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FLANDIT A label Billor has fled for the last ten years. Flandism is
the most radical and rigid sect of Monidism, a sect that sometimes
alienates its followers like Billor or angered kings like Merkvor.
Billor and four others are recruited by King Merkvor to find
Weslin, the major city of Flandism, so that the king can destroy it
with the huge army he has gathered. The king appoints Billor as the
leader of this diverse group: Lorbon, an expert in weapons of the
past and an advocate against all religious intolerance; Margona,
the guide and a seeker of laws eternal; Allon, a devout Miltar
belonging to a radical religious sect that opposes Monidism and
believes that spreading the word through holy war is just and
proper; and Helen, a fighter of few words who lets others lead
until their goal of finding Weslin is threatened. These five
journey through dangerous lands in which others will kill them if
their fellow party members don't first. As they travel, each meets
his or her own spiritual fate, and Billor discovers there is more
to God and the world than he learned in Flandism.
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