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The Doomed Spirit of La Llorona - A Ghostly Graphic: Nel Yomtov The Doomed Spirit of La Llorona - A Ghostly Graphic
Nel Yomtov; Illustrated by Jason Millet
R216 Discovery Miles 2 160 Ships in 12 - 17 working days

The Latin American tale of La Llorona strikes fear in the hearts of all who hear it. It begins with a woman who drowns her children in a fit of rage and jealousy. It ends with a weeping spectre rumoured to pull anyone she encounters to a watery grave. Where did the legend of this murderous mother begin? And why is La Llorona doomed to wander the waterways for all eternity? Young readers will find out in this easy-to-read ghostly graphic novel that will send shivers down their spines!

Classics in Graphics: Shakespeare's Macbeth - A Graphic Novel (Paperback): Steve Barlow, Steve Skidmore Classics in Graphics: Shakespeare's Macbeth - A Graphic Novel (Paperback)
Steve Barlow, Steve Skidmore; Illustrated by Jason Millet, Edu Rubio
R320 R256 Discovery Miles 2 560 Save R64 (20%) Ships in 5 - 10 working days

Shakespeare's Macbeth like you've never seen it - or read it - before! Classics in Graphics: Macbeth has been adapted into a graphic novel by expert authors, Steve Skidmore and Steve Barlow, with illustrations by Jason Millet and Edu Rubio. The tragic downfall reads like your favourite action film - as Macbeth's desperation becomes more and more deadly. Classics in Graphics is a series of graphic novels for children aged 10 plus that has inclusion at its heart, flinging wide the doors of literature for everyone to enter and understand. Including dyslexia-friendly design on every page, and encouraging readers to relate to these iconic roles - casting spells, falling in love and winning duels. Each graphic novel includes pitch-perfect illustrations for presenting the tragic, the romantic, the comedic, the magical, as well as: - snappy simplified text presenting Shakespeare's themes clearly - introductory materials to help set the scene and context of each story - heaps of extra material at the back to keep the learning and fun going, including an exploration of themes in the play, the language, Shakespeare's inspirations, the publication and performance of the play in history, a timeline of Shakespeare's life and works, and much more! Plays available in the series include: Macbeth The Tempest Hamlet Romeo and Juliet A Midsummer Night's Dream Much Ado About Nothing Praise for the Classics in Graphics series: "Excellent production and binding, quality paper, and with fantastic writing and illustrations - an encouraging entry point to Shakespeare for my kids, and ease of dive-in for my own flighting or cursory storytelling engagement/whimsy [...] an excellent job converting challenging language and literary themes to make it very inclusive, smoothing ease of understanding dialogue, plot, and narration without dumbing it down. Each book has a wonderful appendix including notes on Shakespeare, relevant maps and themes (i.e. for example in Hamlet it goes deeper into its themes of Revenge, Madness & Mortality), and a glossary. For a graphic novel adaptation, I think these books are delightful. [...] They are wonderful and have quickly broken down the wall of "fear of Shakespeare" in my house as they are so easy to read and engage. And they have a really nice tactile production value, heft, and readability that makes broaching these often deemed difficult works, FUN. And of course, they are nice to look at." - EricWilliamson, www.leagueofcomicgeeks.com

The Doomed Spirit of La Llorona - A Ghostly Graphic: Nel Yomtov The Doomed Spirit of La Llorona - A Ghostly Graphic
Nel Yomtov; Contributions by Jason Millet
R840 R690 Discovery Miles 6 900 Save R150 (18%) Ships in 10 - 15 working days
The Doomed Spirit of La Llorona - A Ghostly Graphic: Nel Yomtov The Doomed Spirit of La Llorona - A Ghostly Graphic
Nel Yomtov; Illustrated by Jason Millet
R258 R219 Discovery Miles 2 190 Save R39 (15%) Ships in 10 - 15 working days
The Canterville Ghost The Graphic Novel: Original Text (Paperback): Sean Michael Wilson The Canterville Ghost The Graphic Novel: Original Text (Paperback)
Sean Michael Wilson; Edited by Clive Bryant; Illustrated by Steve Bryant; Created by Jason Millet
R501 R429 Discovery Miles 4 290 Save R72 (14%) Ships in 10 - 15 working days

Oscar Wilde's clever parody provides an entertaining twist on the traditional gothic horror story. A gauche, materialistic American family moves into the English mansion of Canterville Chase, much to the annoyance of the resident ghost. Wilde creates an unforgettable gallery of characters, from Hiram B. Otis and his children to Lord Canterville and the chain-clanking ghost Sir Simon. This brilliant and often overlooked story is a clever commentary on how Wilde saw "free" America challenging "traditional" England -- all in the guise of a charming fireside tale. This faithful graphic novel adaptation is ideal for students and any readers who want to understand and appreciate the original story. Running 130 pages and featuring stunning artwork, the book includes an illustrated character list (like a dramatis personae) and fascinating support material that details the life and work of Wilde.

