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Showing 1 - 6 of 6 matches in All Departments
Focusing exclusively on Image-Based Rendering (IBR) this book examines the theory, practice, and applications associated with image-based rendering and modeling. Topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side. One of the only titles devoted exclusively to IBR this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. With this book advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.
Image-based rendering (IBR) refers to a collection of techniques and representations that allow 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction. IBR uses images as the primary substrate. The potential for photorealistic visualization has tremendous appeal, and it is thus not surprising that IBR has been receiving increasing attention over the years. Applications such as video games, virtual travel, and E-commerce stand to benefit from this technology. Image-Based Rendering examines the theory, practice, and applications associated with image-based rendering and modeling. The authors bring together their backgrounds and research experiences in computer graphics, computer vision and signal processing to address the multi-disciplinary nature of IBR research. The topics to be covered vary from IBR basic concepts and representations on the theory side, to signal processing and data compression on the practical side. These theoretical and practical issues are further disseminated in several IBR systems built to-date. However, this book will not focus on the geometrical modeling aspect of IBR, since 3D modeling has been extensively treated elsewhere in the vision literature. One of the only titles devoted exclusively to the area of IBR, this book is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image processing, and video processing. Advanced-level students in EECS studying related disciplines will be able to seriously expand their knowledge about image-based rendering.
These volumes present together a total of 64 revised full papers and 128 revised posters papers. The papers are organized in topical sections on camera calibration, stereo and pose, texture, face recognition, variational methods, tracking, geometry and calibration, lighting and focus, in the first volume. The papers of the second volume cover topics as detection and applications, statistics and kernels, segmentation, geometry and statistics, signal processing, and video processing.
These volumes present together a total of 64 revised full papers and 128 revised posters papers. The papers are organized in topical sections on camera calibration, stereo and pose, texture, face recognition, variational methods, tracking, geometry and calibration, lighting and focus, in the first volume. The papers of the second volume cover topics as detection and applications, statistics and kernels, segmentation, geometry and statistics, signal processing, and video processing.
Welcome to the second IEEE Pacific Rim Conference on Multimedia (IEEE PCM 2001) held in Zhongguanchun, Beijing, China, October 22 24, 2001. Building upon the success of the inaugural IEEE PCM 2000 in Sydney in December 2000, the second PCM again brought together the researchers, developers, practitioners, and educators of multimedia in the Pacific area. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the sponsorship by the IEEE Circuit and Systems Society, IEEE Signal Processing Society, China Computer Foundation, China Society of Image and Graphics, National Natural Science Foundation of China, Tsinghua University, and Microsoft Research, China. IEEE PCM 2001 featured a comprehensive program including keynote talks, regular paper presentations, posters, demos, and special sessions. We received 244 papers and accepted only 104 of them as regular papers, and 53 as poster papers. Our special session chairs, Shin'ichi Satoh and Mohan Kankanhalli, organized 6 special sessions. We acknowledge the great contribution from our program committee members and paper reviewers who spent many hours reviewing submitted papers and providing valuable comments for the authors. The conference would not have been successful without the help of so many people. We greatly appreciated the support of our honorary chairs: Prof. Sun Yuan Kung of Princeton University, Dr. Ya Qin Zhang of Microsoft Research China, and Prof.
Image-based rendering (IBR) is unique in that it requires computer graphics, computer vision, and image processing to join forces to solve a common goal, namely photorealistic rendering through the use of images. IBR as an area of research has been around for about ten years, and substantial progress has been achieved in effectively capturing, representing, and rendering scenes. Image-Based Rendering surveys the various techniques used in the area. It shows that representations and rendering techniques can differ radically, depending on design decisions related to ease of capture, use of geometry, accuracy of geometry (if used), number and distribution of source images, degrees of freedom for virtual navigation, and expected scene complexity.It is an invaluable resource for anyone planning or conducting research in this particular area, or computer graphics or vision generally. The essentials of the topic are presented in an accessible manner and an extensive bibliography guides towards further reading.
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