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Second in Feist & Wurts' wonderful epic trilogy - one of the most successful fantasy collaborations of all time THE EMPIRE TRILOGY: BOOK II Nobody knows how to play the Game of the Council better than Mara of the Acoma. But when you're surrounded by deadly rivals intent on toppling you at every turn, you need to be the best simply to survive...
From the imagination of two of fantasy’s greatest names comes a magnificent epic of heroic and dynastic struggle. At age 17, Mara's ceremonial pledge of servantship to the goddess Lashima is interrupted by the news that her father and brother have been killed in battle on Trigia, the world through the rift. Now Ruling Lady of the Acoma, Mara finds that not only are her family's ancient enemies, the Minwanabi, responsible for the deaths of her loved ones, but her military forces have been decimated by the betrayal and House Acoma is now vulnerable to complete destruction.
THROUGH THE EYE OF ETERNITY TO A WORLD OF PASSION, INTRIGUE AND ENCHANTMENT... The sorcerer beckoned to her from a land of ice and snow and, stricken by the death of her husband and the loss of the lands they ruled together, she followed his call. He led her to a world ruled by wizards who played a deadly game of court intrigue, with a kingdom as the prize. He brought her to their court wrapped in the protection of his sorceries - and then he died. And she was left in the centre of the game, with no knowledge of the rules or the players, no way of knowing who played with White magic and who played with Black...
The gripping penultimate instalment of the Alliance of Light. When half brothers Lysaer and Arithon defeated the Mistwraith its revenge left them cursed to lifelong enmity. Having conquered the maze and acheived self-redemption, Arithon, Master of Shadow, is now the guest of the formidable sorcerer, Davien the Betrayor. No one knows how his influence will affect Arithon s recovered mage power, or his newly awakened rogue talent for prescience. Meanwhile Arithon s relentless enemies will stop at nothing to acheive his downfall. The Koriani enchantresses are determined to make him their captive and their pawn. And as the Alliance of Light fanatics regroup after their defeat, the core of their priesthood now stands corrupted by a dark cabal who plot to enslave their leader, Lysaer, and use the Mistwraith s curse as their own private weapon to break the world s order. The sorcerers of the Fellowship compact are sorely beset and the clans are counting their ruinous losses. Arithon, who holds their last hope of survival, chooses the most dangerous course: heart and mind he dedicates himself to avoiding killing, though allies and enemies muster for war, single-mindedly blind to the consequences."
Third in stunning reissues of Raymond Feist & Janny Wurts classic trilogy – one of the most successful fantasy collaborations of all time. THE EMPIRE TRILOGY: BOOK III The final play of the game. Surrounded on all sides by warring factions, assassins and spies, Mara of the Acoma must draw on her deepest resources to secure her position once and for all.
The long-awaited second book of the fourth story arc - Sword of the Canon - in the epic fantasy series, the Wars of Light and Shadow. Lysaer's unstable integrity lies under threat of total downfall, and as his determined protector, Daliana will face the most frightening decision of her young life. Arithon, Master of Shadow, is marked for death and still hunted, when his critical quest to recover his obscured past entangles him in a web of deep intrigue and ancient perils beyond his imagining. Elaira's urgent pursuit of the Biedar Tribes' secret embroils her in the terrible directive of the Fellowship Sorcerers, while Dakar - the Mad Prophet - confronts the hard reckoning for the colossal mistake of his misspent past, and Tarens is steered by a destiny far from his crofter's origins. The penultimate volume of The Wars of Light and Shadow will touch the grand depths of Athera's endowment, and deliver the thrilling finale of arc IV, the Sword of the Canon. War, blood, magic, mystery - and the most hidden powers of all - will stand or fall on their hour of unveiling.
When Princess Anja fails to appear at her betrothal banquet, the tiny, peaceful kingdom of Sessalie is plunged into intrigue. Two warriors are charged with recovering the distraught king's beloved daughter. Taskin, Commander of the Royal Guard, whose icy competence and impressive life-term as the Crown's right-hand man command the kingdom's deep-seated respect; and Mykkael, the rough-hewn newcomer who has won the post of Captain of the Garrison - a scarred veteran with a deadly record of field warfare, whose 'interesting' background and foreign breeding are held in contempt by court society.
