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The Latin American tale of La Llorona strikes fear in the hearts of
all who hear it. It begins with a woman who drowns her children in
a fit of rage and jealousy. It ends with a weeping spectre rumoured
to pull anyone she encounters to a watery grave. Where did the
legend of this murderous mother begin? And why is La Llorona doomed
to wander the waterways for all eternity? Young readers will find
out in this easy-to-read ghostly graphic novel that will send
shivers down their spines!
Shakespeare's Macbeth like you've never seen it - or read it -
before! Classics in Graphics: Macbeth has been adapted into a
graphic novel by expert authors, Steve Skidmore and Steve Barlow,
with illustrations by Jason Millet and Edu Rubio. The tragic
downfall reads like your favourite action film - as Macbeth's
desperation becomes more and more deadly. Classics in Graphics is a
series of graphic novels for children aged 10 plus that has
inclusion at its heart, flinging wide the doors of literature for
everyone to enter and understand. Including dyslexia-friendly
design on every page, and encouraging readers to relate to these
iconic roles - casting spells, falling in love and winning duels.
Each graphic novel includes pitch-perfect illustrations for
presenting the tragic, the romantic, the comedic, the magical, as
well as: - snappy simplified text presenting Shakespeare's themes
clearly - introductory materials to help set the scene and context
of each story - heaps of extra material at the back to keep the
learning and fun going, including an exploration of themes in the
play, the language, Shakespeare's inspirations, the publication and
performance of the play in history, a timeline of Shakespeare's
life and works, and much more! Plays available in the series
include: Macbeth The Tempest Hamlet Romeo and Juliet A Midsummer
Night's Dream Much Ado About Nothing Praise for the Classics in
Graphics series: "Excellent production and binding, quality paper,
and with fantastic writing and illustrations - an encouraging entry
point to Shakespeare for my kids, and ease of dive-in for my own
flighting or cursory storytelling engagement/whimsy [...] an
excellent job converting challenging language and literary themes
to make it very inclusive, smoothing ease of understanding
dialogue, plot, and narration without dumbing it down. Each book
has a wonderful appendix including notes on Shakespeare, relevant
maps and themes (i.e. for example in Hamlet it goes deeper into its
themes of Revenge, Madness & Mortality), and a glossary. For a
graphic novel adaptation, I think these books are delightful. [...]
They are wonderful and have quickly broken down the wall of "fear
of Shakespeare" in my house as they are so easy to read and engage.
And they have a really nice tactile production value, heft, and
readability that makes broaching these often deemed difficult
works, FUN. And of course, they are nice to look at." -
EricWilliamson, www.leagueofcomicgeeks.com
Oscar Wilde's clever parody provides an entertaining twist on the
traditional gothic horror story. A gauche, materialistic American
family moves into the English mansion of Canterville Chase, much to
the annoyance of the resident ghost. Wilde creates an unforgettable
gallery of characters, from Hiram B. Otis and his children to Lord
Canterville and the chain-clanking ghost Sir Simon. This brilliant
and often overlooked story is a clever commentary on how Wilde saw
"free" America challenging "traditional" England -- all in the
guise of a charming fireside tale. This faithful graphic novel
adaptation is ideal for students and any readers who want to
understand and appreciate the original story. Running 130 pages and
featuring stunning artwork, the book includes an illustrated
character list (like a dramatis personae) and fascinating support
material that details the life and work of Wilde.
Shakespeare's Macbeth like you've never seen it - or read it -
before! Classics in Graphics: Macbeth has been adapted into a
graphic novel by expert authors, Steve Skidmore and Steve Barlow,
with illustrations by Jason Millet and Edu Rubio. The tragic
downfall reads like your favourite action film - as Macbeth's
desperation becomes more and more deadly. Classics in Graphics is a
series of graphic novels for children aged 10 plus that has
inclusion at its heart, flinging wide the doors of literature for
everyone to enter and understand. Including dyslexia-friendly
design on every page, and encouraging readers to relate to these
iconic roles - casting spells, falling in love and winning duels.
Each graphic novel includes pitch-perfect illustrations for
presenting the tragic, the romantic, the comedic, the magical, as
well as: - snappy simplified text presenting Shakespeare's themes
clearly - introductory materials to help set the scene and context
of each story - heaps of extra material at the back to keep the
learning and fun going, including an exploration of themes in the
play, the language, Shakespeare's inspirations, the publication and
performance of the play in history, a timeline of Shakespeare's
life and works, and much more! Plays available in the series
include: Macbeth The Tempest Hamlet Romeo and Juliet A Midsummer
Night's Dream Much Ado About Nothing
To accompany The Canterville Ghost graphic novels from Classical
Comics and to help with their application in the classroom, this
book is spiral-bound, making the pages easy to photocopy, and
includes a CD-ROM with the pages in PDF format, ideal for
whole-class teaching on whiteboards, laptops, etc or for direct
digital printing. Written by a teacher, for teachers, helping to
engage and involve students in the novel. Suitable for teaching
ages 10-17, this book provides exercises that cover structure,
understanding and character as well as key words, themes and
literary techniques. It includes tasks that focus on the use of
language and comprehension, there are also many cross-curriculum
topics, covering areas within history, ICT, drama, reading,
speaking, writing and art. An extensive Educational Links section
provides further study opportunities. Devised to encompass a broad
range of skill levels, this book provides many opportunities for
differentiated teaching and the tailoring of lessons to meet
individual needs. It includes a CD-ROM. This resource can be used
alongside the Classical Comics adaptation of The Canterville Ghost
as well as any traditional text. In fact, many of the activities
can stand on their own as introductions to the world of Oscar
Wilde.
