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One of Pathfinder’s most popular and exciting campaigns comes to
5e at last! When the mysterious Gauntlight, an eerie landlocked
lighthouse, glows with baleful light, the people of Otari know
something terrible is beginning. Evil stirs in the depths of the
Abomination Vaults, a sprawling dungeon where a wicked sorcerer
attempted to raise an army of monsters hundreds of years ago. The
town's newest heroes must venture into a sprawling dungeon filled
with beasts and traps to prevent a spiteful spellcaster from rising
again! This complete compilation of the original Adventure Path
campaign has been adapted to the newest version of the world’s
oldest RPG. You’ve heard about the quality and depth of
Pathfinder campaigns for years—now explore the Abomination Vaults
yourself without having to learn a new game system!
This volume analyzes the dominance of STEM fields in various
university rankings and the reasons why many governments in the
world disproportionately give value to STEM fields. Secondly,
although there is general agreement that STEM fields are important,
chapter authors also examine the role of interdisciplinary and
multidisciplinary approaches for a revised STEM education as well
as implications for the future. The book presents examples from the
United States, Canada, Japan, Korea, and Taiwan.
Divine your destiny with the Pathfinder Harrow Deck, the legendary
fortune-telling cards of Pathfinder’s Age of Lost Omens setting!
With this 54-card, full-color set of fortune-telling cards,
you’ll learn how to include the harrow in any tabletop RPG game
and enhance play with immersive fortune-telling methods and other
insights. With vivid all-new art, exciting printing treatments,
patterned backing, and a size common to many real-world tarot
decks, the Harrow Deck straddles the line between game supplement
and storytelling set piece. Also included is a small booklet that
provides details on the history of the harrow, how to simulate
fortune-telling readings for your group, and details on the
meanings and roles of all 54 cards in the collection! Next time
your players encounter a fortune teller at the carnival or a
sooth-sayer at the local tavern, don't just tell them their
future—show it to them with the Pathfinder Harrow Deck!
This book examines some of the major higher education reforms and
policy shifts globally, particularly in the light of recent shifts
in quality and standards-driven education and policy research. It
critiques the neo-liberal ideological imperatives of current higher
education and policy reforms, and illustrates the way that changes
in the relationship between the state and higher education policy
affect current trends in higher education reforms. Using diverse
comparative education paradigms from critical theory to
historical-comparative research, the chapters focus on
globalisation, ideology and higher education reforms and examine
both the reasons and outcomes of higher education reforms and
policy change. The book analyses and evaluates the policy shifts in
methodological approaches to globalisation and higher education
reforms, and their impact on education policy and pedagogy. The
book contributes in a very scholarly way, to a more holistic
understanding of the nexus between globalisation, comparative
education research and higher education reforms.
Indigenous Education is a compilation of conceptual chapters and
national case studies that includes empirical research based on a
series of data collection methods. The book provides up-to-date
scholarly research on global trends on three issues of paramount
importance with indigenous education-language, culture, and
identity. It also offers a strategic comparative and international
education policy statement on recent shifts in indigenous
education, and new approaches to explore, develop, and improve
comparative education and policy research globally. Contributing
authors examine several social justice issues related to indigenous
education. In addition to case perspectives from 12 countries and
global regions, the volume includes five conceptual chapters on
topics that influence indigenous education, including policy
debates, the media, the united nations, formal and informal
education systems, and higher education.
Strategic Transformation of Higher Education examines the broken
revenue-driven business model characteristic of higher education in
an environment that demands greater access, more affordable
tuition, accountable leaders, and faculty who deliver a
consistently high quality of relevant education. The authors
demonstrate that enduring business models must support
institutional academic missions and that they are integral to
systemic and strategic transformation by diagnosing the case for
change and offering a practitioners' guide for reform. This book
surveys deficient government education policies, practices and
funding formulas of select countries and offers remedies. It
identifies impediments to change, along with ways to develop and
deliver evidence-based solutions to improve institutional
effectiveness and operating efficiencies, and it cites exemplars of
change in these areas. Special attention is given to leadership
attributes requisite of driving institutional redesign and to a
paradigm shift that calls for transition from knowledge creation to
plan implementation. Strategic Transformation of Higher Education
emphasizes a collective need for reflection, a will to consistently
question prevailing assumptions, and the courage to afford
practical application to innovation.
