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Graphics and game developers must learn to program for mobility.
This book will teach you how.
"This book - written by some of the key technical
experts...provides a comprehensive but practical and easily
understood introduction for any software engineer seeking to
delight the consumer with rich 3D interactive experiences on their
phone. Like the OpenGL ES and M3G standards it covers, this book is
destined to become an enduring standard for many years to come."
- Lincoln Wallen, CTO, Electronic Arts, Mobile
This book is an escalator, which takes the field to new levels.
This is especially true because the text ensures that the topic is
easily accessible to everyone with some background in computer
science...The foundations of this book are clear, and the authors
are extremely knowledgeable about the subject.
- Tomas Akenine-Moller, bestselling author and Professor of
Computer Science at Lund University
"This book is an excellent introduction to M3G. The authors are all
experienced M3G users and developers, and they do a great job of
conveying that experience, as well as plenty of practical advice
that has been proven in the field."
- Sean Ellis, Consultant Graphics Engineer, ARM Ltd
The exploding popularity of mobile computing is undeniable. From
cell phones to portable gaming systems, the global demand for
multifunctional mobile devices is driving amazing hardware and
software developments. 3D graphics are becoming an integral part of
these ubiquitous devices, and as a result, Mobile 3D Graphics is
arguably the most rapidly advancing area of the computer graphics
discipline.
Mobile 3D Graphics is about writing real-time 3D graphics
applications for mobile devices. The programming interfaces
explained and demonstrated in this must-have reference enable
dynamic 3D media on cell phones, GPS systems, portable gaming
consoles and media players.
The text begins by providing thorough coverage of background
essentials, then presents detailed hands-on examples, including
extensive working code in both of the dominant mobile APIs, OpenGL
ES and M3G.
C/C++ and Java Developers, graphic artists, students, and
enthusiasts would do well to have a programmable mobile phone on
hand to try out the techniques described in this book.
The authors, industry experts who helped to develop the OpenGL ES
and M3G standards, distill their years of accumulated knowledge
within these pages, offering their insights into everything from
sound mobile design principles and constraints, to efficient
rendering, mixing 2D and 3D, lighting, texture mapping, skinning
and morphing.
Along the way, readers will benefit from the hundreds of included
tips, tricks and caveats.
*Written by experts at Nokia whose workshops at industry
conferences are blockbusters
*The programs used in the examples are featured in thousands of
professional courses each year
*Extensive working sample code is presented throughout the book and
on the companion website"
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