![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
Showing 1 - 5 of 5 matches in All Departments
This book proposes, following Antonin Artaud, an investigation exploring the virtual body, neurology and the brain as fields of contestation, seeking a clearer understanding of Artaud's transformations that ultimately leads into examining the relevance Artaud may have for an adequate theory of the current media environment. New Media and the Artaud Effect is the only current full-length study of the relation of Artaud's work to dilemmas of digital art, media and society today. It is also singular in that it combines a far-reaching discussion of the theoretical implications and ramifications of the 'late' or 'final' Artaud, with a treatment of individual media works, sometimes directly inspired from Artaud's travails. Artaud has long been justly regarded as one of the seminal influences in mid- and late-20th century performance and theater: it is argued here that Artaud's insights are if anything more applicable to digital/post-digital society and the plethora of works that are made possible by it.
This book proposes, following Antonin Artaud, an investigation exploring the virtual body, neurology and the brain as fields of contestation, seeking a clearer understanding of Artaud's transformations that ultimately leads into examining the relevance Artaud may have for an adequate theory of the current media environment. New Media and the Artaud Effect is the only current full-length study of the relation of Artaud's work to dilemmas of digital art, media and society today. It is also singular in that it combines a far-reaching discussion of the theoretical implications and ramifications of the 'late' or 'final' Artaud, with a treatment of individual media works, sometimes directly inspired from Artaud's travails. Artaud has long been justly regarded as one of the seminal influences in mid- and late-20th century performance and theater: it is argued here that Artaud's insights are if anything more applicable to digital/post-digital society and the plethora of works that are made possible by it.
A wounded Cleric of the Grim Gauntlet lies bleeding in the woods. He and his now dead companions failed in sealing the forgotten shrine of Woth Nrld Oekwn. Will your PC's aid the goodly warrior? Most likely they are more interested in what kind of treasure may linger in the black chambers of a forgotten shrine of evil. Either way the path now is open to plunge the depths of another horror-riddled cave! The following adventure is compatible with all Old-School Role Playing Games with a suggested character level of 2 - 5 for four or less Player Characters.
Recoded considers digital media from day to day experiences to wider political frameworks in their legal, military and economic aspects. The exhibition and series of events explored digital data, the relationship of embodied experience and digital media, and the scope and significance of surveillance technologies. Recoded features works by Alexander Egger, Anna Jermolaewa, Caleb Larsen, Manu Luksch, David Valentine/MediaShed, Trevor Paglen, plan b, RYbN, skuta and Jens Strandberg, and films by Rebecca Baron, Harun Farocki, Peter Galison and Robb Moss, and Manu Luksch. Presented by Peacock Visual Arts in collaboration with the Centre for Modern Thought at the University of Aberdeen in conjunction with their conference .
|
You may like...
Discovering Daniel - Finding Our Hope In…
Amir Tsarfati, Rick Yohn
Paperback
Avatar - 3-Disc Extended Collector's…
James Cameron
Blu-ray disc
(1)
|