Strategic Transformation of Higher Education examines the broken
revenue-driven business model characteristic of higher education in
an environment that demands greater access, more affordable
tuition, accountable leaders, and faculty who deliver a
consistently high quality of relevant education. The authors
demonstrate that enduring business models must support
institutional academic missions and that they are integral to
systemic and strategic transformation by diagnosing the case for
change and offering a practitioners' guide for reform. This book
surveys deficient government education policies, practices and
funding formulas of select countries and offers remedies. It
identifies impediments to change, along with ways to develop and
deliver evidence-based solutions to improve institutional
effectiveness and operating efficiencies, and it cites exemplars of
change in these areas. Special attention is given to leadership
attributes requisite of driving institutional redesign and to a
paradigm shift that calls for transition from knowledge creation to
plan implementation. Strategic Transformation of Higher Education
emphasizes a collective need for reflection, a will to consistently
question prevailing assumptions, and the courage to afford
practical application to innovation.
Six Lethal Adventures, One Legendary Campaign In the sleepy coastal
town of Sandpoint, evil is brewing. An attack by crazed goblins
reveals the shadows of a forgotten past returning to threaten the
town-and perhaps all of Varisia. The Rise of the Runelords
Adventure Path begins with this goblin raid and takes players on an
epic journey through the land of Varisia as they track a cult of
serial killers, fight backwoods ogres, stop an advancing army of
stone giants, delve into ancient dungeons, and finally face off
against a wizard-king in his ancient mountaintop city. This
hardcover compilation updates the fan-favorite campaign to the
Pathfinder Roleplaying Game rules with revised and new content in
more than 400 pages packed with mayhem, excitement, and adventure!
Celebrating both the fifth anniversary of the Pathfinder Adventure
Path and the tenth anniversary of Paizo Publishing, this new
edition expands the original campaign with new options and refined
encounters throughout, incorporating 5 years of community feedback.
This book considers a wide range of key developments and key areas
of debate in China's education system. Marketization, quality
assurance, and issues of inequality and gender are all discussed,
as are expansion in the primary, secondary and tertiary sectors,
the impact of globalization, and the influence of education on
China's economic growth. The book, which comprises contributions
from many leading authorities, will be of great interest both to
comparative education specialists, and also to all those interested
in China's rise and development.
When the mysterious Gauntlight, an eerie landlocked lighthouse,
glows with baleful light, the people of Otari know something
terrible is beginning. The town's newest heroes must venture into
the ruins around the lighthouse and delve the dungeon levels far
beneath it to discover the evil the Gauntlight heralds. Hideous
monsters, deadly traps, and mysterious ghosts all await the heroes
who dare to enter the sprawling megadungeon called the Abomination
Vaults! Pathfinder Second Edition’s most popular campaign yet
bursts from the pages of this massive hardcover compilation,
containing all three adventures in the fan-favorite Abomination
Vaults Adventure Path, a dungeon-delving campaign like no other,
along with support articles, rules, monsters, and more! This deluxe
special edition is bound in faux leather with metallic deboss cover
elements and a bound-in ribbon bookmark.
This book considers a wide range of key developments and key areas
of debate in China's education system. Marketization, quality
assurance, and issues of inequality and gender are all discussed,
as are expansion in the primary, secondary and tertiary sectors,
the impact of globalization, and the influence of education on
China's economic growth. The book, which comprises contributions
from many leading authorities, will be of great interest both to
comparative education specialists, and also to all those interested
in China's rise and development.
Fall in love with the Tarot all over again with the Auset Gypsy
Tarot, a truly bohemian metaphysical experience! Here the timeless
story of the Major and Minor Arcana is woven in a romantic yet
modern style by published astrologer and international Tarot reader
James Jacob Pierri. With original illustrations by Rebecca
Stotsenburgh and Heather Scott, this full 78-card deck and
accompanying guidebook provide the reader and querent with powerful
astrological symbols, mythic secrets, and mystical know-how to
unlock their Third Eye as they seek spiritual insight. While
inspired by the familiar tradition of the Tarot, the Auset Gypsy
deck reintroduces the characters of all the cards in a personalized
way, for meditation, artistic inspiration, and personal
development.Allow yourself to venture into an exciting and magical
landscape that combines the old-fashioned feel of traditional decks
with a colorful and contemporary flair. The Auset Gypsy is ready to
read your story . . . let the adventure begin!
Key monsters and NPCs from the Rise of the Runelords Adventure Path
come alive on your tabletop with the Pathfinder RPG Rise of the
Runelords Pawn Collection, featuring more than 100 creature pawns
for use with the Pathfinder Roleplaying Game or any tabletop
fantasy RPG! Printed on sturdy cardstock, each pawn presents a
beautiful full-color image of a monster or NPC from the Rise of the
Runelords campaign, including goblins, dragons, giants, ogres, and
dozens of unique NPCs also suitable for representing player
characters. Designed for use with the Pathfinder RPG Bestiary Box,
each cardstock pawn slots into a size-appropriate plastic base from
that collection—making them easy to mix with traditional metal or
plastic miniatures—and supplements that set’s creatures,
together providing pawns for nearly every Rise of the Runelords
encounter. With multiple pawns for commonly encountered foes and
tons of distinct creature images, the Pathfinder RPG Rise of the
Runelords Pawn Collection brings the enemies and allies of
Pathfinder’s original campaign alive like never before!
