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Where do design principles come from? Are they abstract "rules"
established by professionals or do they have roots in human
experience? And if we encounter these visual phenomena in our
everyday lives, how do designers use them to attract our attention,
orient our behavior, and create compelling and memorable
communication that stands out among the thousands of messages we
confront each day? Today's work in visual communication design
shifts emphasis from simply designing objects to designing
experiences; to crafting form that acknowledges cognitive and
cultural influences on interpretation. In response, Meredith Davis
and Jamer Hunt provide a new slant on design basics from the
perspective of audiences and users. Chapters break down our
interactions with communication as a sequence of meaningful
episodes, each with related visual concepts that shape the
interpretive experience. Explanatory illustrations and professional
design examples support definitions of visual concepts and
discussions of context. Work spans print, screen, and environmental
applications from around the world. This introduction to visual
communication design demystifies the foundational concepts that
underpin professional design decisions and shape our experiences in
a complex visual world.
Design has a history of violence. It can be an act of creative
destruction and a double-edged sword, and yet professional
discourse around design has been dominated by voices that only
trumpet its commercial and aesthetic successes. Violence, defined
here as the power to alter circumstances against the will of others
and to their detriment, is ubiquitous in history and in
contemporary society. In recent years, moreover, technology has
introduced new threats and added dramatically to the many
manifestations of violence. Design and Violence is an exploration
of the relationship between the two that sheds light on the complex
impact of design on the built environment and on everyday life, as
well as on the manifestations of violence in contemporary society.
Published to accompany an online experiment launched by The Museum
of Modern Art in Autumn 2013, it brings together controversial,
provocative, and compelling design projects with leading voices
from a variety of fields. Each invited author responds to one
object chosen by the curators - ranging from an AK-47 to a
Euthanasia Rollercoaster, from plastic handcuffs to the Stuxnet
digital virus - and invites dialogue, comments, reflection, and
active, occasionally fierce, debate. Examples of questions posed
include: Can we design a violent act to be more humane? How far can
the state go to `protect' its borders from immigration before it
becomes an act of violence? Is violence `male'? These experimental
and wide-ranging conversations bring together voices from the
fields of art and design, science, law, criminal justice, ethics,
finance, journalism, and social justice, making Design and Violence
an invaluable resource for lively discussions and classroom
curricula.
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