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The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence – from war to slavery, rape and murder – in the modern visual and performing arts, with special attention to videogames and dance as well as the more usual media of film, literature and theatre. Violence, fury and the dread that they provoke are factors that appear frequently in the ancient sources. The dark side of antiquity, so distant from the ideal of purity and harmony that the classical heritage until recently usually called forth, has repeatedly struck the imagination of artists, writers and scholars across ages and cultures. A global assembly of contributors, from Europe to Brazil and from the US to New Zealand, consider historical and mythical violence in Stanley Kubrick’s Spartacus and the 2010 TV series of the same name, in Ridley Scott’s Gladiator, in the work of Lars von Trier, and in Soviet ballet and the choreography of Martha Graham and Anita Berber. Representations of Roman warfare appear in videogames such as Ryse: Son of Rome and Total War, as well as recent comics, and examples from both these media are analysed in the volume. Finally, interviews with two artists offer insight into the ways in which practitioners understand and engage with the complex reception of these themes.
Ancient Magic and the Supernatural in the Modern Visual and Performing Arts examines the impact of ancient religious, mythological and magical models on modern mentalities and ideologies as expressed in the visual and performing arts.To what extent did mythological figures such as Circe and Medea influence the representation of the powerful "oriental" enchantress in modern Western art? What role did the ancient gods and heroes play in the construction of the imaginary worlds of the modern fantasy genre? What is the role of undead creatures like zombies and vampires in mythological films? The heroes, gods and demons of the ancient world always played a prominent role in the post-classical imagination.Similarly, the great adventures and the love affairs between gods and mortals have always influenced the reception of Classical culture and still features prominently in modern constructions of antiquity. Examples such the use of magic in Medea's myth as a symbol of cultural and political strangeness, the transformation of Circe in a femme fatale, the reshaping of the oriental cults of the Roman Empire as a menace to new-born Christianity and the revival and adaptation of ancient myths and religion in the arts provide an important backdrop for the exploration of contemporary fears, hopes and ideals across centuries. The volume further aims to deconstruct certain scholarly traditions by proposing original interdisciplinary approaches and collaborations and to show to what extent the visual and performing arts of different periods interlink and shape cultural and social identities.This book offers an original approach to different media - from comics to film, from painting to opera - by authors from different fields and countries. The volume provides the reader with a clear insight into mechanisms of re-elaboration and reception which can be steadily seen at work in artistic and commercial productions. It also supplies new approaches to the most debated questions of the relationship between magic, religion and superstition in the ancient and in the modern worlds. It shows and discusses the shifting and biased interpretations of these concepts in modern visual culture.
The collected essays in this volume focus on the presentation, representation and interpretation of ancient violence - from war to slavery, rape and murder - in the modern visual and performing arts, with special attention to videogames and dance as well as the more usual media of film, literature and theatre. Violence, fury and the dread that they provoke are factors that appear frequently in the ancient sources. The dark side of antiquity, so distant from the ideal of purity and harmony that the classical heritage until recently usually called forth, has repeatedly struck the imagination of artists, writers and scholars across ages and cultures. A global assembly of contributors, from Europe to Brazil and from the US to New Zealand, consider historical and mythical violence in Stanley Kubrick's Spartacus and the 2010 TV series of the same name, in Ridley Scott's Gladiator, in the work of Lars von Trier, and in Soviet ballet and the choreography of Martha Graham and Anita Berber. Representations of Roman warfare appear in videogames such as Ryse: Son of Rome and Total War, as well as recent comics, and examples from both these media are analysed in the volume. Finally, interviews with two artists offer insight into the ways in which practitioners understand and engage with the complex reception of these themes.
To what extent did mythological figures such as Circe and Medea influence the representation of the powerful 'oriental' enchantress in modern Western art? What role did the ancient gods and heroes play in the construction of the imaginary worlds of the modern fantasy genre? What is the role of undead creatures like zombies and vampires in mythological films? Looking across the millennia, from the distrust of ancient magic and oriental cults, which threatened the new-born Christian religion, to the revival and adaptation of ancient myths and religion in the arts centuries later, this book offers an original analysis of the reception of ancient magic and the supernatural, across a wide variety of different media - from comics to film, from painting to opera. Working in a variety of fields across the globe, the authors of these essays deconstruct certain scholarly traditions by proposing original interdisciplinary approaches and collaborations, showing to what extent the visual and performing arts of different periods interlink and shape cultural and social identities.
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