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Interactive systems in the mobile, ubiquitous, and virtual
environments are at a stage of development where designers and
developers are keen to find out more about design, use and
usability of these systems. Ubiquitous Computing: Design,
Implementation and Usability highlights the emergent usability
theories, techniques, tools and best practices in these
environments. This book shows that usable and useful systems are
able to be achieved in ways that will improve usability to enhance
user experiences. Research on the usability issues for young
children, teenagers, adults, and the elderly is presented, with
different techniques for the mobile, ubiquitous, and virtual
environments.
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