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Showing 1 - 25 of 37 matches in All Departments
This volume analyzes the dominance of STEM fields in various university rankings and the reasons why many governments in the world disproportionately give value to STEM fields. Secondly, although there is general agreement that STEM fields are important, chapter authors also examine the role of interdisciplinary and multidisciplinary approaches for a revised STEM education as well as implications for the future. The book presents examples from the United States, Canada, Japan, Korea, and Taiwan.
Divine your destiny with the Pathfinder Harrow Deck, the legendary fortune-telling cards of Pathfinder’s Age of Lost Omens setting! With this 54-card, full-color set of fortune-telling cards, you’ll learn how to include the harrow in any tabletop RPG game and enhance play with immersive fortune-telling methods and other insights. With vivid all-new art, exciting printing treatments, patterned backing, and a size common to many real-world tarot decks, the Harrow Deck straddles the line between game supplement and storytelling set piece. Also included is a small booklet that provides details on the history of the harrow, how to simulate fortune-telling readings for your group, and details on the meanings and roles of all 54 cards in the collection! Next time your players encounter a fortune teller at the carnival or a sooth-sayer at the local tavern, don't just tell them their future—show it to them with the Pathfinder Harrow Deck!
This book examines some of the major higher education reforms and policy shifts globally, particularly in the light of recent shifts in quality and standards-driven education and policy research. It critiques the neo-liberal ideological imperatives of current higher education and policy reforms, and illustrates the way that changes in the relationship between the state and higher education policy affect current trends in higher education reforms. Using diverse comparative education paradigms from critical theory to historical-comparative research, the chapters focus on globalisation, ideology and higher education reforms and examine both the reasons and outcomes of higher education reforms and policy change. The book analyses and evaluates the policy shifts in methodological approaches to globalisation and higher education reforms, and their impact on education policy and pedagogy. The book contributes in a very scholarly way, to a more holistic understanding of the nexus between globalisation, comparative education research and higher education reforms.
Indigenous Education is a compilation of conceptual chapters and national case studies that includes empirical research based on a series of data collection methods. The book provides up-to-date scholarly research on global trends on three issues of paramount importance with indigenous education-language, culture, and identity. It also offers a strategic comparative and international education policy statement on recent shifts in indigenous education, and new approaches to explore, develop, and improve comparative education and policy research globally. Contributing authors examine several social justice issues related to indigenous education. In addition to case perspectives from 12 countries and global regions, the volume includes five conceptual chapters on topics that influence indigenous education, including policy debates, the media, the united nations, formal and informal education systems, and higher education.
Inequality in Education: Comparative and International Perspectives is a compilation of conceptual chapters and national case studies that includes a series of methods for measuring education inequalities. The book provides up-to-date scholarly research on global trends in the distribution of formal schooling in national populations. It also offers a strategic comparative and international education policy statement on recent shifts in education inequality, and new approaches to explore, develop and improve comparative education and policy research globally. Contributing authors examine how education as a process interacts with government finance policy to form patterns of access to education services. In addition to case perspectives from 18 countries across six geographic regions, the volume includes six conceptual chapters on topics that influence education inequality, such as gender, disability, language and economics, and a summary chapter that presents new evidence on the pernicious consequences of inequality in the distribution of education. The book offers (1) a better and more holistic understanding of ways to measure education inequalities; and (2) strategies for facing the challenge of inequality in education in the processes of policy formation, planning and implementation at the local, regional, national and global levels.
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse and delve the dungeon levels far beneath it to discover the evil the Gauntlight heralds. Hideous monsters, deadly traps, and mysterious ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! Pathfinder Second Edition’s most popular campaign yet bursts from the pages of this massive hardcover compilation, containing all three adventures in the fan-favorite Abomination Vaults Adventure Path, a dungeon-delving campaign like no other, along with support articles, rules, monsters, and more!
A concise, engaging, practical overview of children's literature that keeps the focus on the books children read. This brief introduction to children's literature genres leaves time to actually read children's books. Written on the assumption that the focus of a children's literature course should be on the actual books that children read, the authors first wrote this book in 1996 as a "textbook for people who don't like children's literature textbooks." Today it serves as an overview to shed light on the essentials of children's literature and how to use it effectively with young readers, from PreK to 8th grade. The authors use an enjoyable, conversational style to achieve their goal of providing a practical overview of children's books that offers a framework and background information, while keeping the spotlight on the books themselves.
