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Showing 1 - 21 of 21 matches in All Departments
Alien invasion adventure in the spirit of War of the Worlds meets Wind in the Willows! Return to a once-familiar world, now occupied by alien invaders! Skipper, Flo, Roddy, Howie, Stevie, and Eddie–our cast of anthropomorphic sailors– are home from their time at sea to face aliens unlike anything seen before! The crew of The Merry Beet hide from the horrors around them, while the familiar and mundane become weapons of terror. They discover a terrifying plan is in the works, and if they can’t put a stop to it, everyone they know will face a fate worse than death… The award-winning creative team of Dan Abnett (Warhammer 40K, Immortal Red Sonja) & I.N.J. Culbard (Salamandre, Tales From The Umbrella Academy) spin a tale of friendship and perseverance in alien-occupied interwar England, with additional story material by Nik Abnett! Collects Wild's End: Beyond the Sea #1-4.
The original, critically acclaimed trilogy of graphic novels of the cult-favorite anthropomorphic alien invasion collected together for the very first time! A cozy English country village enjoying the peace of the 1930s is invaded by deadly alien machines, forcing a ragtag group of survivors into hiding in the no-longer-storybook woods. A war veteran with PTSD, an agoraphobic writer, the town outsider, the local newsman, and a sheltered young man are forced to face life and death, the mysteries of the universe, and perhaps most horrifying, the callous officials who use the chaos of war to advance their own ends, attempting to discover the chilling origins of the invasion and keep each other safe. Wind in the Willows meets War of the Worlds, written by multiple New York Times bestselling author and an award-winning comic book writer Dan Abnett (Guardians of the Galaxy) and illustrated by award-winning graphic novelist I.N.J. Culbard (Doctor Who) in the classic sci-fi tradition with an anthropomorphic twist, Wild’s End reveals powerful acts of humanity persevering in the face of war on a worldwide scale. For the first time, the original trilogy of the cult-favorite anthropomorphic alien invasion graphic novels are collected here!. Collects Wild’s End: First Light, Wild’s End: The Enemy Within, and Wild’s End: Journey’s End.
"A slab of pop...a great place to start to explore this huge swathe of British comics" - Kieron Gillen (Die, Once & Future, Eternals) Best of 2000 AD is a landmark series from the cult comic, bursting with our greatest stories for a new generation of readers. Every Best of 2000 AD contains a mix of modern classics and gems from the vault. In each edition you'll find an explosive new Judge Dredd adventure, fresh essays by prominent popular culture writers, a graphic novel-length feature presentation by global legends and a vintage Dredd case. In this volume: Judge Dredd battles Mutie Block anarchy; Halo Jones escapes in Alan Moore's first masterpiece; humanity is on the Brink in the space murder mystery from Dan Abnett and INJ Culbard; Judge Anderson takes centre stage in the search for Shamballa. Boasting brand new covers from an all-star line-up of artists including Jamie McKelvie (The Wicked + The Divine) and Karl Kerschl (Gotham Academy) with designer Tom Muller (X-Men), Best of 2000 AD is the essential gateway into the Galaxy's Greatest Comic.
The year is 2096 and Earth has been reduced to an uninhabited wasteland. What was left of humanity was evacuated into overpopulated space stations, or 'Habitats'. Nolan Maslow, a journalist working for The Herald, is investigating the death of HSD agent Brinkmann and the sect that has infiltrated the maintenance workers of Ludmilla Habitat. He will find out that even his most outrageous theories cannot encompass what is actually happening behind the scenes of the habitat. Taking place during the events of Brink Book One, this graphic novel adds extra layers to the story of Bridget Kurtis and her ongoing fight against the forces which are haunting the remains of humanity and driving them to madness.
On the run from the mob, a trio of 1920's Chicago Jazz musicians take a job from an elderly reverend, playing for what they think is his wife's funeral in the backwoods of Illinois. Unfortunately, the funeral is actually an elaborate cult ritual to raise the spirit of an evil sorcerer who swiftly begins raising the dead and terrorizing the innocent townsfolk. With monsters, moonshiners and mobsters on their trail, the friends must draw upon their various talents to stop this evil, save the townspeople and escape with their lives.
