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For the Romans, much of life was seen, expressed and experienced as
a form of theatre. In their homes, patrons performed the lead, with
a supporting cast of residents and visitors. This sumptuously
illustrated book, the result of extensive interdisciplinary
research, is the first to investigate, describe and show how
ancient Roman houses and villas, in their decor, spaces, activities
and function, could constitute highly-theatricalised environments,
indeed, a sort of 'living theatre'. Their layout, purpose and use
reflected and informed a culture in which theatre was both a major
medium of entertainment and communication and an art form drawing
upon myths exploring the core values and beliefs of society. For
elite Romans, their homes, as veritable stage-sets, served as
visible and tangible expressions of their owners' prestige,
importance and achievements. The Roman home was a carefully crafted
realm in which patrons displayed themselves, while 'stage-managing'
the behaviour and responses of visitor-spectators.
Computer-Generated Images (CGIs) are widely used and accepted in
the world of entertainment but the use of the very same
visualization techniques in academic research in the Arts and
Humanities remains controversial. The techniques and conceptual
perspectives on heritage visualization are a subject of an ongoing
interdisciplinary debate. By demonstrating scholarly excellence and
best technical practice in this area, this volume is concerned with
the challenge of providing intellectual transparency and
accountability in visualization-based historical research.
Addressing a range of cognitive and technological challenges, the
authors make a strong case for a wider recognition of
three-dimensional visualization as a constructive, intellectual
process and valid methodology for historical research and its
communication. Intellectual transparency of visualization-based
research, the pervading theme of this volume, is addressed from
different perspectives reflecting the theory and practice of
respective disciplines. The contributors - archaeologists, cultural
historians, computer scientists and ICT practitioners - emphasize
the importance of reliable tools, in particular documenting the
process of interpretation of historical material and hypotheses
that arise in the course of research. The discussion of this issue
refers to all aspects of the intellectual content of visualization
and is centred around the concept of 'paradata'. Paradata document
interpretative processes so that a degree of reliability of
visualization outcomes can be understood. The disadvantages of not
providing this kind of intellectual transparency in the
communication of historical content may result in visual products
that only convey a small percentage of the knowledge that they
embody, thus making research findings not susceptible to peer
review and rendering them closed to further discussion. It is
argued, therefore, that paradata should be recorded alongside more
tangible outcomes of research, preferably as an integral part of
virtual models, and sustained beyond the life-span of the
technology that underpins visualization.
Computer-Generated Images (CGIs) are widely used and accepted in
the world of entertainment but the use of the very same
visualization techniques in academic research in the Arts and
Humanities remains controversial. The techniques and conceptual
perspectives on heritage visualization are a subject of an ongoing
interdisciplinary debate. By demonstrating scholarly excellence and
best technical practice in this area, this volume is concerned with
the challenge of providing intellectual transparency and
accountability in visualization-based historical research.
Addressing a range of cognitive and technological challenges, the
authors make a strong case for a wider recognition of
three-dimensional visualization as a constructive, intellectual
process and valid methodology for historical research and its
communication. Intellectual transparency of visualization-based
research, the pervading theme of this volume, is addressed from
different perspectives reflecting the theory and practice of
respective disciplines. The contributors - archaeologists, cultural
historians, computer scientists and ICT practitioners - emphasize
the importance of reliable tools, in particular documenting the
process of interpretation of historical material and hypotheses
that arise in the course of research. The discussion of this issue
refers to all aspects of the intellectual content of visualization
and is centred around the concept of 'paradata'. Paradata document
interpretative processes so that a degree of reliability of
visualization outcomes can be understood. The disadvantages of not
providing this kind of intellectual transparency in the
communication of historical content may result in visual products
that only convey a small percentage of the knowledge that they
embody, thus making research findings not susceptible to peer
review and rendering them closed to further discussion. It is
argued, therefore, that paradata should be recorded alongside more
tangible outcomes of research, preferably as an integral part of
virtual models, and sustained beyond the life-span of the
technology that underpins visualization.
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