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Information theory (IT) tools, widely used in scientific fields
such as engineering, physics, genetics, neuroscience, and many
others, are also emerging as useful transversal tools in computer
graphics. In this book, we present the basic concepts of IT and how
they have been applied to the graphics areas of radiosity, adaptive
ray-tracing, shape descriptors, viewpoint selection and saliency,
scientific visualization, and geometry simplification. Some of the
approaches presented, such as the viewpoint techniques, are now the
state of the art in visualization. Almost all of the techniques
presented in this book have been previously published in
peer-reviewed conference proceedings or international journals.
Here, we have stressed their common aspects and presented them in
an unified way, so the reader can clearly see which problems IT
tools can help solve, which specific tools to use, and how to apply
them. A basic level of knowledge in computer graphics is required
but basic concepts in IT are presented. The intended audiences are
both students and practitioners of the fields above and related
areas in computer graphics. In addition, IT practitioners will
learn about these applications. Table of Contents: Information
Theory Basics / Scene Complexity and Refinement Criteria for
Radiosity / Shape Descriptors / Refinement Criteria for Ray-Tracing
/ Viewpoint Selection and Mesh Saliency / View Selection in
Scientific Visualization / Viewpoint-based Geometry Simplification
This work is framed within the context of computer graphics
starting out from the intersection of three fields: rendering,
information theory, and complexity. Initially, the concept of scene
complexity is analysed from a geometric visibility point of view.
Then, the main focus of this dissertation, the development of new
refinement criteria for the global illumination problem is
presented. Firstly, based on Shannon entropy, a set of pixel
measures are defined. They are applied to supersampling in
ray-tracing as refinement criteria, obtaining a new entropy-based
adaptive sampling algorithm with a high rate quality versus cost.
Secondly, based on Harvda-Charvt-Tsallis generalised entropy, new
refinement criteria are defined for hierarchical radiosity. Oracles
based on transported information, information smoothness, and
mutual information are presented, with very significant results for
the latter. And finally, three f-divergences are analysed as
refinement criteria. These measures give us a rich variety of
efficient and highly discriminative measures which are applicable
to rendering in its pixel-driven (ray-tracing) and object-space
(hierarchical radiosity) approaches.
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