This book considers a wide range of key developments and key areas of debate in China's education system. Marketization, quality assurance, and issues of inequality and gender are all discussed, as are expansion in the primary, secondary and tertiary sectors, the impact of globalization, and the influence of education on China's economic growth. The book, which comprises contributions from many leading authorities, will be of great interest both to comparative education specialists, and also to all those interested in China's rise and development.
Fall in love with the Tarot all over again with the Auset Gypsy Tarot, a truly bohemian metaphysical experience! Here the timeless story of the Major and Minor Arcana is woven in a romantic yet modern style by published astrologer and international Tarot reader James Jacob Pierri. With original illustrations by Rebecca Stotsenburgh and Heather Scott, this full 78-card deck and accompanying guidebook provide the reader and querent with powerful astrological symbols, mythic secrets, and mystical know-how to unlock their Third Eye as they seek spiritual insight. While inspired by the familiar tradition of the Tarot, the Auset Gypsy deck reintroduces the characters of all the cards in a personalized way, for meditation, artistic inspiration, and personal development.Allow yourself to venture into an exciting and magical landscape that combines the old-fashioned feel of traditional decks with a colorful and contemporary flair. The Auset Gypsy is ready to read your story . . . let the adventure begin!
This volume analyzes the dominance of STEM fields in various university rankings and the reasons why many governments in the world disproportionately give value to STEM fields. Secondly, although there is general agreement that STEM fields are important, chapter authors also examine the role of interdisciplinary and multidisciplinary approaches for a revised STEM education as well as implications for the future. The book presents examples from the United States, Canada, Japan, Korea, and Taiwan.
Indigenous Education is a compilation of conceptual chapters and national case studies that includes empirical research based on a series of data collection methods. The book provides up-to-date scholarly research on global trends on three issues of paramount importance with indigenous education—language, culture, and identity. It also offers a strategic comparative and international education policy statement on recent shifts in indigenous education, and new approaches to explore, develop, and improve comparative education and policy research globally. Contributing authors examine several social justice issues related to indigenous education. In addition to case perspectives from 12 countries and global regions, the volume includes five conceptual chapters on topics that influence indigenous education, including policy debates, the media, the united nations, formal and informal education systems, and higher education.
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. The town's newest heroes must venture into the ruins around the lighthouse and delve the dungeon levels far beneath it to discover the evil the Gauntlight heralds. Hideous monsters, deadly traps, and mysterious ghosts all await the heroes who dare to enter the sprawling megadungeon called the Abomination Vaults! Pathfinder Second Edition’s most popular campaign yet bursts from the pages of this massive hardcover compilation, containing all three adventures in the fan-favorite Abomination Vaults Adventure Path, a dungeon-delving campaign like no other, along with support articles, rules, monsters, and more! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
Bring your haunted adventures to horrifying life on your tabletop with this double-sided full-color Flip-Mat featuring key encounter locations from the Pathfinder Second Edition adventure Malevolence on either side! One side depicts the ground floor of a haunted mansion and the other side shows the house’s spooky upper floor! Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Malevolence, your worst nightmares have never been so fun! Pathfinder Flip-Mat: Malevolence measures 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal! On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?
Six Lethal Adventures, One Legendary Campaign In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town-and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure! Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.
One of Pathfinder’s most popular and exciting campaigns comes to 5e at last in this beautiful limited-edition deluxe presentation format! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again! This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system! This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
WESTERN CIVILIZATION: IDEAS, POLITICS, AND SOCIETY, Eleventh Edition, offers an in-depth introduction to political, cultural, and intellectual history. Readers appreciate the book's accessible writing style as well as its brevity, clarity, and careful selection of content. Updated with more recent scholarship, the eleventh edition retains many popular features that help readers absorb and understand the material, including comparative timelines, full-color art essays, and profile and primary source boxes in each chapter.
This comprehensive 136-page hardcover overview of the world of Pathfinder provides everything you need to know for a lifetime of adventure in the Age of Lost Omens! The god of prophecy is dead, leaving heroes just like you to carve their own destinies out of an uncertain future! The Lost Omens World Guide is your key to understanding the big picture and your hero's role within it! A gorgeous two-sided giant poster map of the Pathfinder world provides a beautiful accompaniment to a gazetteer featuring 10 geographically and thematically contiguous regions that combine to create a fantasy world packed with diverse and deadly possibilities! Each region also includes suggested character backgrounds and archetypes to more deeply root your character in their surroundings. Designed for both players and Game Masters, this indispensable guidebook is your first look at the future of the Pathfinder world!
