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This book is Volume 43 of the Educational Media and Technology
Yearbook. For the past 40 years, our Yearbook has contributed to
the field of Educational Technology by presenting contemporary
topics, ideas, and developments regarding diverse technology tools
for education. The Yearbook has inspired researchers,
practitioners, and teachers to consider how to develop
technological designs, curricula, and instruction. The audience for
the Yearbook typically consists of media and technology
professionals in K-12 schools, higher education, and business
contexts. The Yearbook editors have dedicated themselves to
providing a record of contemporary trends related to educational
communications and technology and strive to highlight special
movements that have clearly influenced the educational technology
field. This volume continues the tradition of offering topics of
interest to professionals practicing in other areas of educational
media and technology. Includes research on emerging and
contemporary topics in the field of educational technology;
Provides an ongoing report on the current issues in the field of
educational technology; Contains a section presenting organizations
dedicated to educational technology; Includes a section presenting
graduate programs in the field of educational technology; Includes
a section presenting mediagraphy in the field of educational
technology.
This book is Volume 43 of the Educational Media and Technology
Yearbook. For the past 40 years, our Yearbook has contributed to
the field of Educational Technology by presenting contemporary
topics, ideas, and developments regarding diverse technology tools
for education. The Yearbook has inspired researchers,
practitioners, and teachers to consider how to develop
technological designs, curricula, and instruction. The audience for
the Yearbook typically consists of media and technology
professionals in K-12 schools, higher education, and business
contexts. The Yearbook editors have dedicated themselves to
providing a record of contemporary trends related to educational
communications and technology and strive to highlight special
movements that have clearly influenced the educational technology
field. This volume continues the tradition of offering topics of
interest to professionals practicing in other areas of educational
media and technology. Includes research on emerging and
contemporary topics in the field of educational technology;
Provides an ongoing report on the current issues in the field of
educational technology; Contains a section presenting organizations
dedicated to educational technology; Includes a section presenting
graduate programs in the field of educational technology; Includes
a section presenting mediagraphy in the field of educational
technology.
This is Volume 42 of the Educational Media and Technology Yearbook.
For the past 40 years, our Yearbook has contributed to the field of
Educational Technology in presenting contemporary topics, ideas,
and developments regarding diverse technology tools for educational
purposes. Our Yearbook has inspired researchers, practitioners, and
teachers to consider how to develop technological designs and
develop curricula and instruction integrating technology to enhance
student learning, teach diverse populations across levels with
effective technology integration, and apply technology in
interactive ways to motivate students to engage in course content.
In addition, Volume 42 features the Virtual Reality (VR) and
Augmented Reality (AR) research and educational use cases,
organized and coordinated by Vivienne and David. This section
provides evidence that the affordances of AR, VR, and mixed
reality, defined as an immersive multi-platform experience reality
(XR), have begun to make indelible changes in teaching and learning
in the United States. XR's recent developments stimulated the
editors to propose a special edition to mark the interoperability
of immersive technology to push the boundaries of human curiosity,
creativity, and problem solving. After years of incremental
development, XR has reached a critical level of investment,
infrastructure, and emerging production. The chapters included in
this section illustrate how XR can push user inquiry, engagement,
learning, and interactivity to new levels within physical and
digital contexts.
This is Volume 42 of the Educational Media and Technology Yearbook.
For the past 40 years, our Yearbook has contributed to the field of
Educational Technology in presenting contemporary topics, ideas,
and developments regarding diverse technology tools for educational
purposes. Our Yearbook has inspired researchers, practitioners, and
teachers to consider how to develop technological designs and
develop curricula and instruction integrating technology to enhance
student learning, teach diverse populations across levels with
effective technology integration, and apply technology in
interactive ways to motivate students to engage in course content.
In addition, Volume 42 features the Virtual Reality (VR) and
Augmented Reality (AR) research and educational use cases,
organized and coordinated by Vivienne and David. This section
provides evidence that the affordances of AR, VR, and mixed
reality, defined as an immersive multi-platform experience reality
(XR), have begun to make indelible changes in teaching and learning
in the United States. XR's recent developments stimulated the
editors to propose a special edition to mark the interoperability
of immersive technology to push the boundaries of human curiosity,
creativity, and problem solving. After years of incremental
development, XR has reached a critical level of investment,
infrastructure, and emerging production. The chapters included in
this section illustrate how XR can push user inquiry, engagement,
learning, and interactivity to new levels within physical and
digital contexts.
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