The entire planet of Mercury seems to have vanished and a video clip is implicated in what looks like a mass-kill ... as always on the brink of existence, truth may be stranger than fiction. In the late 21st century, after humanity has left the Earth it poisoned and now huddles in deep-space Habitats, life on these cramped, overcrowded stations is tense, with many spilling over into madness HSD cop Bridget Kurtis has investigated cults and murders that have driven her to the very edge, but now she must stop the spread of a viral video clip which sends viewers insane...
Providence, Rhode Island, 1928. A dangerous inmate disappears from a private hospital for the insane, his method of escape baffling the authorities. Only the patient's final visitor, family physician Dr. Marinus Bicknell Willett-himself a piece of the puzzle-holds the key to unlocking The Case of Charles Dexter Ward. A macabre mixture of historical investigation, grave-robbing, and bone-chilling revelation, this newly reissued adaptation (in a smaller format, with a foreword by Jeff Lemire and a new cover) artfully lays bare one of H.P. Lovecraft's most horrifying creations. "This is really the best way to enjoy Lovecraft." Boing Boing
Miskatonic University, Arkham, 1908. Professor Nathaniel Peaslee collapses in front of a class of students, only coming to his senses five years later. Horrified to discover that his body has been far from inactive during the intervening period-and plagued by unsettling and outlandish nightmares-Peaslee attempts to piece together the truth behind the missing years of his life. A chilling journey through time, space, and the recesses of the mind, this newly reissued adaptation (in a smaller format, with a foreword by Jeff Lemire and a new cover) gives terrifying form to one of H.P Lovecraft's final tales. "A taut, chilling read, well-paced and illustrated with a suitably muted palette." The Guardian
Obsessed with revisiting the sunset city of his dreams, Randolph Carter leaves the humdrum confines of reality behind, traveling into a vivid dreamworld where anything is possible. But while Carter draws closer to his goal-the mysterious Kadath, home to the gods themselves-another force, dark and brooding, is watching with plans of its own. An epic fantasy mixing adventure, peril, and wonder in equal parts, The Dream-Quest of Unknown Kadath (newly reissued in a smaller format, with a foreword by Jeff Lemire and a new cover) explores themes of memory and forbidden knowledge through the prism of H.P. Lovecraft's boundless imagination. "There is no denying that Culbard makes this story sing." Digital Spy
"I have been in the Valley of Fear... I am not out of it yet." "There - is - danger!" The warning message decrypted by Sherlock Holmes arrives too late to save John Douglas of Birlstone Manor, Sussex, an American gentleman gruesomely murdered in his study by person or persons unknown. But who was John Douglas, why wasn't he wearing his wedding-ring, and what is the crucial significance of the missing dumb-bell? This atmospheric graphic novel adaptation by Ian Edginton and I.N.J. Culbard - the team behind this series' acclaimed A Study in Scarlet, The Hound of the Baskervilles and The Sign of the Four - will keep you guessing.
'PRAISE BE TO THE COG!' A gigantic mechanical solar system is dying. The brass sun that gives life to the dozens of worlds has started to slow, freezing the outer worlds and killing off the inhabitants. On one such world, known as Hind Leg, a young girl named Wren is given part of the secret of the lost key that has the power to restart the sun. Charged with travelling across the various worlds to pick up other parts of the key which was broken up after The Great War, this unlikely heroine alone possesses the power to save the galaxy from extinction! From the creative team of Ian Edginton (Hinterkind, Ampney Crucis Investigates) and I.N.J. Culbard (The Picture of Dorian Gray, Deadbeats) Brass Sun is a unique fantasy adventure, executed with panache.
