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Showing 1 - 13 of
13 matches in All Departments
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Serious Games - Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings (Paperback, 1st ed. 2021)
Bobbie Fletcher, Minhua Ma, Stefan Goebel, Jannicke Baalsrud Hauge, Tim Marsh
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R1,687
Discovery Miles 16 870
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 7th Joint
International Conference on Serious Games, JCSG 2021, as virtual
event, in January 2022.The 17 full papers presented together with 3
short papers were carefully reviewed and selected from 28
submissions. JSCG 2021 is dedicated to serious games and its
interdisciplinary characteristics combining game concepts and
technologies required in the different application domains.
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Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings (Paperback, 1st ed. 2018)
Stefan Goebel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, …
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R1,561
Discovery Miles 15 610
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Ships in 10 - 15 working days
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This book constitutes the proceedings of the 4th International
Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany,
in November 2018. The 15 full and 12 short papers presented in this
volume were carefully reviewed and selected from 40 submissions.
They were organized in topical sections named: serious games
studies; game-based learning and teaching; game development -
serious games design, models, tools and emerging technologies; and
serious games for health.
This book constitutes the refereed proceedings of the 5th
International Conference on Serious Games Development and
Applications, SGDA 2014, held in Berlin, Germany, in October 2014.
The 14 revised full papers presented together with 4 short papers
were carefully reviewed and selected from 31 submissions. The focus
of the papers was on the following: games for health, games for
medical training, serious games for children, music and sound
effects, games for other purposes, and game design and theories.
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Serious Games Development and Applications - 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings (Paperback, 2013 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge
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R1,570
Discovery Miles 15 700
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 4th
International Conference on Serious Games Development and
Applications, SGDA 2013, held in Trondheim, Norway, in September
2013. The 32 papers (23 full papers, 9 short papers/posters and 2
invited keynotes) presented were carefully reviewed and selected
from various submissions. The papers are organized in topical
sections on games for health, games for education and training,
games for other purposes, game design and theories, gaming
interface, policy matters.
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Serious Games Development and Applications - Third International Conference, SGDA 2012, Bremen, Germany, September 26-29, 2012, Proceedings (Paperback, 2012 ed.)
Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben
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R1,990
Discovery Miles 19 900
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 3rd
International Conference on Serious Games Development and
Applications, SGDA 2012, held in Bremen, Germany in September 2012.
The 22 revised full papers presented were carefully reviewed and
selected from numerous submissions. The papers cover various topics
on serious games including engineering, education, health care,
military applications, game design, game study, game theories,
virtual reality, 3D visualisation and medical applications of games
technology.
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Entertainment Computing - ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1-3, 2022, Proceedings (Paperback, 1st ed. 2022)
Barbara Goebl, Erik Van Der Spek, Jannicke Baalsrud Hauge, Rod McCall
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R3,013
Discovery Miles 30 130
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 21sth IFIP TC
14 International Conference on Entertainment Computing, ICEC 2022,
which was supposed to take place in Bremen, Germany, in November
2022. The 13 full papers, 13 short papers and 12 other papers
presented were carefully reviewed and selected from 72 submissions.
ICEC brings together researchers and practitioners from diverse
backgrounds to discuss the multidisciplinary intersection of
design, art, entertainment, interaction, computing, psychology in
the fields of gaming and entertainment computing.
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Entertainment Computing - ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings (Paperback, 1st ed. 2021)
Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licinio Roque, Pedro A. Gonzalez Calero
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R3,295
Discovery Miles 32 950
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 20th IFIP TC
14 International Conference on Entertainment Computing, ICEC 2021,
which was supposed to take place in Coimbra, Portugal, in November
2021. The 26 full papers, 13 short papers and 11 other papers
presented were carefully reviewed and selected from 84 submissions.
ICEC brings together researchers and practitioners from diverse
backgrounds to discuss the multidisciplinary intersection of
design, art, entertainment, interaction, computing, psychology in
the fields of gaming and entertainment computing.
