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Find out Origami with Explanations: Fun with Folding and
MathOrigami, paper folding, originated hundreds of years ago in
China and Japan, with independent discovery across the world. Today
people do origami, create new models, share their work, and
discover mathematical principles. This book continues the approach
of Origami with Explanations; but is independent, with basic
instructions repeated. Carefully written instructions, using photos
and diagrams, will turn you into a successful folder and stimulate
your own creativity. The models in this book include action models,
money folds, beautiful and useful containers, and modular origami.
Mathematics topics touched on include improving estimates,
tessellations, mathematical induction, flat-foldability, and
fold-and-cut. The Explanations section provide insight into the
origami and introduce or re-introduce you to basic and advanced
subjects in mathematics.
Find out More Origami with Explanations: Fun with Folding and
MathOrigami, paper folding, originated hundreds of years ago in
China and Japan, with independent discovery and activity across the
world. The most familiar origami models are the crane and the
flapping bird. This book will introduce you to origami, starting
with a jumping frog and including traditional and modern models.
Carefully written instructions, using photos and diagrams, will
show you the main origami bases, turn you into a successful folder
and stimulate your own creativity. Explanations will include
attention to spatial relations, geometry, algebra, and pattern
finding. The explanations provide insight into the origami while
the folding will help your understanding of mathematics.
Find out Origami with Explanations: Fun with Folding and
MathOrigami, paper folding, originated hundreds of years ago in
China and Japan, with independent discovery across the world. Today
people do origami, create new models, share their work, and
discover mathematical principles. This book continues the approach
of Origami with Explanations; but is independent, with basic
instructions repeated. Carefully written instructions, using photos
and diagrams, will turn you into a successful folder and stimulate
your own creativity. The models in this book include action models,
money folds, beautiful and useful containers, and modular origami.
Mathematics topics touched on include improving estimates,
tessellations, mathematical induction, flat-foldability, and
fold-and-cut. The Explanations section provide insight into the
origami and introduce or re-introduce you to basic and advanced
subjects in mathematics.
Gain a deep, practical knowledge of the basic tools used for
webpages: hypertext markup language (HTML5), cascading style sheets
(CSS), and JavaScript. This updated version includes new and
improved games and exercises, and will serve total beginners as
well as people with some programming language experience, but not
familiar with the combination of HTML, CSS, and JavaScript. You'll
begin at an introductory level with the focus on technical features
as well as programming techniques. Each chapter features a familiar
game such as Rock-Paper-Scissors, Craps, Memory, and Blackjack or
generic examples such as working with Mazes. Other projects include
constructing and saving a maze; a basic word guessing game;
ballistic games (Cannonball and Slingshot); a quiz requiring items
to be put in order; and an animation demonstration featuring a
ball, photo or video clip bouncing within a rectangle. The Appendix
contains examples of advanced techniques such as Scalar Vector
Graphics programs displaying the HTML5 Logo and a cartoon figure,
each of which can be changed dynamically, and mathematical
techniques for calculating if a move crosses a line and
re-adjusting an arrangement of circles and arrows. The exposition
on each example in the chapters and the Appendix includes screen
shots and tables revealing the structure of the program and
statement by statement explanation of code. The book also contains
suggestions for using the concepts and techniques to build your own
programs. If you follow through with your own ideas, you will
develop solid programming skills for building websites and for
learning other programming languages, including the next version of
HTML and current and future JavaScript frameworks, libraries and
tools. What You'll Learn Understand HTML 5 concepts with the help
of easy-to-grasp, appealing examples Use HTML5 to explore new
avenues for web application and game development Review important
new elements of HTML 5 Build, test, and upload simple games to a
web site Who This Book Is For Both absolute beginners and users
with some knowledge of HTML who want to learn the new HTML5
features
Programming permeates almost all aspects of our lives. This
includes being active on social media, shopping online, and
participating in virtual courses. It also includes driving a car
and using many devices. This book will teach you the basics of
programming using the Processing programming language and provide
practice with logical, algorithmic thinking. It can provide insight
into what is involved in producing the technical infrastructure of
our world. While reading this book, you can build programs based on
your own ideas, using images you create or acquire and making
connections to activities you enjoy. The chapters in the book will
demonstrate the process of programming, starting with formulating
an idea, planning, building on past projects, and refining the
work, similar to writing an essay or composing a song. This
approach will guide you to make use of logic and mathematics to
produce beautiful effects. The text contains an Appendix with an
introduction to p5.js, a way to produce JavaScript programs with
Processing functionality for drawing, images, and interactions to
publish on the Web. The term for program in Processing is sketch.
