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This book proposes, following Antonin Artaud, an investigation
exploring the virtual body, neurology and the brain as fields of
contestation, seeking a clearer understanding of Artaud's
transformations that ultimately leads into examining the relevance
Artaud may have for an adequate theory of the current media
environment. New Media and the Artaud Effect is the only current
full-length study of the relation of Artaud's work to dilemmas of
digital art, media and society today. It is also singular in that
it combines a far-reaching discussion of the theoretical
implications and ramifications of the 'late' or 'final' Artaud,
with a treatment of individual media works, sometimes directly
inspired from Artaud's travails. Artaud has long been justly
regarded as one of the seminal influences in mid- and late-20th
century performance and theater: it is argued here that Artaud's
insights are if anything more applicable to digital/post-digital
society and the plethora of works that are made possible by it.
This book proposes, following Antonin Artaud, an investigation
exploring the virtual body, neurology and the brain as fields of
contestation, seeking a clearer understanding of Artaud's
transformations that ultimately leads into examining the relevance
Artaud may have for an adequate theory of the current media
environment. New Media and the Artaud Effect is the only current
full-length study of the relation of Artaud's work to dilemmas of
digital art, media and society today. It is also singular in that
it combines a far-reaching discussion of the theoretical
implications and ramifications of the 'late' or 'final' Artaud,
with a treatment of individual media works, sometimes directly
inspired from Artaud's travails. Artaud has long been justly
regarded as one of the seminal influences in mid- and late-20th
century performance and theater: it is argued here that Artaud's
insights are if anything more applicable to digital/post-digital
society and the plethora of works that are made possible by it.
A wounded Cleric of the Grim Gauntlet lies bleeding in the woods.
He and his now dead companions failed in sealing the forgotten
shrine of Woth Nrld Oekwn. Will your PC's aid the goodly warrior?
Most likely they are more interested in what kind of treasure may
linger in the black chambers of a forgotten shrine of evil. Either
way the path now is open to plunge the depths of another
horror-riddled cave! The following adventure is compatible with all
Old-School Role Playing Games with a suggested character level of 2
- 5 for four or less Player Characters.
Recoded considers digital media from day to day experiences to
wider political frameworks in their legal, military and economic
aspects. The exhibition and series of events explored digital data,
the relationship of embodied experience and digital media, and the
scope and significance of surveillance technologies. Recoded
features works by Alexander Egger, Anna Jermolaewa, Caleb Larsen,
Manu Luksch, David Valentine/MediaShed, Trevor Paglen, plan b,
RYbN, skuta and Jens Strandberg, and films by Rebecca Baron, Harun
Farocki, Peter Galison and Robb Moss, and Manu Luksch. Presented by
Peacock Visual Arts in collaboration with the Centre for Modern
Thought at the University of Aberdeen in conjunction with their
conference .
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