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In a galaxy torn apart by the Last War, vast pirate fleets roam
from system to system, robbing, extorting, and enslaving. Amidst
this chaos, thousands of independent operators - smugglers, relic
hunters, freedom fighters, and mercenaries - roam the dead stars in
small ships, scratching out a living any way they can. In
Stargrave, players take on the role of one of these independent
operators, choosing from a range of backgrounds each with their own
strengths, weaknesses, and associated powers. Next, players must
hire a crew for their ship, recruiting a lieutenant with a unique
skill-set and a handful of soldiers, mechanics, hackers, and other
specialists. Some captains may even recruit strange alien lifeforms
with abilities no humanoid could ever possess. Once the players'
crews are assembled, they are ready to dive into a campaign. Over a
series of games, their crews will have the chance to carry out a
variety of missions - recovering lost technology, stealing data,
freeing slaves, and fighting back against the pirate fleets. In
time, as the crews gain experience, they will become more powerful
and hire more talented specialists. The more they grow, however,
the more likely it is that a pirate fleet will take note of their
activities and come after them!
A quick-playing, rules-light skirmish wargame of Horror hunting set
in a bleak sci-fi world on the brink of impending doom. Hunger,
Hatred, Domination, Oblivion, and Ruin. The world is dying, poised
on the brink of falling to one of these great dooms. Factions
pursue their own interests, as likely to be the heralds of the
world’s destruction as they are its saviours. Horrors –
monstrous abominations that defy logic, science, and nature –
roam the land. Bands of hunters follow bold leaders, seeking out
and destroying Horrors, gaining fame as word of their deeds spreads
amongst the desperate survivors. Rival bands compete for prestige,
clash over ideology, and pose as much of a threat to each other as
the Horrors they hunt. The Doomed is a quick-playing, rules-light
skirmish wargame in which small warbands of hunters compete to hunt
unique Horrors in a bleak sci-fi world. Scenarios are defined by
the Horror being hunted and by the Conflict in which the hunt takes
place. Each Horror has its own strengths, weaknesses, and tactics,
often breaking the rules in unique ways, and must be approached
carefully – stealth, cunning, and brute force will all have a
role to play. Each Conflict, meanwhile, provides a distinct set-up
for the scenario and a secondary objective that pits the warbands
against each other as well as against the Horror. Campaigns build
towards a climax, with hunters gaining prestige and renown,
offering access to new, unique options for their warband. In the
background, the five dooms also grow in power, threatening to
deliver their own climax to the campaign if the hunters are not
successful enough.
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Stargrave: Hope Eternal (Paperback)
Joseph A. McCullough; Illustrated by Biagio D'alessandro, Helge C Balzer, Michele Giorgi
bundle available
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R588
R487
Discovery Miles 4 870
Save R101 (17%)
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Ships in 9 - 15 working days
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Take on the pirate fleets in this campaign for Stargrave, featuring
full rules for playing the game solo or cooperatively. Since the
end of the Last War, the great pirate fleets have roamed the ruins
of the galaxy, pillaging, extorting, and enslaving. No one has had
the power to stand against them, and the desperate few who have
tried, have been quickly and brutally crushed. However, when the
independent crews are hired for a simple hostage rescue, it leads
to a dangerous opportunity to strike a blow against tyranny. Two of
the largest and most vicious pirate fleets are meeting for a parlay
near the ruins of an ancient research station... one that once
experimented with 'supernova-level events'. If the crews can locate
the station, slip past the pirates, and infiltrate the facility, it
might be possible to release such an event just as the fleets have
gathered... Hope Eternal is a solo and cooperative expansion for
Stargrave. Along with full rules for playing the game in this new
style, the book contains an intricate campaign of connected
scenarios. Whether you brave the perils of the campaign alone, or
enlist the aid of another independent crew, this is your chance to
bring back a little hope to the ravaged galaxy!
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Stargrave: Quarantine 37 (Paperback)
Joseph A. McCullough; Illustrated by Helge C Balzer, Michele Giorgi
bundle available
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R588
R488
Discovery Miles 4 880
Save R100 (17%)
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Ships in 9 - 15 working days
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When it was commissioned, Imperial Research Station 37 was home to
nearly 10,000 scientists and researchers working on a vast array of
biological and chemical projects. Then, six months before the
outbreak of the war, Station 37 went dark. No escape pods were
launched and all attempts at communication went unanswered. Only a
solitary, repeating broadcast filled the silence: "This station is
under quarantine - do not approach". When the war came, the station
was forgotten, left to drift lifelessly in its empty system. Now,
in the aftermath of the Last War, Station 37 has been rediscovered
and its broadcast heard once more... Quarantine 37 is a supplement
for Stargrave in which players lead their crews into an abandoned
space station, hunting for lost technology, unique research, and
forgotten experiments. Compete with your opponents for these
valuable resources across two competitive mini-campaigns, or
venture into the vast maze of corridors and laboratories alone in
the first Stargrave solo campaign. Also included are six new
soldier types, new backgrounds and powers, terrifying additions to
the bestiary, and a new advanced technology table packed with loot
to help you in your adventures in the ravaged galaxy.
A Stargrave supplement of exploration and adventure, full of
strange and wonderful alien worlds, species, and technologies. Just
beyond the rim of what was once ‘civilized space’ lies the
vast, colourful expanse of the Erebus Nebula. Its protostars and
wandering planets once made it the subject of intense scientific
curiosity, with numerous expeditions venturing into its glowing
depths. None of these expeditions were heard from again. Until now,
that is. New signals originating from within the nebula have been
detected. These transmissions convey incredible scientific
possibilities – partial chemical formulae, schematics, and
mathematical equations – any one of which would be worth a
fortune if complete. Blinded by the potential wealth to be won,
independent crews flock to the Erebus Nebula, heedless of the
perils it may hold… In this supplement for Stargrave, players
chart a course into a mysterious region of space where not all the
normal rules of physics apply. Crews will brave a host of new
scenarios, facing terrifying dangers and making first contact with
strange alien species. If they are fortunate, they will survive
these encounters and may even acquire new technology and new
recruits. This volume also contains expanded rules for crews’
ships, including new upgrades, rules for emergency extractions, and
thrilling events that the crews may need to navigate as they
travel.
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