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6 matches in All Departments
"It will . . . sweep readers away." --Kirkus Reviews "Henry's lush,
digital artwork depicts the splendors of eighteenth-century France
. . . a good addition to units on aviation and inventors."
--Booklist More than a century before the Wright Brothers invented
their plane, Josephand Etienne Montgolfier sent a flying machine
into the skies--a hot-air balloon with three animals in the basket.
Go up, up, and away with them on their first, magical journey! Back
in 1782, in Ardeche, France, lived Joseph Montgolfier, a dreamer
and an inventor who liked to learn about how everything worked.
When one day a gust of wind blew his papers into the fireplace, he
noticed that something lifted the pieces into the air--and he
realized that heat could make things rise. With the help of his
brother, Etienne, he began to experiment . . . and created a new
kind of flying machine: a hot-air balloon! This beautifully
illustrated picture book tells the story of how the balloon came to
be, King Louis XVI's visit to see it fly, and the three animals--a
rooster, a duck, and a sheep--who became its very first passengers.
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Wit & Whimsy (Paperback)
Jason Henry Evans, Sandra Wheeler; Milton Davis
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R418
Discovery Miles 4 180
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Ships in 10 - 15 working days
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After watching the zombie apocalypse unfold from his home in
Northern Virginia, Ian leads his family and friends to the one
place guaranteed to have what they need to survive, Wal-Mart. But
once they make it through the throngs of the undead, he realizes
that its not enough to just survive. As the survivors in Wal-Mart
watch the end of civilization, Ian knows that he needs more from
life with the dead than just surviving, he needs a purpose. As he
looks at the other survivors he sees that they are searching for
hope, and discovers his purpose.
A year after the the Flemmings were brought to the Arden Marin and
Avery are learning how to use their magic and about the world of
Lindmeara. TJ and Suzi are making friends their own age and Avery
and Petra are learning to track. All of them are now in danger
because someone or something has attacked the Elves of Lindmear and
freed the Dragon. King Talon is under threat and another Guild is
threatening the people of the Arden. It's now up to Marin and the
other wizards of the Arden to save all the world of Lindmeara.
Book 1 of the "Peoples of the Arden" series When the Flemming
family and their friends go on an end of summer camping trip in the
Pacific Northwest, hoping to get a photo of Bigfoot they are
suddenly transported to the land of Lindmeara. Lindmeara is a land
of elves, dwarves, Kings and wizards. It is also land besieged by
the Horde and King Talon believes that only the Flemmings can save
them. When the families realize they aren't in Washington anymore
they set out to explore their new surroundings. As they meet the
inhabitants of Lindmeara they learn that their young daughters all
possess magical abilities. They start to suspect that their girls
are the reason they were brought there, and when they learn the
truth, they have to decide if getting back to earth is more
important than trying to help a people in desperate need. If they
decide to stay they will need to use all of their knowledge,
weapons and skills to survive. Most importantly, their daughters
will need to learn to use magic or neither they nor Lindmeara will
survive.
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