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Serious Games - Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020, Proceedings (Paperback, 1st ed. 2020)
Minhua Ma, Bobbie Fletcher, Stefan Goebel, Jannicke Baalsrud Hauge, Tim Marsh
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R2,709
Discovery Miles 27 090
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 6th Joint
International Conference on Serious Games, JCSG 2020, held in
Stoke-on-Trent, UK, in November 2020. The 19 full papers presented
together with 3 short papers were carefully reviewed and selected
from 38 submissions. The papers offer a wide range in the use of
serious games in several fields like learning, simulation,
training, health, well-being, management, assessment or marketing
and much more.
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Entertainment Computing and Serious Games - First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings (Paperback, 1st ed. 2019)
Erik Van Der Spek, Stefan Goebel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
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R1,623
Discovery Miles 16 230
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the First IFIP TC
14 Joint International Conference on Entertainment Computing and
Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November
2019. The 26 full papers, 5 short papers, and 16 poster,
demonstration, and workshop papers presented were carefully
reviewed and selected from 88 submissions. They cover a large range
of topics at the multidisciplinary intersection of design, art,
entertainment, interaction, computing, psychology, and numerous
serious application domains. The papers are organized in the
following topical sections: mixed reality; virtual reality;
entertainment algorithms; game design and development; interaction
technologies; measurement and effects; and serious game
applications.
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Serious Games - Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings (Paperback, 1st ed. 2016)
Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Goebel
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R2,542
Discovery Miles 25 420
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Ships in 10 - 15 working days
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This book constitutes the proceedings of the Second Joint
International Conference on Serious Games, JCSG 2016, held in
Brisbane, QLD, Australia, in September 2016. This conference
bundles the activities of the International Conference on Serious
Games Development and Applications, SGDA, and the Conference on
Serious Games, GameDays. The total of 36 full papers and 5 short
papers was carefully reviewed and selected from numerous
submissions. The papers were organized in topical sections named:
health, well-being and accessibility; education, learning and
training; science, nature and heritage; design, development and
analysis; poster papers; exhibits.
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Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings (Paperback, 1st ed. 2015)
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka
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R3,359
Discovery Miles 33 590
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Ships in 10 - 15 working days
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This book constitutes the refereed proceedings of the 14th
International Conference on Entertainment Computing, ICEC 2015,
held in Trondheim, Norway, in September/October 2015. The 26 full
papers, 6 short papers, 16 posters, 6 demos and 6
workshops/tutorial descriptions presented were carefully reviewed
and selected from 106 submissions. The multidisciplinary nature of
Entertainment Computing is reflected by the papers. They focus on
computer games; serious games for learning; interactive games;
design and evaluation methods for Entertainment Computing; digital
storytelling; games for health and well-being; digital art and
installations; artificial intelligence and machine learning for
entertainment; interactive television and entertainment.
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Serious Games - First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings (Paperback, 2015 ed.)
Stefan Goebel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer, …
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R2,157
Discovery Miles 21 570
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Ships in 10 - 15 working days
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This book constitutes the proceedings of the First Joint
International Conference on Serious Games, JCSG 2015, held in
Huddersfield, UK, in June 2015. This conference bundles the
activities of the International Conference on Serious Games
Development and Applications, SGDA, and the Conference on Serious
Games, GameDays. The total of 12 full papers and 5 short papers was
carefully reviewed and selected from 31 submissions. The book also
contains one full invited talk. The papers were organized in
topical sections named: games for health; games for learning; games
for other purposes; game design and development; and poster and
demo papers.
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Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Paperback, 1st ed. 2017)
Mariano Alcaniz, Stefan Goebel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, …
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R2,566
Discovery Miles 25 660
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Ships in 10 - 15 working days
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This book constitutes the proceedings of the Third Joint
International Conference on Serious Games, JCSG 2017, held in
Valencia, Spain, in November 2017. This conference bundles the
activities of the 8th International Conference on Serious Games
Development and Applications, SGDA 2017, and the 7th Conference on
Serious Games, GameDays 2017. The total of 23 full papers, 3 short
papers, and 4 poster papers was carefully reviewed and selected
from 44 submissions. The topics covered by the conference offered
participants a valuable platform to discuss and learn about the
latest developments, technologies and possibilities in the
development and use of serious games with a special focus on how
different fields can be combined to achieve the best possible
results.
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