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One of the more common misconceptions in the teaching profession is that professors who use popular culture and fantasy in the classroom have abandoned the classics. However, in a variety of contexts--from high school to college, freshman composition to senior seminars, English language and literature to computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum. These essays combine close analyses of popular television shows including Buffy the Vampire Slayer; such films as The Matrix, The Dark Knight and Twilight; Watchmen and other graphic novels; and video games; with explanations of how best to use these and similar works in the classroom. With experience-based anecdotes and helpful suggestions for course curricula, this collection provides a valuable pedagogy of pop culture.
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