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Agile Processes, in Software Engineering, and Extreme Programming - 17th International Conference, XP 2016, Edinburgh, UK, May 24-27, 2016, Proceedings (Paperback, 1st ed. 2016)
Helen Sharp, Tracy Hall
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R1,605
Discovery Miles 16 050
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Ships in 10 - 15 working days
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This book contains the refereed proceedings of the 17th
International Conference on Agile Software Development, XP 2016,
held in Edinburgh, UK, in May 2016. While agile development has
already become mainstream in industry, this field is still
constantly evolving and continues to spur an enormous interest both
in industry and academia. To this end, the XP conference attracts a
large number of software practitioners and researchers, providing a
rare opportunity for interaction between the two communities. The
14 full papers accepted for XP 2016 were selected from 42
submissions. Additionally, 11 experience reports (from 25
submissions) 5 empirical studies (out of 12 submitted) and 5
doctoral papers (from 6 papers submitted) were selected, and in
each case the authors were shepherded by an experienced researcher.
Generally, all of the submitted papers went through a rigorous
peer-review process.
This collection of patterns proposes some successful techniques to
assist with teaching and learning, especially of technical
subjects. For professional educators, these patterns may seem
obvious, even trivial, because they have used them so often. But
for those newer to teaching, they offer a way to obtain the deep
knowledge of experienced teachers. Patterns are not step-by-step
recipes. Each of these offers a format and a process for
transferring knowledge that can then be used by a variety of
different teachers in many different ways. While most of the
authors are involved in some aspect of computing and informatics,
and so the examples are mostly drawn from those fields, much of the
advice is general enough to be applied to other disciplines. The
advice is not restricted to formal education, but has been used in
various training scenarios as well. Most educators and trainers are
not taught how to teach. Rather, they often find themselves
teaching by accident. Typically, a person with a skill that is in
demand, such as a particular programming language, will be asked to
teach it. People assume that if the person is good in this
programming language, she will be good at teaching it. But knowing
the subject matter is very different from knowing how to teach it.
Effectively communicating complex technologies is often a struggle
for information technology instructors. They may try various
teaching strategies, but this trial and error process can be
time-consuming and fraught with error. Advice is often sought from
other expert instructors, but these individuals are not always
readily available. This creates the need to find other ways to
facilitate the sharing of teaching techniques between expert and
novice teachers.This is the goal of the Pedagogical Patterns
Project. Pedagogy is a term that refers to the systematized
learning or instruction concerning principles and methods of
teaching. Patterns provide a method for capturing and communicating
the deep knowledge in a field. As an example, imagine that you are
looking for an effective way to teach message passing to
experienced programmers in a weeklong industry course. A friend who
is teaching a semester-long object technology course to traditional
age university students has found an effective technique. He shares
it with you without dictating the specific implementation details.
This allows you to use your own creativity to implement the
technique in a way that is most comfortable for you and most useful
for your industry students. This is the essence of patterns: to
offer a format and a process for sharing successful practices in a
way that allows each practice to be used by a variety of people in
many different ways.This pattern language contains patterns from
the Pedagogical Patterns effort, which has been ongoing for over
ten years. They have been revised and rewritten in Alexandrian form
in order to support the integration into a pattern language. The
currently available patterns focus on a classroom situation at
beginners to advanced level. The editors and authors are a mix of
industrial trainers and university educators with a wealth of
experience. Some teach small groups face to face and others teach
huge courses delivered over the internet. Everything here is useful
for secondary education onwards. The patterns in this pattern
language use a form similar to the one used by Christopher
Alexander in his book A Pattern Language. This book introduced
patterns to the world of architecture, from whence it has spread
throughout the computing and educational disciplines.
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