Classics in Graphics: Shakespeare's Macbeth - A Graphic Novel (Hardcover): Steve Barlow, Steve Skidmore Classics in Graphics: Shakespeare's Macbeth - A Graphic Novel (Hardcover)
Steve Barlow, Steve Skidmore; Illustrated by Jason Millet, Edu Rubio
R717 R409 Discovery Miles 4 090 Save R308 (43%) View more sellers Ships in 12 - 17 working days

Shakespeare's Macbeth like you've never seen it - or read it - before! Classics in Graphics: Macbeth has been adapted into a graphic novel by expert authors, Steve Skidmore and Steve Barlow, with illustrations by Jason Millet and Edu Rubio. The tragic downfall reads like your favourite action film - as Macbeth's desperation becomes more and more deadly. Classics in Graphics is a series of graphic novels for children aged 10 plus that has inclusion at its heart, flinging wide the doors of literature for everyone to enter and understand. Including dyslexia-friendly design on every page, and encouraging readers to relate to these iconic roles - casting spells, falling in love and winning duels. Each graphic novel includes pitch-perfect illustrations for presenting the tragic, the romantic, the comedic, the magical, as well as: - snappy simplified text presenting Shakespeare's themes clearly - introductory materials to help set the scene and context of each story - heaps of extra material at the back to keep the learning and fun going, including an exploration of themes in the play, the language, Shakespeare's inspirations, the publication and performance of the play in history, a timeline of Shakespeare's life and works, and much more! Plays available in the series include: Macbeth The Tempest Hamlet Romeo and Juliet A Midsummer Night's Dream Much Ado About Nothing

The Canterville Ghost Teaching Resource Pack (Spiral bound, British English ed): Gareth Calway The Canterville Ghost Teaching Resource Pack (Spiral bound, British English ed)
Gareth Calway; Edited by Clive Bryant; Illustrated by Steve Bryant, Jason Millet
R597 R566 Discovery Miles 5 660 Save R31 (5%) Ships in 12 - 17 working days

To accompany The Canterville Ghost graphic novels from Classical Comics and to help with their application in the classroom, this book is spiral-bound, making the pages easy to photocopy, and includes a CD-ROM with the pages in PDF format, ideal for whole-class teaching on whiteboards, laptops, etc or for direct digital printing. Written by a teacher, for teachers, helping to engage and involve students in the novel. Suitable for teaching ages 10-17, this book provides exercises that cover structure, understanding and character as well as key words, themes and literary techniques. It includes tasks that focus on the use of language and comprehension, there are also many cross-curriculum topics, covering areas within history, ICT, drama, reading, speaking, writing and art. An extensive Educational Links section provides further study opportunities. Devised to encompass a broad range of skill levels, this book provides many opportunities for differentiated teaching and the tailoring of lessons to meet individual needs. It includes a CD-ROM. This resource can be used alongside the Classical Comics adaptation of The Canterville Ghost as well as any traditional text. In fact, many of the activities can stand on their own as introductions to the world of Oscar Wilde.

Indian Trail (Paperback): R.A. Montgomery Indian Trail (Paperback)
R.A. Montgomery; Illustrated by Jason Millet
R204 R173 Discovery Miles 1 730 Save R31 (15%) Ships in 10 - 15 working days

You are a Pueblo Indian. And your pueblo is in drought. Only the Kachina spirits can save your tribe. Can you and Running Foot find them or will your village suffer?

The Canterville Ghost: Original Text (Paperback, British English ed): Oscar Wilde The Canterville Ghost: Original Text (Paperback, British English ed)
Oscar Wilde; Illustrated by Steve Bryant, Jason Millet; Translated by Sean Michael Wilson
R303 Discovery Miles 3 030 Ships in 12 - 17 working days

This is the classic novel brought to life in full colour! Wilde's clever parody provides an entertaining twist on the traditional gothic horror story. A materialistic American family moves into the English mansion of Canterville Chase, much to the annoyance of the resident ghost! This brilliant and often overlooked story is a wonderful commentary on how Wilde saw 'free' America challenging 'traditional' England - all under the guise of a charming, heartwarming and comical book.