This volume analyzes the dominance of STEM fields in various
university rankings and the reasons why many governments in the
world disproportionately give value to STEM fields. Secondly,
although there is general agreement that STEM fields are important,
chapter authors also examine the role of interdisciplinary and
multidisciplinary approaches for a revised STEM education as well
as implications for the future. The book presents examples from the
United States, Canada, Japan, Korea, and Taiwan.
Indigenous Education is a compilation of conceptual chapters and
national case studies that includes empirical research based on a
series of data collection methods. The book provides up-to-date
scholarly research on global trends on three issues of paramount
importance with indigenous education—language, culture, and
identity. It also offers a strategic comparative and international
education policy statement on recent shifts in indigenous
education, and new approaches to explore, develop, and improve
comparative education and policy research globally. Contributing
authors examine several social justice issues related to indigenous
education. In addition to case perspectives from 12 countries and
global regions, the volume includes five conceptual chapters on
topics that influence indigenous education, including policy
debates, the media, the united nations, formal and informal
education systems, and higher education.
A concise, engaging, practical overview of children's literature
that keeps the focus on the books children read. This brief
introduction to children's literature genres leaves time to
actually read children's books. Written on the assumption that the
focus of a children's literature course should be on the actual
books that children read, the authors first wrote this book in 1996
as a "textbook for people who don't like children's literature
textbooks." Today it serves as an overview to shed light on the
essentials of children's literature and how to use it effectively
with young readers, from PreK to 8th grade. The authors use an
enjoyable, conversational style to achieve their goal of providing
a practical overview of children's books that offers a framework
and background information, while keeping the spotlight on the
books themselves.
The Season of Ghosts Adventure Path begins! A terrible curse
descends upon the town of Willowshore! Located in haunted Shenmen
in the heart of the sprawling continent of Tian Xia, this
horror-themed campaign pits the heroes against supernatural threats
and the harsh realities of facing an upcoming winter when all
contact with the outside world has been cut off by a mysterious
wall of fog. What fiendish menace might be behind the Willowshore
Curse, and can it be stopped before everyone in town is lost? The
Season of Ghosts Adventure Path is a four-part series of connected
adventures that form a complete Pathfinder campaign for characters
of 1st to 12th level. In the campaign’s opening adventure, the
heroes awaken disoriented and alone in a forest clearing after
taking part in a traditional festival on the last day of Spring.
They soon discover their hometown of Willowshore has been invaded
by monsters and has fallen under a sinister spell. Yet defeating
the monsters is only the first step in discovering the frightening
nature of a supernatural curse that has gripped the land, and as
the days of a summer plagued with rain trudge on, the grim reality
facing the people of Willowshore will need true heroes to confront!
“The Summer that Never Was” is a horror-themed Pathfinder
adventure for four 1st-level characters. This adventure begins the
Season of Ghosts Adventure Path, a four-part monthly campaign in
which a group of adventurers fight to protect their home town from
monsters and mysterious events that have isolated them from the
rest of the world. This adventure also includes a detailed look at
the small town of Willowshore, a selection of new magical items to
discover, and several new monsters ready to bring a dose of fear to
your table! Each monthly full-color softcover Pathfinder Adventure
Path volume contains an in-depth adventure scenario, stats for
several new monsters, and support articles meant to give Game
Masters additional material to expand their campaign.
One of Pathfinder’s most popular and exciting campaigns comes to
5e at last in this beautiful limited-edition deluxe presentation
format! When the mysterious Gauntlight, an eerie landlocked
lighthouse, glows with baleful light, the people of Otari know
something terrible is beginning. Evil stirs in the depths of the
Abomination Vaults, a sprawling dungeon where a wicked sorcerer
attempted to raise an army of monsters hundreds of years ago. The
town's newest heroes must venture into a sprawling dungeon filled
with beasts and traps to prevent a spiteful spellcaster from rising
again! This complete compilation of the original Adventure Path
campaign has been adapted to the newest version of the world’s
oldest RPG. You’ve heard about the quality and depth of
Pathfinder campaigns for years—now explore the Abomination Vaults
yourself without having to learn a new game system! This deluxe
special edition is bound in faux leather with metallic deboss cover
elements and a bound-in ribbon bookmark.
This comprehensive 136-page hardcover overview of the world of
Pathfinder provides everything you need to know for a lifetime of
adventure in the Age of Lost Omens! The god of prophecy is dead,
leaving heroes just like you to carve their own destinies out of an
uncertain future! The Lost Omens World Guide is your key to
understanding the big picture and your hero's role within it! A
gorgeous two-sided giant poster map of the Pathfinder world
provides a beautiful accompaniment to a gazetteer featuring 10
geographically and thematically contiguous regions that combine to
create a fantasy world packed with diverse and deadly
possibilities! Each region also includes suggested character
backgrounds and archetypes to more deeply root your character in
their surroundings. Designed for both players and Game Masters,
this indispensable guidebook is your first look at the future of
the Pathfinder world!