The Processing language has been constructed by visual artists
using the Java programming language as a base. However, the
sketches featured in this book and typical in Processing are far
more than static drawings; they incorporate interaction, animation,
video, audio, and accessing files on the local computer and on the
Web. Technical features are introduced and explained in the context
of complete examples: games (Snake, Hangman, jigsaw, slingshot),
making a collage of family images and video clips, preparing
directions for folding an origami model, rotating objects in 3D,
and others. Programming is a fun, creative, expressive pursuit. It
does require attention to details and can be frustrating. Still,
there is very little that compares to the satisfaction of building
a program out of nothing and making it work (or taking an existing
program and fixing a problem, or adding a feature and making it
better). Programming 101 is your gateway to making this happen.
What You'll Learn Gain basic programming skills Build fun and
creative programs Use files for making a holiday card or a sequence
of instructions Combine videos, images, and graphics in a
Processing sketch Connections to other programming languages, most
especially Java and JavaScript Who This Book Is For Anyone who has
been thinking about trying programming, or has tried, but needs
assistance. Anyone who wants to use their own creativity and
artistic talents. Anyone who wants to know what is involved in the
technology that is present in our lives. Anyone who wants to know
what is involved in the technology that is present in our lives.
Build on your basic knowledge of HTML5 and JavaScript to create
substantial HTML5 applications. Through the many interesting
projects you can create in this book, you'll develop HTML5 skills
for future projects, and extend the core skills you may have
learned with its companion book, The Essential Guide to HTML5.
HTML5 and JavaScript Projects is fully updated as a second edition
and covers important programming techniques and HTML, CSS, and
JavaScript features to help you build projects with images,
animation, video, audio and line drawings. You'll learn how to
build games, quizzes and other interactive projects; incorporate
the use of the Google Maps API and localStorage; and address the
challenges of Responsive Design and Accessibility. Each project
starts out with a description of the example's operation, often
with full-color illustrations. You'll then review the HTML5 and
JavaScript concepts that relate to the project followed by a
step-by-step explanation of the programming used. Tables are used
to show the relationship of functions and provide comments for each
line of code so that you can easily apply the techniques to your
own HTML5 projects. What You'll Learn Enhance your HTML5 and
JavaScript programming skills. Poduce applications combining Canvas
drawings, photos, and videos Incorporate Google Maps and
geolocation into your projects Build applications requiring
persistent data, storing the information locally or on a database
on the server Who This Book Is ForDevelopers who have some
knowledge of programming and want to build more substantial
applications by combining basic features and combining JavaScript
with other technologies.
Find out More Origami with Explanations: Fun with Folding and
MathOrigami, paper folding, originated hundreds of years ago in
China and Japan, with independent discovery and activity across the
world. The most familiar origami models are the crane and the
flapping bird. This book will introduce you to origami, starting
with a jumping frog and including traditional and modern models.
Carefully written instructions, using photos and diagrams, will
show you the main origami bases, turn you into a successful folder
and stimulate your own creativity. Explanations will include
attention to spatial relations, geometry, algebra, and pattern
finding. The explanations provide insight into the origami while
the folding will help your understanding of mathematics.
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Jeanine Meyer Gelhaus; Illustrated by Larry Lecheler
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Save R33 (11%)
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