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Videogames are one of the most culturally, socially and
economically significant, not to mention pervasive, media forms.
The global videogames industry is worth billions of dollars and
growing year on year as it releases yet more innovative products
that synthesize cutting edge technology, ease of use, accessibility
and, most importantly, fun. It is hardly surprising then that every
day, millions of adults and children around the globe dedicate
countless hours to exploring virtual worlds, assuming alternative
identities and engaging in digital play. Yet for all this, there is
relatively little critical discussion of videogames and they remain
the poor relation of contemporary media criticism, leaving those
new to videogames struggling to find information about key titles
and the cognoscenti hungry for insight into their favourite titles.
James Newman and Iain Simons' guide provides a map of the most
important games from the 1960s to the present day that will satisfy
both novices and acolytes alike as it journeys through the most
interesting, innovative and entertaining titles of the first forty
years of videogames.
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