The world we know is but one reality. Countless others exist in the
realms beyond. Dimensions carved from dreams. Worlds constructed
from pure life energy. First drafts of our consciousness, and
shadows of the same. Entire realities populated by angels and
demons, ruled by deities and subject to physical laws mortals can
barely comprehend. This is the Great Beyond, and within its
reaches, the possibilities for grand adventure or devastating
defeat are truly endless. This far-reaching hardcover rulebook
explores Pathfinder RPG Planar Adventures explores the wondrous and
horrifying regions that comprise the other dimensions and planes of
reality that feature in the Pathfinder Roleplaying Game. This
imaginative tabletop game builds upon more than 10 years of system
development and an open playtest featuring more than 50,000 gamers
to create a cutting-edge RPG experience that brings the all-time
best-selling set of fantasy rules into a new era.
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Western Civilization - Ideas, Politics, and Society (Paperback, 11th edition)
Marvin Perry, Theodore von Laue, Margaret Jacob, James Jacob, Myrna Chase, …
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R1,644
R1,460
Discovery Miles 14 600
Save R184 (11%)
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Ships in 10 - 15 working days
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WESTERN CIVILIZATION: IDEAS, POLITICS, AND SOCIETY, Eleventh
Edition, offers an in-depth introduction to political, cultural,
and intellectual history. Readers appreciate the book's accessible
writing style as well as its brevity, clarity, and careful
selection of content. Updated with more recent scholarship, the
eleventh edition retains many popular features that help readers
absorb and understand the material, including comparative
timelines, full-color art essays, and profile and primary source
boxes in each chapter.
A dream is never just a dream! The gatewalkers’ quest for answers
reaches its exciting conclusion when they return to the spooky town
of Ruwido for a reunion with their cryptic employer, the eminent
researcher Dr. Ritalson. The occasion turns sour, however, when the
characters discover that matters at home have been far from quiet.
The final leg of the party's quest to unravel their memory gaps and
fulfill Sakuachi's destiny takes them to the Crown of the World,
where ice-rimed temples, dream-devouring monsters, and ancient
alien evils await. “Dreamers of the Nameless Spires” is a
Pathfinder adventure for four 8th-level characters. This adventure
concludes the Gatewalkers Adventure Path, a three-part monthly
campaign in which a team of paranormal investigators unravel the
mystery behind a mass amnesic episode which left them with lost
memories and strange powers. This adventure also includes an
article about the mysterious elven goddess of twilight,
Findeladlara; new rules options perfect for paranormalist
adventurers; and strange new creatures to befriend or bedevil your
players. Each monthly full-color softcover Pathfinder Adventure
Path volume contains an in-depth adventure scenario, stats for
several new monsters, and support articles meant to give Game
Masters additional material to expand their campaign. Pathfinder
Adventure Path volumes use the Open Game License and work with both
the Pathfinder RPG and the world’s oldest fantasy RPG.
Outer space is full of alien species both benign and malevolent.
Starfinder Alien Archive 2 presents a host of new creatures
designed for use with the Starfinder Roleplaying Game! From the
laser-breathing tashtaris and starship-eating stellar protozoans to
dust mantas and undead bone troopers, the creatures in this codex
will challenge adventurers no matter where in the galaxy they may
travel. What's more, player rules for a variety of species let
players not just fight aliens, but be them! Inside this book,
you'll find the following: * Over 100 bizarre life-forms both
classic and new, from the voracious akatas and silicon-based
quorlus to radioactive pluprex demons and void-dwelling vermin. *
More than a dozen races with full player rules, letting you play
everything from an uplifted bear to a sentient slug. * New alien
technology to help give your character an edge, including armor,
weapons, magic items, and spells. * New rules for magical
polymorphing, environmental template grafts to modify creatures to
fit any world on the fly, and more! The pocket edition presents the
same contents in a smaller sized softcover for a lower price and
better portability.
This indispensable 136-page guidebook to the world of Pathfinder
presents everything you need to know for a lifetime of adventure in
the uncertain Age of Lost Omens. The god of humanity is dead and
prophecy is broken, leaving adventuring heroes like you to carve
their own destinies out of an uncertain future! This gazetteer
features 10 diverse regions packed with thrilling and deadly
possibilities and is accompanied by a giant two-sided poster map
depicting the heart of the Pathfinder setting. This deluxe special
edition is bound in faux leather with metallic deboss cover
elements and a bound-in ribbon bookmark.
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