Journey through time and space to alternate worlds and the near future in a beautiful collection of interconnected short stories. In the title story, Wurts poignantly addresses mortality and what it is to wish. Sandy is in the last throes of life with one final request: she dreams desperately of a visit to the Round Table of King Arthur - an impossible ask, but one which is about to be realized... In Dreambridge, the last tree linking this world to the world of the feys has been brutally attacked. Kirelle, apprentice healer, has been chosen to seek revenge on the humans who thoughtlessly attempted to destroy this sacred tie. But can they be made to understand the gravity of their actions? In Wurts' brilliant Fleet stories, we follow the fortunes and misfortunes of Michael Christopher Jensen Jr. and his numerous encounters with the space-pirate MacKenzie James - a relationship that will leave you wondering who the villain really is.
The long-awaited beginning of the fourth story arc - Sword of the Canon - in the epic fantasy series, the Wars of Light and Shadow. Betrayed and double-crossed, Arithon s Ffalenn is held captive by the Order of the Koriathain. The desperate Fellowship Sorcerers have gambled the weal of Athera and forced through the perilous bargain that spared him, as the last Prince of Rathain, and their sole hope of unity. To suspend the Prime Matriarch s decree of execution, Arithon lives only to battle Marak s horde of free wraiths, unleashed one by one from the shielding grip of the star wards. But on the day the last wraith is redeemed, the inflexible terms sealed by Dakar s oath of debt will be forfeit Against a backdrop in which the Religion of Light has undergone schism, the fanatical True Sect s high priesthood stands consumed by its thwarted ambition: to conquer Havish, the backbone of order that secures the terms of Paravian survival. Now Lord Mayor of Etarra, Lysaer s Ilessid must fight the pull of the Mistwraith s curse, and battle for sanity to uphold his just ethic. Another young defender will stand at his side, newly sworn by the Sorcerer s auspices. As Arithon s life once again becomes the fulcrum that shifts the game board, Elaira s choice might save or break the unstable future; while at large and answerable to no mortal law, Davien and the dragon that holds his service throw in the wild card no one predicts "
'Master of Whitestorm is storytelling at its best. It should establish Wurts as one of the premier fantasy authors today' - #1 New York Times bestselling author Raymond E. Feist The standalone classic by the master of storytelling, Janny Wurts 'It ought to be illegal for one person to have so much talent' - Stephen R. Donaldson After escaping from the slave-galleys of the bloodthirsty Murghai, Korendir, a man whose past is shrouded in mystery, sets off on a series of extraordinary quests: to battle the sorcereress Anthei; to challenge the elemental Cyondide and win the lost hoard of the dragon Sharkash; to free the people of Northengard from the wereleopards that are decimating their population. Always Korendir's goal is treasure: but never for its own sake. A driven man, Korendir is determined to build a fortress at Whitestorm, impregnable against all comers, be they human or supernatural, to protect himself - its master - from the dark secret of his ancestry...
The stunning first volume in Janny Wurts's epic tale of two half-brothers cursed to life-long enmity, now re-released with a striking new cover. Let each who reads determine the good and the evil for himself Athera is besieged by the Mistwraith, which blights the land and dims the mysteries guarded by the last fugitives of the old bloodlines. But from a prophecy springs hope: the gifts of two brothers - one dark, one fair, raised on opposite sides of a relentless war - when paired may challenge the Mistwraith's invasion, though at brutal cost... Arithon, Master of Shadow, musician and mage, commands the power of illusion and darkness. Taken prisoner in battle, his fate falls to his half-brother, Prince Lysaer - a man endowed with the gift of light through the mother they share. Lysaer is the legitimate son of a king who was betrayed by his queen's choice to father Arithon by his mortal enemy but that does not save him: Vengeful fury drives the king to banish both Lysaer and Arithon from the world they know to the troubled realms of Athera beyond the Worldsend Gate. The two exiles are thrown together by hatred and spilled blood - then bound by destiny to champion Athera's sundered heritage. The highest stakes ride the backlash of their conflict - they must reforge their adverse ideals into balance, or destroy the etheric grace of a culture all but lost to antiquity. A subtle and intricate tale of morality and difference, justice versus compassion, told with epic scope and real magic, Curse of the Mistwraith remains a modern classic of the fantasy genre.
