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Use the robust rigging tools that Blender has to offer to give life to your mesh as you dive into the art of rigging with this book Key Features * Learn to use automatic and manual weight painting to merge skin and bone * Enhance any rig with a sweeping host of automatic controls and aids for animation * Keep your rigs efficient and clean for optimal end user performance Book Description This book offers detailed instructions to help you achieve the same outcome as seasoned artists. You will progress from adding bones to an empty scene and learning how to weight paint to rigging a humanoid character in Blender while learning all the necessary buttons for rigging and success-boosting tips. You will further push on to implementing advanced features like drivers, constraints and custom handles, all of which will be expected of a professional rig. By the end of this book you will have the ability to create rigs of all shapes and sizes, compatible within the pipelines of many teams and studios. What you will learn * Understand the basic terminology of rigging * Learn how to create rigs and modify rigs * Witness how bones interact with topology * Weight painting mesh by both hand and through automatic means * Know when and how to add constraints such as IK, point to and child of * Learn about advanced techniques like shape keys and bone drivers * Make rigs both visually appealing and easy on the eyes Who This Book Is For If you are an animator, modeler or someone who wants to start rigging with a solid foundation then this book is for you. You will need no knowledge of blender to get through this book as we will go step by step with shortcuts and UI pointers provided.
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