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Showing 1 - 25 of 26 matches in All Departments
PART STORY, PART GAME - PURE ADVENTURE! Are YOU brave enough to take on the monsters and magic of Firetop Mountain...? The powerful warlock Zagor must be slain - but first you'll need to make it through the caverns of his mountain stronghold. Many adventurers before you have taken a wrong turn in the maze and perished at the hands and claws of the Warlock's gruesome servants... step up, hero, it's time to fight!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson In this sequel to the first and most iconic Fighting Fantasy adventure, The Warlock of Firetop Mountain, the evil sorcerer, Zagor, was thought to be defeated: but by the power of dark sorcery, he has risen from the dead to re-take his seat in forbidding Firetop Mountain and wreak revenge. YOU, the hero, must put an end to his reign of terror, once and for all! Featuring the interior art from the original edition published in 1992, by fan favourite illustrator Martin McKenna. ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson Are YOU brave enough to enter evil Baron Sukhumvit's devilish dungeon and take part in his Trial of Champions? It's a trap-filled and monster-infested labyrinth where you'll compete against five other adventurers to collect certain gems, which are the key to escaping and winning the Trial. ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson Deep within the Crystal Caves of the Icefinger Mountains, the dreaded Snow Witch is plotting to bring on a new ice age and take over the world. Will YOU be able to stop her? ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson When an ancient artifact is discovered inside Firetop Mountain, its evil magic unleashes terrifying Iron Giants upon the world. In a race against time, YOU must find the only person who knows how to defeat them. Where does he live? Will he help? Will YOU survive? ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson After accepting a challenge to survive on Snake Island, a nightmare unfolds when a bounty is placed on your head. From being the hunter, you become the hunted. Now you must find the Assassins before they find you. But who are they? Where are they? Everybody you meet could be an assassin. Trust no-one... ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!
In this brand new addition to the multi-million-copy-selling Fighting Fantasy series, you - the hero - must travel all over Allansia - from old haunts Darkwood Forest to Port Blacksand - on a dangerous quest. What starts as a treasure hunt soon takes a darker turn, with the potential return of the most terrifying foe of the original books, Zanbar Bone, on the increasingly dark horizon.
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson YOU, the hero, are tasked with confronting the terrifying Lizard King and freeing the human slaves captured by his bloodthirsty army. You must discover the chink in his armour if you have any hope of defeating him... ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson Are YOU brave enough to face the foes and fiends of this nightmare forest...? A war is raging and your help is needed to vanquish the evil trolls. To save the dwarfs, you must find the grand wizard Yaztromo and track down the pieces of a legendary war hammer lost in the depths of Darkwood Forest where gruesome monsters lurk ... step up, hero, it's time to fight! ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!
Beware the Curse of Akharis! When an ancient tomb in the Desert of Skulls turns out to belong to Akharis, a legendary ruler from a previous age, you discover some of his followers are trying to return the evil pharaoh to life. Soon you will have to learn the true meaning of The Curse of the Mummy! It will take a real hero to defeat Akharis and win the treasure. Dare you take on the challenge?
British supernatural horror starring Robert Sheehan and Lily Cole. Jack (Sheehan) is a severely troubled man, burdened by the voices in his head. When he discovers that the voices he hears are those of dead people, he realises that they are using him as a messenger to send word to their loved ones. When a recently departed journalist gets in contact with Jack, expressing the need to say goodbye to his wife, Jack obeys the voice and finds himself getting close to the grieving widow, Sarah (Tamzin Merchant). As he spends more time with Sarah, Jack learns dark secrets about the couple, making him question the morals of his unwanted gift.
Games Workshop, Warhammer, White Dwarf, Citadel Miniatures and Fighting Fantasy are names which trigger powerful memories for millions of people around the world. The cultural impact of Games Workshop and Fighting Fantasy has been remarkable. But how did it all begin? Since starting out in 1975 as a part-time mail-order business in a modest third-floor flat in West London, Games Workshop has grown from its humble beginnings to become a FTSE 250 company listed on the London Stock Exchange. From distributing Dungeons & Dragons, to living in the back of a van, to opening Games Workshop stores, to creating Fighting Fantasy, to launching Warhammer, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. Dice Men is the fascinating, never-before-told story of an iconic company which changed the world of tabletop gaming for ever. It's an insight into the rollercoaster first year of Games Workshop and the birth of the industry.