The British Army's considerable contribution to The Korean War 1950 - 1953 was largely composed of 'conscripts' or national servicemen. Plucked from civilian life on a 'lottery' basis and given a short basic training, some like Jim Jacobs volunteered for overseas duty and suddenly found themselves in the thick of a war as intensive and dangerous as anything the Second World War had had to offer. As a member of 170 Independent Mortar Battery RA from March 1951 to June 1952 Jim was in the frontline at the famous Battle of the Imjin River. By great luck he evaded capture - and death - unlike so many. He returned to the UK only to volunteer again for a second tour with 120 Light Battery from March 1953 to March 1954. During this period he was in the thick of the action at the Third Battle of the Hook during May 1953. In this gripping memoir Jim calmly and geographically recounts his experiences and emotions from joining the Army through training, the journeys by troopship and, most importantly, on active service in the atrocious and terrifying war fighting that went on in a very foreign place.
This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future! This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.
One of Pathfinder’s most popular and exciting campaigns comes to 5e at last! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. Evil stirs in the depths of the Abomination Vaults, a sprawling dungeon where a wicked sorcerer attempted to raise an army of monsters hundreds of years ago. The town's newest heroes must venture into a sprawling dungeon filled with beasts and traps to prevent a spiteful spellcaster from rising again! This complete compilation of the original Adventure Path campaign has been adapted to the newest version of the world’s oldest RPG. You’ve heard about the quality and depth of Pathfinder campaigns for years—now explore the Abomination Vaults yourself without having to learn a new game system!
WESTERN CIVILIZATION, Tenth Edition, maintains a firm grounding in political history, while covering intellectual history (particularly the significance of ideas and contributions) to greater and deeper extent than any other text for the course. Known for its accessible writing style, this text appeals to students and instructors alike for its brevity, clarity, and careful selection of content including its enhanced focus on religion and philosophy. Updated with more recent scholarship, the Tenth edition retains many popular features, including comparative timelines, full-color art essays, profiles, and primary source boxes in each chapter. New technology resources (available separately), including CourseMate with interactive eBook, make learning more engaging and bring history concepts to life.
A dream is never just a dream! The gatewalkers’ quest for answers reaches its exciting conclusion when they return to the spooky town of Ruwido for a reunion with their cryptic employer, the eminent researcher Dr. Ritalson. The occasion turns sour, however, when the characters discover that matters at home have been far from quiet. The final leg of the party's quest to unravel their memory gaps and fulfill Sakuachi's destiny takes them to the Crown of the World, where ice-rimed temples, dream-devouring monsters, and ancient alien evils await. “Dreamers of the Nameless Spires” is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes an article about the mysterious elven goddess of twilight, Findeladlara; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
The Season of Ghosts Adventure Path begins! A terrible curse descends upon the town of Willowshore! Located in haunted Shenmen in the heart of the sprawling continent of Tian Xia, this horror-themed campaign pits the heroes against supernatural threats and the harsh realities of facing an upcoming winter when all contact with the outside world has been cut off by a mysterious wall of fog. What fiendish menace might be behind the Willowshore Curse, and can it be stopped before everyone in town is lost? The Season of Ghosts Adventure Path is a four-part series of connected adventures that form a complete Pathfinder campaign for characters of 1st to 12th level. In the campaign’s opening adventure, the heroes awaken disoriented and alone in a forest clearing after taking part in a traditional festival on the last day of Spring. They soon discover their hometown of Willowshore has been invaded by monsters and has fallen under a sinister spell. Yet defeating the monsters is only the first step in discovering the frightening nature of a supernatural curse that has gripped the land, and as the days of a summer plagued with rain trudge on, the grim reality facing the people of Willowshore will need true heroes to confront! “The Summer that Never Was” is a horror-themed Pathfinder adventure for four 1st-level characters. This adventure begins the Season of Ghosts Adventure Path, a four-part monthly campaign in which a group of adventurers fight to protect their home town from monsters and mysterious events that have isolated them from the rest of the world. This adventure also includes a detailed look at the small town of Willowshore, a selection of new magical items to discover, and several new monsters ready to bring a dose of fear to your table! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign.
Outer space is full of alien species both benign and malevolent. Starfinder Alien Archive 2 presents a host of new creatures designed for use with the Starfinder Roleplaying Game! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following: * Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin. * More than a dozen races with full player rules, letting you play everything from an uplifted bear to a sentient slug. * New alien technology to help give your character an edge, including armor, weapons, magic items, and spells. * New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more! The pocket edition presents the same contents in a smaller sized softcover for a lower price and better portability. |
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