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Moves in Mind - The Psychology of Board Games (Paperback): Fernand Gobet, Jean Retschitzki, Alex de Voogt Moves in Mind - The Psychology of Board Games (Paperback)
Fernand Gobet, Jean Retschitzki, Alex de Voogt
R1,686 Discovery Miles 16 860 Ships in 9 - 15 working days

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

Moves in Mind - The Psychology of Board Games (Hardcover): Fernand Gobet, Jean Retschitzki, Alex de Voogt Moves in Mind - The Psychology of Board Games (Hardcover)
Fernand Gobet, Jean Retschitzki, Alex de Voogt
R4,144 Discovery Miles 41 440 Ships in 12 - 17 working days

Board games have long fascinated as mirrors of intelligence, skill, cunning, and wisdom. While board games have been the topic of many scientific studies, and have been studied for more than a century by psychologists, there was until now no single volume summarizing psychological research into board games. This book, which is the first systematic study of psychology and board games, covers topics such as perception, memory, problem solving and decision making, development, intelligence, emotions, motivation, education, and neuroscience. It also briefly summarizes current research in artificial intelligence aiming at developing computers playing board games, and critically discusses how current theories of expertise fare with board games. Finally, it shows that the information provided by board game research, both data and theories, have a wider relevance for the understanding of human psychology in general.

L'enfant et l'ordinateur - Aspects psychologiques et pédagogiques des nouvelles technologies de l'information:... L'enfant et l'ordinateur - Aspects psychologiques et pédagogiques des nouvelles technologies de l'information
Jean Retschitzki, Jean-Luc Gurtner
R962 Discovery Miles 9 620 Ships in 10 - 15 working days
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