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One of the earliest dreams of the fledgling field of artificial
intelligence (AI) was to build computer programs that could play
games as well as or better than the best human players. Despite
early optimism in the field, the challenge proved to be
surprisingly difficult. However, the 1990s saw amazing progress.
Computers are now better than humans in checkers, Othello and
Scrabble; are at least as good as the best humans in backgammon and
chess; and are rapidly improving at hex, go, poker, and shogi. This
book documents the progress made in computers playing games and
puzzles. The book is the definitive source for material of
high-performance game-playing programs.
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