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Indian Trail (Paperback)
R.A. Montgomery; Illustrated by Jason Millet
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R204
R173
Discovery Miles 1 730
Save R31 (15%)
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Ships in 10 - 15 working days
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You are a Pueblo Indian. And your pueblo is in drought. Only the
Kachina spirits can save your tribe. Can you and Running Foot find
them or will your village suffer?
This is the classic novel brought to life in full colour! Wilde's
clever parody provides an entertaining twist on the traditional
gothic horror story. A materialistic American family moves into the
English mansion of Canterville Chase, much to the annoyance of the
resident ghost! This brilliant and often overlooked story is a
wonderful commentary on how Wilde saw 'free' America challenging
'traditional' England - all under the guise of a charming,
heartwarming and comical book.
"NEWS ALERT: SUDDEN TOTAL DESTRUCTION OF PLANETS HAEMOG AND AROUTH,
SECTOR 31-47-89. EVIL POWER MASTER CLAIMS RESPONSIBILITY. He's
back! And the Evil Power Master is seeking revenge. You are the
primary unit commander of the Lacoonian System Rapid Force response
team, in charge of protecting all planets in the Lacoonian System.
As you and your team position to find and fight him, you discover
that the Evil Power Master has zeroed in on three planets. His goal
is to destroy them and all life on them. Your gut tells you he will
stop at nothing now. You?re right, Flppto. I hoped we had destroyed
him in the Purple Days War."" ""Well, Commander, don?t be hard on
yourself. You did your best. His power must be strong again, or he
would never have attacked. What form he will take this time remains
to be seen."" ""What should we do?"" If you decide to check out
Sector immediately, turn to page 6. YOU choose what happens next!"
"""WHERE HAVE ALL YOUR ZONDO QUEST GROUP MEMBERS GONE? AND WHAT DO
THE ANT PEOPLE HAVE TO DO WITH IT? You have been a research member
of the Zondo Quest Group II for three years. Your mission: combat
the Evil Power Master, a little-known entity who is attempting to
destroy individual planets one by one in his quest to control the
universe. New rumors swirl that the Evil Power Master has formed an
alliance with the fearsome Ant People. And today, most members of
your team are missing. Are they playing a prank? Or have they
become prisoners of the Ant People? Rendoxoll swivels toward you
and speaks. ""All members of the Rimpoche Team are missing. The
Rimpoche Team members entered the research lab at the 000170
appointed phase but have not come out. They are gone."" ""The Baba
Ram Team is also missing. Same conditions. I need volunteers to
search for them. I myself will lead. If you agree to go with
Rendoxoll, turn to page 4. YOU choose what happens next!"
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Escape (Paperback)
R.A. Montgomery; Illustrated by Sittisan Sundaravej, Jason Millet
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R194
R147
Discovery Miles 1 470
Save R47 (24%)
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Ships in 10 - 15 working days
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"THE YEAR IS 2045. CIVIL WARS AND FOREIGN ATTACKS HAVE SPLIT THE
U.S. INTO THREE HOSTILE POLITICAL AREAS. CAN YOU MAKE IT HOME FROM
YOUR SECRET MISSION IN TIME TO HELP? A once-proud country governed
by freedom is torn apart. One section, Dorado, dominates the others
with harsh police-state tactics. You are from Turtalia, a new
democracy, and you are returning there with important information
about Doradan's plans to invade. Two others, Matt and Mimla, join
you in escaping to Turtalia. The Doradan underground has helped the
three of you get as far as Albuquerque, but now you are on your
own. "They?re closing in on us," Matt says tensely. "I can feel
it." There is no sign of the Secret Police on the horizon; but you
know they could appear at any moment. They are relentless killers.
If you decide to follow Matt's suggestion to return to town to
avoid capture, turn to page 10. YOU choose what happens next!
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Beyond Escape! (Paperback)
R.A. Montgomery; Illustrated by Marco Cannella, Jason Millet
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R194
R161
Discovery Miles 1 610
Save R33 (17%)
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Ships in 10 - 15 working days
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THE FIGHT AGAINST TYRANNY CONTINUES... The new nation of Turtalia
is caught in a death struggle with the evil Doradan state. Warfare
has spread to San Francisco, where a determined band of guerillas
is holding out in the hills watching the destruction of this once
beautiful city. You?re at an altitude of two thousand feet,
scanning the horizon with computer-enhanced binoculars. You?re in
constant contact with the forces on the ground led by Captain
Ricardo and the ranger lieutenant who had spoken earlier at the
meeting with Sellers, the guerrilla leader. Suddenly, clouds
envelop your helicopter and the radio is knocked out. The clouds
contain a choking, blinding gas. You and your pilot reach for the
oxygen equipment, but the pilot slumps forward and stops breathing.
A crimson circle appears on his uniform over his heart. He's dead!
If you decide to bail out, turn to page 80. If you decided to try
and land the helicopter yourself, turn to page 16. YOU choose what
happens next!
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Atmosfire
Jan Braai
Hardcover
R590
R425
Discovery Miles 4 250
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