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Darkhearts (Paperback): James L. Sutter Darkhearts (Paperback)
James L. Sutter
R275 R215 Discovery Miles 2 150 Save R60 (22%) Ships in 5 - 10 working days

David used to be in a band with his best friends Chance and Eli. Now the band, Darkhearts, is super famous, with a legion of fans - and David's out of the band and back in high school, brooding over everything he lost out on. Then tragedy throws David and Chance back together. Chance is everything David is not: a swaggeringly drop-dead gorgeous rock god. And yet spending more time alone with Chance, David has to admit he actually misses being with his old friend - and maybe he feels something more. Can you mix music with love?

Pathfinder Lost Omens World Guide (P2) (Game): Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona,... Pathfinder Lost Omens World Guide (P2) (Game)
Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, …
R1,006 R800 Discovery Miles 8 000 Save R206 (20%) Ships in 9 - 15 working days

This comprehensive 136-page hardcover overview of the world of Pathfinder provides everything you need to know for a lifetime of adventure in the Age of Lost Omens! The god of prophecy is dead, leaving heroes just like you to carve their own destinies out of an uncertain future! The Lost Omens World Guide is your key to understanding the big picture and your hero's role within it! A gorgeous two-sided giant poster map of the Pathfinder world provides a beautiful accompaniment to a gazetteer featuring 10 geographically and thematically contiguous regions that combine to create a fantasy world packed with diverse and deadly possibilities! Each region also includes suggested character backgrounds and archetypes to more deeply root your character in their surroundings. Designed for both players and Game Masters, this indispensable guidebook is your first look at the future of the Pathfinder world!

Starfinder Roleplaying Game: Starfinder Core Rulebook (Hardcover): James L. Sutter, Rob McCreary, Owen K.C. Stephens, Jason... Starfinder Roleplaying Game: Starfinder Core Rulebook (Hardcover)
James L. Sutter, Rob McCreary, Owen K.C. Stephens, Jason Keeley, Amanda Hamon Kunz
R1,812 R1,442 Discovery Miles 14 420 Save R370 (20%) Ships in 10 - 15 working days

Shoot for the Stars Blast off into a galaxy of adventure with the Starfinder Roleplaying Game! Step into your powered armor and grab your magic-infused laser rifle as you investigate the mysteries of a weird universe with your bold starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other. This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more-everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars! Inside this book, you'll find: • All of the rules you need to play or run a game of Starfinder. • Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic. • Character races both new and classic, from androids, insectile shirrens, ratlike ysoki, and reptilian vesk to the dwarves and elves of the distant future. • An in-depth exploration of the Starfinder setting, including its planets, gods, factions, and threats. • Hundreds of weapons, spells, technological gadgets, magic items, and other options to outfit any character. • Complete rules for starships, including customization and starship combat. • Rules and tips on using Pathfinder RPG content with Starfinder.

Pathfinder Lost Omens World Guide Special Edition (P2) (Hardcover): Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane... Pathfinder Lost Omens World Guide Special Edition (P2) (Hardcover)
Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, …
R1,634 R1,242 Discovery Miles 12 420 Save R392 (24%) Ships in 10 - 15 working days

This indispensable 136-page guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens. The god of humanity is dead and prophecy is broken, leaving adventuring heroes like you to carve their own destinies out of an uncertain future! This gazetteer features 10 diverse regions packed with thrilling and deadly possibilities and is accompanied by a giant two-sided poster map depicting the heart of the Pathfinder setting. This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

Pathfinder Adventure Path: The Seventh Arch (Gatewalkers 1 of 3) (P2) (Paperback): James L. Sutter Pathfinder Adventure Path: The Seventh Arch (Gatewalkers 1 of 3) (P2) (Paperback)
James L. Sutter
R700 R557 Discovery Miles 5 570 Save R143 (20%) Ships in 10 - 15 working days

Gaze through the gate! Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. Behind it all is an enigmatic bogeyman who pulls the strings from a coterminous plane of spindly shadows. Can the characters unravel the schemes of Kaneepo the Slim? How does the fatal obnubilate curse relate to their missing memories? And what awaits them on the other side of the Seventh Arch? There's just one way to find out! “The Seventh Arch” is a Pathfinder adventure for four 1st-level characters. This adventure begins the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of adventure sites on the alien world of Castrovel, the Green Planet; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

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