When two brothers gifted of light and shadow defeated the Mistwraith its revenge left the cursed to life-long enmity. Now, Lysaer and his Alliance of light have raised new forces to bring down Arithon, master of shadow. The Koriani Enchantress also seek to capture Arithon, and use him as their pawn to destroy the worlds balance and break the Fellowship Sorcerers' compact. Arithon must flee in land alone. Harried by winter weather and armed guards, he will ride into the teeth of Lysaer's specialized assault troops. His nearest defenders are Jieret's clan war band,, a force to small to prevail, and too far away to bring rescue. Elaira, the enchantress, who hols Arithon's heart, walks the narrowest path of them all – her choice: to betray the man she loves to the Koriani Prime, or to risk self-destruction in rebellion against her order… "Janny Wurts writes with astonishing energy…It ought to be illegal for one person to have so much talent".
It is a time of intrigue, fanaticism and rampaging armies. Distrust of sorcery has set off a purge of the talented mageborn – none reviled more than Arithon, Master of Shadow. Through clever manipulation of events at the hand of Lysaer, Master of Light, Arithon's very name has become Anathema. Now the volatile hatreds that spearheaded the campaign against Shadow have overtaken all reason. Those that still stand in Arithon's desperate defence are downtrodden, in retreat and close to defeat. The stage is set for ultimate betrayal… 'Janny Wurts writes with astonishing energy: she aims high. Just when you think she's gone as far as anyone can go, she raises the stake…It ought to be illegal for one person to have so much talent' 'Janny Wurts builds beautiful castles in the air…where every detail is richly imagined and vividly rendered' 'Like the best of Tolkien and Frank Herbert, Janny Wurts' worlds are bursting with the primal force, brimming with unforgettable characters, infused with magic both dark and glorious.' 'Here is magical tale that weaves a most wonderful song.' 'With each new book it becomes more and more obvious how important Janny Wurts is to contemporary fantasy.'
Everyone knew that there was no escape from the slave galleys of the Murghai: once chained to an oar the only release is death. But Korendir refuses to recognize impossibilities and aided by his rowing companion, Haldeth, he leads a desperate but successful revolt.
The spellbinding final instalment of The Alliance of Light. Though Athera may be free, the fight is far from over The heartstopping conclusion to the Alliance of Light series brings Lysaer's army of Light to besiege the great citadel of Alestron. Master of Shadow, Arithon, with barely a moment's recuperation from his victory over the necromancers, has discovered that young Jeynsa s'Valerient whom he has sworn to protect, has joined the ranks of his disowned allies within the threatened citadel. Worse, following a failed rescue attempt, his beloved Elaira, his double, Fionn Areth, and the spellbinder Dakar are also trapped within Alestron's walls. The chancy wiles of Davien the betrayer must spirit Arithon across the enemy lines to attempt a bold and perilous rescue mission. Arithon must seek the heartcore of his talent, even while embroiled in a savage battle against those he has vowed to protect. But treachery strikes from deep within the duke's ranks. Lysaer's fanatics will be unleashed to claim their bloody revenge. With the Fellowship Sorcerers in mortal danger, and all under threat from a collapsing grimward, Davien the betrayer is unable to intercede to save his colleagues and so will be forced to invoke the dire terms of an ancient and most secretive bargain. Arithon stands alone at the hour of reckoning as the true purpose of the Koriani enchantresses becomes, at long last fully, unveiled with the covetous Prime Matriarch now poised to snatch a prize, a prize beyond that of merely integrity and life "
The schism began with two half-brothers empowered to subdue a Mistwraith. Its vengeance in defeat cursed them to lifelong enmity, locking their gifts of light and shadow in perpetual conflict. Each believes absolutely in his cause – and loathes the other for opposing it … Lysaer, Prince of the Light – a charismatic leader sworn to set humanity free from sorcerous oppression. He claims divine power to safeguard his people from an enemy he is convinced will destroy them. Arithon, Master of Shadow – a trained mage who wishes for nothing but to defuse war, and search out the vanished old races who hold the key to restore the world’s shattered peace. When Koriani enchantresses join forces with Lysaer, new intrigues upset Arithon’s hard-won autonomy. Their ageing Prime Matriarch wants him taken captive, no matter the means or the cost, as a bargaining chip to break a deadlocked rivalry with the Fellowship Sorcerers. So faction is once more set against faction, heart against heart, and the scene is set for an explosive recurrence of war. The curse of the Mistwraith echoes eternal … “Astonishingly original and compelling … A gifted creator of wonder”
The world on the other side of the rift: Kelewan, a land seething with political intrigue and deadly conspiracies. Following the opulent panoply of Daughter Of The Empire and the dazzling pageantry of Servant Of The Empire comes the resounding conclusion to the Empire trilogy.
