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Cultures of War in Graphic Novels examines the representation of
small-scale and often less acknowledged conflicts from around the
world and throughout history. The contributors look at an array of
graphic novels about conflicts such as the Boxer Rebellion
(1899-1901), the Irish struggle for national independence
(1916-1998), the Falkland War (1982), the Bosnian War (1992-1995),
the Rwandan genocide (1994), the Israel-Lebanon War (2006), and the
War on Terror (2001-). The book explores the multi-layered relation
between the graphic novel as a popular medium and war as a pivotal
recurring experience in human history. The focus on largely
overlooked small-scale conflicts contributes not only to advance
our understanding of graphic novels about war and the cultural
aspects of war as reflected in graphic novels, but also our sense
of the early twenty-first century, in which popular media and
limited conflicts have become closely interrelated.
"The flame flickered, its writhing shadow cast upon a woman gasping
for air. She was the hope of the empire-the flame the symbol of its
strength and both were starving." Their sanctity guarantees the
growth of Imperial Rome. Unfortunately, someone is seducing the
Vestal Virgins, and the fate of the empire is at stake. Ancient
Rome expects its volatile emperor to solve the mystery, but
Caligula, teetering between insanity and reality, has other
priorities. Seducing the Flame, a historical thriller based on
actual events and characters, is a story of political savagery and
the desperate attempt to save a fabled empire as fragile as the
flame flickering in the tomb of the latest virgin buried alive...
Alice is a new concept in learning programming. It puts the user
into a world of 3D programming but removes many of the pitfalls
that discourage beginner programmers. Free to download, easy to
use, and best of all FREE Developed by Carnagie Mellon to interest
younger students, young women in particular, in programming as a
career. Used in K-12 and the College/University level to teach
beginning programmers and to introduce the world of 3D programming.
Why study Alice? Alice is not a "real world" programming language.
Applications for businesses are not written in Alice. The real
purpose is to teach the principles of programming without the often
frustrating syntax errors. It was designed to be FUN Results may
not be like Pixar but with a little effort, the beginner can
produce some dramatic videos quickly. In Alice, the programmer
creates a world and then populates the world with various objects.
If the movie takes place in the city, the world would be populated
with buildings, streets, signs, people, vehicles, etc.. The
programmer automates these objects to make them perform various
actions that would be done by a similar object in the real world.
For Example: make a soldier march, a skater skate across a pond,
jump and twirl, a space ship take off and many other actions for
various objects. Learn to use Alice by telling a story. Compose a
short story and then tell this story using Alice. There are
examples of teachers using Alice to illustrate their courses. Alice
may be used to teach a foreign language, or math, or science. The
potential is endless. For some examples of how Alice is used in
education there are videos on YouTube and information on various
Alice web sites.
C++ is a great place to learn programming. Learn the syntax of C++
and learning languages like Java, JavaScript, PHP, Python and many
others are much easier. The way to learn programming is by doing.
This book has lots of examples and sample code. The book is divided
into 32 short lessons that will explain the basics and give you
lots of code to practice with. This book concentrates on procedural
C++ and sticks to the basics.
In this one of a kind book, the author exposes the who, what, why
and how of today's professional hackers as they attempt and often
succeed in stealing the identities of millions of consumers and
swindle Wall Street's largest financial services firms out of
millions of dollars. For the first time, look inside the world of
the new generation cyber criminal with detailed descriptions of
modern phishing toolkits, Trojans, pump and dump schemes and
advanced malware distribution systems. Follow the author on a trip
through the cyber criminal underground and understand how they find
and attack a broad array of chinks that exist in even the most
sophisticated security networks of today's largest companies and
quite likely exist in your own IT security armor. In the final
chapters, look into the future of cyber criminal activity as well
as the advanced countermeasures being developed to check them.
In the history of New Orleans, there are those who make policy and
those who are forced to live by policy. To help balance the scales,
" Voice of the Poor: Citizen Participation Informing Public Policy
for Rebuilding New Orleans" focuses on low-income residents, mostly
African Americans, whose views are needed to help rebuild the
shattered city in a way that will make it more sustainable,
inclusive, and economically competitive than it was before
Hurricane Katrina.
Through citizen participation, everyone's voice can be heard. As
a result, New Orleans will become more equitable. "Voice of the
Poor" offers a process for arriving at an acceptable solution for
those who are interested in individual and community
self-determination. Input of both current "and" displaced residents
is vitally important in the rebuilding of the city. However,
participation has generally been limited to those who have had the
resources to return to New Orleans and continue their lives there.
A variety of outlets for the participation of those who have
returned have been available, and their contributions are integral
in developing the plan to rebuild New Orleans.
Ironically, low-income citizens-those most impacted by the
storm-have largely been excluded from this discussion. "Voice of
the Poor" seeks to bridge this gap.
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Nadine Gordimer
Paperback
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R398
R330
Discovery Miles 3 300
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