In the late 21st century the remains of the human race are crammed into the Habitats: vast artificial space stations; hotbeds for crime and madness policed by private security firms. When a routine drug bust goes wrong, no-nonsense Investigator Bridget Kurtis finds herself in a life or death struggle with a new sect of cultists. But evidence begins to point to something far more sinister going on behind the scenes... The first series of the new atmospheric, sci-fi thriller from Dan Abnett and I.N.J. Culbard.
JOIN THE EVER-POPULAR ELEVENTH DOCTOR'S LATEST COMIC ADVENTURES! The Doctor and Alice must finally face up to the Sapling's true nature... but has their influence managed to calm his destructive instincts? Or will they find themselves at his terrifying mercy?
BRIDGET KURTIS IS BACK UNDERCOVER. Posing as security staff within the paranoid Junot house, she must attempt to infiltrate the Master Sect lurking amongst the upper echelons of Junot corporate before the group realises their plans to appropriate Galina Habitat for mass human sacrifice have been compromised. Separating occult machinations from insider dealing is hard enough, but the board are already suspicious of events on Galina, and the team's top-ranking "in" could quickly get voted out before they can uncover the truth. The corporation is viciously secretive, especially where "family" is concerned, and to earn their trust Kurtis may have to reveal her familiarity with the Sect's arcane gods, whether she wants to or not...
The King in Yellow: a play that brings madness to all who read it. Irresistible and insidious, it lures the reader with its innocence and dooms them with its corruption. In a series of interlinked stories, Robert W. Chambers' classic work of weird fiction shows the creeping spread of the play's macabre touch. I.N.J. Culbard's deft and unsettling adaptation (newly reissued in a smaller format, with a foreword by Dan Abnett and a new cover) breathes life into Chambers' influential masterpiece, expertly revealing the malice and mayhem that await those unlucky enough to turn the wrong page. "Clean lines, bold colours, and characters that wriggle right into the readers' brain are Culbard's trademark." Publishers Weekly
In London, the moment two commuters, Aaron and Lilly, lay eyes on each another on a packed Monday morning tube train, everyone else around them vanishes. In Los Angeles, Ray is sitting in gridlock on the 405 Freeway when he receives a call from an LAPD officer with news about his wife. Ray fears the worst. But just as the officer is about to give Ray the news, he is cut off. The caller has disappeared, and so has everyone else around him. Everyone except for a badly beaten man tied up in the trunk of another car. In Japan, comic artist Yoshi has come to the demon-haunted Aokigahara Forest to die, but the spirits of the forest have other ideas. Taking us through the deserted streets of London, the empty freeways of Los Angeles, and the dream world of the Aokigahara Forest, Celeste is a compelling and profound graphic novel about the choices we make and the courage it takes to make them.
The Doctor, Alice, and the Sapling - now growing further into adulthood - take on another selection of insane adventures! Still missing many of their most treasured memories, the TARDIS team stumble across a Memory Ark, and their reality starts to fray further at the edges... Can the Doctor and Alice stop the Sapling from growing into the genocidal creature of destruction it is doomed to be?
It is the dawn of the twentieth century. Following the Martians' failed invasion of Earth, the British Empire has seized their technology and unlocked its secrets for themselves. It is a Golden Age of discovery, adventure, culture, invention-and of domination, and rebellion. Scarlet Traces reveals a world of ant-headed nightmares; vacuum salesmen; war machines; deadly secrets; clockwork marvels; and Sherlock Holmes, T. S. Eliot and Thomas Edison as you've never seen them before... Including stories by Stephen Baxter, I. N. J. Culbard, Adam Roberts, Emma Beeby, James Lovegrove, Nathan Duck, Mark Morris, Dan Whitehead, Chris Roberson, Maura McHugh, Jonathan Green and Andrew Lane.
From the Galaxy's Greatest Comic, 2000 AD, comes the most gripping colouring book of the year: the toughest, strongest, most defiant and sometimes meanest action heroines in comics. Intricate and bold, be mindful that these are the most determined characters you will get to colour this year!
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