War with the Evil Power Master (Paperback): R.A. Montgomery War with the Evil Power Master (Paperback)
R.A. Montgomery; Illustrated by Jintanan Donploypetch, Jason Millet
R194 R161 Discovery Miles 1 610 Save R33 (17%) Ships in 10 - 15 working days

"NEWS ALERT: SUDDEN TOTAL DESTRUCTION OF PLANETS HAEMOG AND AROUTH, SECTOR 31-47-89. EVIL POWER MASTER CLAIMS RESPONSIBILITY. He's back! And the Evil Power Master is seeking revenge. You are the primary unit commander of the Lacoonian System Rapid Force response team, in charge of protecting all planets in the Lacoonian System. As you and your team position to find and fight him, you discover that the Evil Power Master has zeroed in on three planets. His goal is to destroy them and all life on them. Your gut tells you he will stop at nothing now. You?re right, Flppto. I hoped we had destroyed him in the Purple Days War."" ""Well, Commander, don?t be hard on yourself. You did your best. His power must be strong again, or he would never have attacked. What form he will take this time remains to be seen."" ""What should we do?"" If you decide to check out Sector immediately, turn to page 6. YOU choose what happens next!"

Prisoner of the Ant People (Paperback): R.A. Montgomery Prisoner of the Ant People (Paperback)
R.A. Montgomery; Illustrated by Jintanan Donploypetch, Jason Millet
R195 R163 Discovery Miles 1 630 Save R32 (16%) Ships in 10 - 15 working days

"""WHERE HAVE ALL YOUR ZONDO QUEST GROUP MEMBERS GONE? AND WHAT DO THE ANT PEOPLE HAVE TO DO WITH IT? You have been a research member of the Zondo Quest Group II for three years. Your mission: combat the Evil Power Master, a little-known entity who is attempting to destroy individual planets one by one in his quest to control the universe. New rumors swirl that the Evil Power Master has formed an alliance with the fearsome Ant People. And today, most members of your team are missing. Are they playing a prank? Or have they become prisoners of the Ant People? Rendoxoll swivels toward you and speaks. ""All members of the Rimpoche Team are missing. The Rimpoche Team members entered the research lab at the 000170 appointed phase but have not come out. They are gone."" ""The Baba Ram Team is also missing. Same conditions. I need volunteers to search for them. I myself will lead. If you agree to go with Rendoxoll, turn to page 4. YOU choose what happens next!"

Escape (Paperback): R.A. Montgomery Escape (Paperback)
R.A. Montgomery; Illustrated by Sittisan Sundaravej, Jason Millet
R194 R147 Discovery Miles 1 470 Save R47 (24%) Ships in 10 - 15 working days

"THE YEAR IS 2045. CIVIL WARS AND FOREIGN ATTACKS HAVE SPLIT THE U.S. INTO THREE HOSTILE POLITICAL AREAS. CAN YOU MAKE IT HOME FROM YOUR SECRET MISSION IN TIME TO HELP? A once-proud country governed by freedom is torn apart. One section, Dorado, dominates the others with harsh police-state tactics. You are from Turtalia, a new democracy, and you are returning there with important information about Doradan's plans to invade. Two others, Matt and Mimla, join you in escaping to Turtalia. The Doradan underground has helped the three of you get as far as Albuquerque, but now you are on your own. "They?re closing in on us," Matt says tensely. "I can feel it." There is no sign of the Secret Police on the horizon; but you know they could appear at any moment. They are relentless killers. If you decide to follow Matt's suggestion to return to town to avoid capture, turn to page 10. YOU choose what happens next!

Beyond Escape! (Paperback): R.A. Montgomery Beyond Escape! (Paperback)
R.A. Montgomery; Illustrated by Marco Cannella, Jason Millet
R194 R161 Discovery Miles 1 610 Save R33 (17%) Ships in 10 - 15 working days

THE FIGHT AGAINST TYRANNY CONTINUES... The new nation of Turtalia is caught in a death struggle with the evil Doradan state. Warfare has spread to San Francisco, where a determined band of guerillas is holding out in the hills watching the destruction of this once beautiful city. You?re at an altitude of two thousand feet, scanning the horizon with computer-enhanced binoculars. You?re in constant contact with the forces on the ground led by Captain Ricardo and the ranger lieutenant who had spoken earlier at the meeting with Sellers, the guerrilla leader. Suddenly, clouds envelop your helicopter and the radio is knocked out. The clouds contain a choking, blinding gas. You and your pilot reach for the oxygen equipment, but the pilot slumps forward and stops breathing. A crimson circle appears on his uniform over his heart. He's dead! If you decide to bail out, turn to page 80. If you decided to try and land the helicopter yourself, turn to page 16. YOU choose what happens next!

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