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Showing 1 - 8 of 8 matches in All Departments
A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Goedel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
Anti-scientific misinformation has become a serious problem on many fronts, including vaccinations and climate change. One of these fronts is the persistence of anti-evolutionism, which has recently been given a superficially professional gloss in the form of the intelligent design movement. Far from solely being of interest to researchers in biology, anti-evolutionism must be recognized as part of a broader campaign with a conservative religious and political agenda. Much of the rhetorical effectiveness of anti-evolutionism comes from its reliance on seemingly precise mathematical arguments. This book, the first of its kind to be written by a mathematician, discusses and refutes these arguments. Along the way, it also clarifies common misconceptions about both biology and mathematics. Both lay audiences and professionals will find the book to be accessible and informative.
Anti-scientific misinformation has become a serious problem on many fronts, including vaccinations and climate change. One of these fronts is the persistence of anti-evolutionism, which has recently been given a superficially professional gloss in the form of the intelligent design movement. Far from solely being of interest to researchers in biology, anti-evolutionism must be recognized as part of a broader campaign with a conservative religious and political agenda. Much of the rhetorical effectiveness of anti-evolutionism comes from its reliance on seemingly precise mathematical arguments. This book, the first of its kind to be written by a mathematician, discusses and refutes these arguments. Along the way, it also clarifies common misconceptions about both biology and mathematics. Both lay audiences and professionals will find the book to be accessible and informative.
Why do so many Americans reject the modern theory of evolution? Seeking answers, mathematician Jason Rosenhouse became a regular attendee at creationist conferences and other gatherings. After ten years of attending events like the giant Creation Mega-Conference in Lynchburg, Virginia, and visiting sites like the Creation Museum in Petersburg, Kentucky, and after hundreds of mostly friendly conversations with creationists of varying stripes, he has emerged with a story to tell, a story that goes well beyond the usual stereotypes of Bible-thumping fanatics railing against coldly rational scientists. Through anecdotes, personal reflections, and scientific and philosophical discussion, Rosenhouse presents a more down-to-earth picture of modern creationism and the people who espouse it. He also tells the story of his own nonbeliever's attempt to understand a major aspect of American religion. Forced to wrestle with his views about religion and science, Rosenhouse found himself drawn into a new world of ideas previously unknown to him, arriving at a sharper understanding of the reality of science versus religion disputes, and how these debates look to those beyond the ivory tower.
Mathematicians call it the Monty Hall Problem, and it is one of the most interesting mathematical brain teasers of recent times. Imagine that you face three doors, behind one of which is a prize. You choose one but do not open it. The host--call him Monty Hall--opens a different door, always choosing one he knows to be empty. Left with two doors, will you do better by sticking with your first choice, or by switching to the other remaining door? In this light-hearted yet ultimately serious book, Jason Rosenhouse explores the history of this fascinating puzzle. Using a minimum of mathematics (and none at all for much of the book), he shows how the problem has fascinated philosophers, psychologists, and many others, and examines the many variations that have appeared over the years. As Rosenhouse demonstrates, the Monty Hall Problem illuminates fundamental mathematical issues and has abiding philosophical implications. Perhaps most important, he writes, the problem opens a window on our cognitive difficulties in reasoning about uncertainty.
Packed with more than a hundred color illustrations and a wide
variety of puzzles and brainteasers, Taking Sudoku Seriously uses
this popular craze as the starting point for a fun-filled
introduction to higher mathematics.
A lively and engaging look at logic puzzles and their role in mathematics, philosophy, and recreation Logic puzzles were first introduced to the public by Lewis Carroll in the late nineteenth century and have been popular ever since. Games like Sudoku and Mastermind are fun and engrossing recreational activities, but they also share deep foundations in mathematical logic and are worthy of serious intellectual inquiry. Games for Your Mind explores the history and future of logic puzzles while enabling you to test your skill against a variety of puzzles yourself. In this informative and entertaining book, Jason Rosenhouse begins by introducing readers to logic and logic puzzles and goes on to reveal the rich history of these puzzles. He shows how Carroll's puzzles presented Aristotelian logic as a game for children, yet also informed his scholarly work on logic. He reveals how another pioneer of logic puzzles, Raymond Smullyan, drew on classic puzzles about liars and truthtellers to illustrate Kurt Goedel's theorems and illuminate profound questions in mathematical logic. Rosenhouse then presents a new vision for the future of logic puzzles based on nonclassical logic, which is used today in computer science and automated reasoning to manipulate large and sometimes contradictory sets of data. Featuring a wealth of sample puzzles ranging from simple to extremely challenging, this lively and engaging book brings together many of the most ingenious puzzles ever devised, including the "Hardest Logic Puzzle Ever," metapuzzles, paradoxes, and the logic puzzles in detective stories.
The history of mathematics is filled with major breakthroughs resulting from solutions to recreational problems. Problems of interest to gamblers led to the modern theory of probability, for example, and surreal numbers were inspired by the game of Go. Yet even with such groundbreaking findings and a wealth of popular-level books, research in recreational mathematics has often been neglected. The Mathematics of Various Entertaining Subjects now returns with a brand-new compilation of fascinating problems and solutions in recreational mathematics. This latest volume gathers together the top experts in recreational math and presents a compelling look at board games, card games, dice, toys, computer games, and much more. The book is divided into five parts: puzzles and brainteasers, geometry and topology, graph theory, games of chance, and computational complexity. Readers will discover what origami, roulette wheels, and even the game of Trouble can teach about math. Essays contain new results, and the contributors include short expositions on their topic's background, providing a framework for understanding the relationship between serious mathematics and recreational games. Mathematical areas explored include combinatorics, logic, graph theory, linear algebra, geometry, topology, computer science, operations research, probability, game theory, and music theory. Investigating an eclectic mix of games and puzzles, The Mathematics of Various Entertaining Subjects is sure to entertain, challenge, and inspire academic mathematicians and avid math enthusiasts alike.
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