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Symbiotic Interaction - 6th International Workshop, Symbiotic 2017, Eindhoven, The Netherlands, December 18-19, 2017, Revised... Symbiotic Interaction - 6th International Workshop, Symbiotic 2017, Eindhoven, The Netherlands, December 18-19, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Jaap Ham, Anna Spagnolli, Benjamin Blankertz, Luciano Gamberini, Giulio Jacucci
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

This book constitutes the proceedings of the 6th International Workshop on Symbiotic Interaction, Symbiotic 2017, held in Eindhoven, The Netherlands in December 2017. The 8 full papers, 2 short papers and 1 report presented in this volume were carefully reviewed and selected from 23 submissions. The International Workshop on Symbiotic Interaction is the primary venue for presenting scientific work dealing with the symbiotic relationships between humans and computers and for discussing the nature and implications of such relationships.

Persuasive Technology - 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings... Persuasive Technology - 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings (Paperback, 1st ed. 2018)
Jaap Ham, Evangelos Karapanos, Plinio P. Morita, Catherine M. Burns
R2,517 Discovery Miles 25 170 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 13th International Conference on Persuasive Technology, PERSUASIVE 2018, held in Waterloo, ON, Canada, in April 2018. The 21 revised full papers and 4 short papers presented were carefully reviewed and selected from 59 submissions. The papers demonstrate how persuasive technologies can help solve societal issues. They explore new frontiers for persuasive technology, such as personalized persuasion, new sensor usage, uses of big data, and new ways of creating engagement through gaming or social connection, focusing on a variety of technologies (e.g., web, wearables, AI, and smart environments). The papers are organized in the following topical sections: social means to persuasion; nudging and just-in-time interventions; design principles and practices; persuasive games; personalization and tailoring; and theoretical reflections.

Social Robotics - Third International Conference on Social Robotics, ICSR 2011, Amsterdam, The Netherlands, November 24-25,... Social Robotics - Third International Conference on Social Robotics, ICSR 2011, Amsterdam, The Netherlands, November 24-25, 2011. Proceedings (Paperback, 2011)
Bilge Mutlu, Christoph Bartneck, Jaap Ham, Vanessa Evers, Takayuki Kanda
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the Third International Conference on Social Robotics, ICSR 2011, held in Amsterdam, The Netherlands, in November 2011. The 23 revised full papers were carefully selected during two rounds of reviewing and improvement from 51 submissions. The papers are organized in topical sections on social interaction with robots; nonverbal interaction with social robots; robots in society; social robots in education; affective interaction with social robots; robots in the home.

Persuasive Technology - 18th International Conference, PERSUASIVE 2023, Eindhoven, The Netherlands, April 19–21, 2023,... Persuasive Technology - 18th International Conference, PERSUASIVE 2023, Eindhoven, The Netherlands, April 19–21, 2023, Proceedings (1st ed. 2023)
Alexander Meschtscherjakov, Cees Midden, Jaap Ham
R2,231 Discovery Miles 22 310 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 18th International Conference on Persuasive Technology, PERSUASIVE 2023, held in Eindhoven, The Netherlands, April 19–21, 2023. The 24 full papers and 2 short papers included in this book were carefully reviewed and selected from 69 submissions. They were organized in topical sections as follows: Persuasive Technologies in Virtual and Augmented Reality; Persuasive Strategies; Persuasive Design and Applications; Methods for Tailoring and Personalisation; Artificial Persuasive Agents; Gamification; and Personal Factors in Persuasion.

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