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Do you have an awesome idea for the next break-through mobile
gaming title? This updated edition will help you kick-start your
project as it guides you through the process of creating several
example game apps using APIs available in Android. You will learn
the basics needed to join the ranks of successful Android game app
developers. the book starts with game design fundamentals using
Canvas and Android SDK 10 or earlier programming basics. You then
will progress toward creating your own basic game engine and
playable game apps that work on Android 10 or earlier smartphones
and tablets. You take your game through the chapters and topics in
the book to learn different tools such as OpenGL ES. And you will
learn about publishing and marketing your games to monetize your
creation. What You Will Learn Gain knowledge on the fundamentals of
game programming in the context of Android Use Android's APIs for
graphics, audio, and user input to reflect those fundamentals
Develop two 2D games from scratch, based on Canvas API and OpenGL
ES Create a full-featured 3D game Publish your games, get crash
reports, and support your users Complete your own playable 2D
OpenGL games Who This Book Is For Those with basic knowledge of
Java who want to write games on the Android platform, and
experienced game developers who want to know about the pitfalls and
peculiarities of the platform
Publisher's Note: Products purchased from Third Party sellers are
not guaranteed by the publisher for quality, authenticity, or
access to any online entitlements included with the product. Get
started with JavaFXDevelop and deploy interactive client
applications in no time with help from this practical tutorial from
Oracle Press. With a focus on working in NetBeans IDE, Quick Start
Guide to JavaFX explains how to use JavaFX layouts, draw shapes,
use coloring and gradient tools, load images, apply effects and
transformations, include animation, and embed media. You'll also
get details on using JavaFX events, subclassing existing nodes,
creating custom nodes, working with WebView, and styling your
applications with CSS. Designed for easy learning, the book
features: Key Skills & Concepts -- Chapter-opening lists of
specific skills covered in the chapter Ask the Expert -- Q&A
sections filled with bonus information and helpful tips Try This --
Hands-on exercises that show you how to apply your skills Notes --
Extra information related to the topic being covered Tips --
Helpful reminders or alternate ways of doing things Cautions --
Errors and pitfalls to avoid Annotated Syntax -- Example code with
commentary that describes the programming techniques being
illustrated Self-tests -- Chapter-ending quizzes to reinforce your
skills
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