"A sweeping drama unveiling a tale of love, hate and sacrifice against the panorama of an alien yet familiar society."--Publishers Weekly.
Janny Wurts s epic tale of two half-brothers cursed to life-long enmity reaches new heights in the third volume, now re-released with a striking new cover. Tricked once more by his wily half-brother, Lysaer, Lord of Light, arrives at the tiny harbour town of Merior to find that Arithon s ship yards have been abandoned and meticulously destroyed, and that the Master of Shadow has disappeared as if into thin air. Meanwhile Arithon and the Mad Prophet Dakar are travelling on foot through the treacherous Kelhorn Mountains towards the Vastmark clans, there to raise further support for his cause. But raising a warhost is a costly business. Is it mere coincidence that Princess Talith Lysaer s beautiful, headstrong wife is taken captive and held for a vast ransom by a master brigand? The forces of light and shadow circle and feint, drawing ever closer to a huge conflict. And in the background the Fellowship of Seven Sorcerers and the Koriani Enchantresses watch and plan, and wait "
A powerful, layered weaving of myth, prose and pure imagination - The Ships of Merior continues an epic fantasy series perfect for enthusiasts of The Dark Tower and Earthsea. The second volume of Janny Wurts's incomparable series following Arithon and Lysaer, two brothers forced to take opposite sides in a relentless conflict. After defeating the malevolent fog that blighted Athera, Arithon and Lysaer battle the throes of the Mistwraith's insidious retribution: a curse set upon them at their moment of triumph compels them each to seek the other's downfall. Lysaer, the charming and charismatic Lord of Light, drives his brother out of hiding and hounds Arithon with a massive army at his command. Meanwhile Arithon, Master of Shadow, the sensitive mage who prefers music to violence, must take to the seas to evade capture and strike back against Lysaer's mighty war host. Locked into lifelong enmity, the brothers' pursuit of each other's destruction will test the foundations of human morailty, even as threat to the world's deepest magic rides on the outcome. THE SHIPS OF MERIOR weaves a rich and complicated tapestry, bringing readers deeper into the mystical world of Athera. Striking a balance between epic scope and intricate subtlety, the Wars of Light and Shadow is a must-read series for readers of intelligent fantasy.
Magic and murder engulf the realm of Kelewan. Fierce warlords ignite a bitter blood feud to enslave the empire of Tsuranuanni. While in the opulent Imperial courts, assassins and spy-master plot cunning and devious intrigues against the rightful heir. Now Mara, a young, untested Ruling lady, is called upon to lead her people in a heroic struggle for survival. But first she must rally an army of rebel warriors, form a pact with the alien cho-ja, and marry the son of a hated enemy. Only then can Mara face her most dangerous foe of all--in his own impregnable stronghold. An epic tale of adventure and intrigue. Daughter of the Empire is fantasy of the highest order by two of the most talented writers in the field today.
"'What would you do if you were the strongest man in the world, the strongest thing in the world, mightier than the machine?' He made himself guess answers for that rhetorical inquiry. 'I would run the universe single-handed. I would scorn the universe and turn it to my own ends. I would be a criminal. I would rip open banks and gut them. I would kill and destroy. I would be a secret, invisible blight. I would set out to stamp crime off the earth.'" Hugo Danner is the strongest man on earth, the result of a monstrous experiment by his scientist father. Nearly invulnerable, he can run faster than a train, leap higher than trees, lift a wrecked vehicle to rescue its pinned driver, and hurl boulders like baseballs. His remarkable abilities, however, cannot gain him what he desires most--acceptance--for Hugo Danner is desperately lonely, shunned and feared for his enormous strength. An enduring classic in speculative fiction and the reported inspiration for the original comic hero, Superman, "Gladiator" is a melancholic tale of a boy set apart because of his unique gift and his lifelong struggle to come to terms with it.
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