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What is "prophetic revelation" from God? And what is the believer’s role in receiving and activating it? James Goll, author of the best seller The Seer, explains that although some believers are especially gifted as prophets, every follower of Jesus receives the gifts of revelation and discernment. And every believer needs to use them! In fact, without discernment and sensitivity to the Holy Spirit, we cannot progress in our use of any of the gifts and callings.
With clear explanations, scriptural illustrations, and real-life contemporary stories, Goll demonstrates how we can receive revelation through the natural senses of sight, hearing, touch, smell, and taste—and how to open ourselves up to the comparable supernatural senses through which God wants to speak. He also removes uncertainty about how to discern revelation and test the spirits, so that every believer can fulfill their ultimate purpose: extending Jesus’ powerful kingdom on earth.
The Discerner is both a wonderful introduction to the prophetic lifestyle and a challenging call for those already immersed in prophetic revelation.
Computer simulations, serious digital games, and gamification add
fun and engagement to business courses, while also improving
students' learning outcomes. Computer Simulations and Gaming
provides business educators with the theoretical background,
selection foundations, and implementation advice they need to
successfully select and implement computer simulations, serious
digital games, and/or gamification elements. The book opens by
defining computer simulations, serious digital games, and
gamification, then highlights the learning theories that contribute
to their effectiveness at improving learning outcomes. From there
the authors provide information that helps educators select
computer simulations, serious digital games, and/or gamification
elements, by reviewing their benefits and drawbacks, identifying
contextual considerations, and providing a heuristic. The authors
then offer advice to prepare educators to implement computer
simulations, serious digital games, and/or gamification elements in
their classrooms. In addition, they have included a list of tools
and resources as well as an annotated bibliography that point
readers towards helpful additional information. In an ever-changing
world of tech, business educators at all levels will come to rely
on the helpful guidance in Computer Simulations and Gaming to
engage students.
Elgar Research Agendas outline the future of research in a given
area. Leading scholars are given the space to explore their subject
in provocative ways, and map out the potential directions of
travel. They are relevant but also visionary. The power of borders
emerges not only from their institutional and legal nature but also
from their symbolic and identity-forming significance. This
innovative Research Agenda uncovers links between different levels
of border-making processes, or bordering, from the political to the
cognitive, and connects everyday processes and experiences of
border-making to the wider social world. Grounded in their original
research, contributors offer a variety of discussions on future
directions for border studies, including two areas which may prove
particularly fruitful; firstly, the question of the broader
political salience of borders and secondly, the ways in which the
border studies paradigm increasingly connects ontological and
ethical questions to processes of border-making. Taken together,
these address the question of how everyday bordering practices and
discourses can be productively linked to different aspects of
social relations. This timely book will be an invigorating read for
those studying borders across a wide range of disciplines including
human geography, political science, sociology, anthropology,
history, international law as well as the humanities, notably art,
media studies and philosophy.
Computer simulations, serious digital games, and gamification add
fun and engagement to business courses, while also improving
students' learning outcomes. Computer Simulations and Gaming
provides business educators with the theoretical background,
selection foundations, and implementation advice they need to
successfully select and implement computer simulations, serious
digital games, and/or gamification elements. The book opens by
defining computer simulations, serious digital games, and
gamification, then highlights the learning theories that contribute
to their effectiveness at improving learning outcomes. From there
the authors provide information that helps educators select
computer simulations, serious digital games, and/or gamification
elements, by reviewing their benefits and drawbacks, identifying
contextual considerations, and providing a heuristic. The authors
then offer advice to prepare educators to implement computer
simulations, serious digital games, and/or gamification elements in
their classrooms. In addition, they have included a list of tools
and resources as well as an annotated bibliography that point
readers towards helpful additional information. In an ever-changing
world of tech, business educators at all levels will come to rely
on the helpful guidance in Computer Simulations and Gaming to
engage students.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
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