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Shader programming has been the largest revolution in graphics
programming. OpenGL Shading Language (abbreviated: GLSL or
GLslang), is a high-level shading language based on the syntax of
the C programming language. With GLSL you can execute code on your
GPU (aka graphics card). More sophisticated effects can be achieved
with this technique. Therefore, knowing how OpenGL works and how
each shader type interacts with each other, as well as how they are
integrated into the system, is imperative for graphic programmers.
This knowledge is crucial in order to be familiar with the
mechanisms for rendering 3D objects. 'GLSL Essentials' is the only
book on the market that teaches you about shaders from the very
beginning. It shows you how graphics programming has evolved, in
order to understand why you need each stage in the graphics
rendering pipeline, and how to manage it in a simple but concise
way.
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