Ian Livingstone is the Godfather of the British gaming industry. In Hacking the Curriculum, he and Shahneila Saeed explain the critical importance of coding and computing in modern schools - and offer teachers and school leaders real practical guidance on how to improve their current provision to a generation of youngsters for whom digital skills are critical.
You chose your own adventure. Now, choose your own colour! Snowbooks are honoured to present Steve Jackson and Ian Livingstone's legendary Fighting Fantasy classics as you've never seen them before: in colouring book form.
The smash-hit Fighting Fantasy gamebook comes to comics for the very first time, in a brand-new story of post-apocalyptic racing and survival against all odds! Bella De La Rosa was heir to a great I-400 racing tradition before the virus hit, before most of humanity was wiped out, and civilization fell. Eighteen months after the collapse of society, she and her blue and red Interceptor prowl the remnants of what once was America, eking out a life among the ruins, trying to evade vicious car gangs like the Doom Dogs, and find enough gas, food, and water to survive. But is there more than this for her in the wasteland? Can hope for humanity be found with one young woman and her tooled-up survival rig of a car?
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in Deathtrap Dungeon, fighting monsters and foes with a pencil, two dice and an eraser. And now -YOU ARE THE COLOURIST!Bring your favourite orcs, knights and even a Manticore to life, colouring the original emotive illustrations by artist Iain McCaig.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Warlock of Firetop Mountain, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite trolls, dragons and even the Warlock himself to life, colouring the original emotive illustrations by artist Russ Nicholson.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Warlock of Firetop Mountain, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite trolls, dragons and even the Warlock himself to life, colouring the original emotive illustrations by artist Russ Nicholson.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Forest of Doom, fighting monsters and foes with a pencil, two dice and an eraser. And now -YOU ARE THE COLOURIST!Bring your favourite demons, cat women, minotaurs and giants to life, colouring the original visceral illustrations by artist Malcolm Barter.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Forest of Doom, fighting monsters and foes with a pencil, two dice and an eraser. And now -YOU ARE THE COLOURIST!Bring your favourite demons, cat women, minotaurs and giants to life, colouring the original visceral illustrations by artist Malcolm Barter.
Core Values is essential reading if we want to reclaim the optimism and freedoms that made America the greatest nation on earth. This book is a guide to restoring America's heart and soul based on a neurologist's insight into why we are either liberal or conservative. It explains why our country is destructively divided against itself. Core Values builds on the conservative momentum of the 2010 midterm elections as we transform our anger against big government into knowledge and positive action. Dr. Livingstone explains that we can only steer our country back to solid center ground if we function from our Core Values, if we recognize the source of these values and if we know how to read political character. Core Values describes these three elements for success in straightforward terms and gives us positive tools to respond to the threats to our freedom and financial security. Core Values describes why some people are liberal and others conservative and why some of us cherish the individual expression of life while others want to collectivize it. Most importantly, Core Values gives us a way to identify the motives and means of operation of those who seek to supplant our core values with destructive and divisive ones. This concise, easy to read book is a serious book for serious times and helps each one of us to reclaim America's soul before our heritage slips away.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in Deathtrap Dungeon, fighting monsters and foes with a pencil, two dice and an eraser. And now -YOU ARE THE COLOURIST!Bring your favourite orcs, knights and even a Manticore to life, colouring the original emotive illustrations by artist Iain McCaig.
You chose your own adventure. Now, choose your own colour! Snowbooks are honoured to present Steve Jackson and Ian Livingstone's legendary Fighting Fantasy classics as you've never seen them before: in colouring book form.
Surprising stories behind the games you know and love to play. Journey through 8,000 years of history, from Ancient Egyptian Senet and Indian Snakes and Ladders, right up to role-play, fantasy and hybrid games of the present day. More than 100 games are explored chronologically, from the most ancient to the most modern. Every chapter is full of insightful anecdotes exploring everything from design and acquisition to game play and legacy. Discover tales of Buddha's banned games, stolen patents, boards smuggled into prison, and Dungeons & Dragons hysteria. Roll six to start, pass go, and learn more about your favourite board games, from Mahjong to Monopoly and more! |
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