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Serious Games in Personalized Learning investigates game-based
teaching and learning at a time when learning and training systems
are increasingly integrating serious games, machine-learning
artificial intelligence models, and adaptive technologies.
Game-based education provides rare data for measuring, assessing,
and evaluating not just a game's effectiveness but the acquisition
of information and knowledge that a student may gain through
playing a learning game. This book synthesizes contemporary
research, frameworks, and models centered on the design and
delivery of serious games that truly personalize the learning
experience. Scholars of educational technology, instructional
design, human performance, and more will find a comprehensive guide
to the history, practical implications, and data-collection
potential inherent to these fast-evolving tools.
Serious Games in Personalized Learning investigates game-based
teaching and learning at a time when learning and training systems
are increasingly integrating serious games, machine-learning
artificial intelligence models, and adaptive technologies.
Game-based education provides rare data for measuring, assessing,
and evaluating not just a game's effectiveness but the acquisition
of information and knowledge that a student may gain through
playing a learning game. This book synthesizes contemporary
research, frameworks, and models centered on the design and
delivery of serious games that truly personalize the learning
experience. Scholars of educational technology, instructional
design, human performance, and more will find a comprehensive guide
to the history, practical implications, and data-collection
potential inherent to these fast-evolving tools.
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