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Programming 101 - Learn to Code with the Processing Language Using a Visual Approach (Paperback, 2nd ed.): Jeanine Meyer Programming 101 - Learn to Code with the Processing Language Using a Visual Approach (Paperback, 2nd ed.)
Jeanine Meyer
R1,565 R1,228 Discovery Miles 12 280 Save R337 (22%) Ships in 10 - 15 working days

Programming permeates almost all aspects of our lives. This includes being active on social media, shopping online, and participating in virtual courses. It also includes driving a car and using many devices. This book will teach you the basics of programming using the Processing programming language and provide practice with logical, algorithmic thinking. It can provide insight into what is involved in producing the technical infrastructure of our world. While reading this book, you can build programs based on your own ideas, using images you create or acquire and making connections to activities you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects. The text contains an Appendix with an introduction to p5.js, a way to produce JavaScript programs with Processing functionality for drawing, images, and interactions to publish on the Web. The term for program in Processing is sketch. The Processing language has been constructed by visual artists using the Java programming language as a base. However, the sketches featured in this book and typical in Processing are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others. Programming is a fun, creative, expressive pursuit. It does require attention to details and can be frustrating. Still, there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen. What You'll Learn Gain basic programming skills Build fun and creative programs Use files for making a holiday card or a sequence of instructions Combine videos, images, and graphics in a Processing sketch Connections to other programming languages, most especially Java and JavaScript Who This Book Is For Anyone who has been thinking about trying programming, or has tried, but needs assistance. Anyone who wants to use their own creativity and artistic talents. Anyone who wants to know what is involved in the technology that is present in our lives. Anyone who wants to know what is involved in the technology that is present in our lives.

The Essential Guide to HTML5 - Using Games to Learn HTML5 and JavaScript (Paperback, 3rd ed.): Jeanine Meyer The Essential Guide to HTML5 - Using Games to Learn HTML5 and JavaScript (Paperback, 3rd ed.)
Jeanine Meyer
R1,736 R1,367 Discovery Miles 13 670 Save R369 (21%) Ships in 10 - 15 working days

Gain a deep, practical knowledge of the basic tools used for webpages: hypertext markup language (HTML5), cascading style sheets (CSS), and JavaScript. This updated version includes new and improved games and exercises, and will serve total beginners as well as people with some programming language experience, but not familiar with the combination of HTML, CSS, and JavaScript. You'll begin at an introductory level with the focus on technical features as well as programming techniques. Each chapter features a familiar game such as Rock-Paper-Scissors, Craps, Memory, and Blackjack or generic examples such as working with Mazes. Other projects include constructing and saving a maze; a basic word guessing game; ballistic games (Cannonball and Slingshot); a quiz requiring items to be put in order; and an animation demonstration featuring a ball, photo or video clip bouncing within a rectangle. The Appendix contains examples of advanced techniques such as Scalar Vector Graphics programs displaying the HTML5 Logo and a cartoon figure, each of which can be changed dynamically, and mathematical techniques for calculating if a move crosses a line and re-adjusting an arrangement of circles and arrows. The exposition on each example in the chapters and the Appendix includes screen shots and tables revealing the structure of the program and statement by statement explanation of code. The book also contains suggestions for using the concepts and techniques to build your own programs. If you follow through with your own ideas, you will develop solid programming skills for building websites and for learning other programming languages, including the next version of HTML and current and future JavaScript frameworks, libraries and tools. What You'll Learn Understand HTML 5 concepts with the help of easy-to-grasp, appealing examples Use HTML5 to explore new avenues for web application and game development Review important new elements of HTML 5 Build, test, and upload simple games to a web site Who This Book Is For Both absolute beginners and users with some knowledge of HTML who want to learn the new HTML5 features

HTML5 and JavaScript Projects - Build on your Basic Knowledge of HTML5 and JavaScript to Create Substantial HTML5 Applications... HTML5 and JavaScript Projects - Build on your Basic Knowledge of HTML5 and JavaScript to Create Substantial HTML5 Applications (Paperback, 2nd ed.)
Jeanine Meyer
R2,066 R1,598 Discovery Miles 15 980 Save R468 (23%) Ships in 10 - 15 working days

Build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can create in this book, you'll develop HTML5 skills for future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5. HTML5 and JavaScript Projects is fully updated as a second edition and covers important programming techniques and HTML, CSS, and JavaScript features to help you build projects with images, animation, video, audio and line drawings. You'll learn how to build games, quizzes and other interactive projects; incorporate the use of the Google Maps API and localStorage; and address the challenges of Responsive Design and Accessibility. Each project starts out with a description of the example's operation, often with full-color illustrations. You'll then review the HTML5 and JavaScript concepts that relate to the project followed by a step-by-step explanation of the programming used. Tables are used to show the relationship of functions and provide comments for each line of code so that you can easily apply the techniques to your own HTML5 projects. What You'll Learn Enhance your HTML5 and JavaScript programming skills. Poduce applications combining Canvas drawings, photos, and videos Incorporate Google Maps and geolocation into your projects Build applications requiring persistent data, storing the information locally or on a database on the server Who This Book Is ForDevelopers who have some knowledge of programming and want to build more substantial applications by combining basic features and combining JavaScript with other technologies.

Origami With Explanations: Fun With Folding And Math (Paperback): Jeanine Meyer, Takashi Mukoda Origami With Explanations: Fun With Folding And Math (Paperback)
Jeanine Meyer, Takashi Mukoda
R779 Discovery Miles 7 790 Ships in 9 - 15 working days

Find out More Origami with Explanations: Fun with Folding and MathOrigami, paper folding, originated hundreds of years ago in China and Japan, with independent discovery and activity across the world. The most familiar origami models are the crane and the flapping bird. This book will introduce you to origami, starting with a jumping frog and including traditional and modern models. Carefully written instructions, using photos and diagrams, will show you the main origami bases, turn you into a successful folder and stimulate your own creativity. Explanations will include attention to spatial relations, geometry, algebra, and pattern finding. The explanations provide insight into the origami while the folding will help your understanding of mathematics.

More Origami With Explanations: Fun With Folding And Math (Hardcover): Jeanine Meyer, Takashi Mukoda More Origami With Explanations: Fun With Folding And Math (Hardcover)
Jeanine Meyer, Takashi Mukoda
R1,628 Discovery Miles 16 280 Ships in 10 - 15 working days

Find out Origami with Explanations: Fun with Folding and MathOrigami, paper folding, originated hundreds of years ago in China and Japan, with independent discovery across the world. Today people do origami, create new models, share their work, and discover mathematical principles. This book continues the approach of Origami with Explanations; but is independent, with basic instructions repeated. Carefully written instructions, using photos and diagrams, will turn you into a successful folder and stimulate your own creativity. The models in this book include action models, money folds, beautiful and useful containers, and modular origami. Mathematics topics touched on include improving estimates, tessellations, mathematical induction, flat-foldability, and fold-and-cut. The Explanations section provide insight into the origami and introduce or re-introduce you to basic and advanced subjects in mathematics.

More Origami With Explanations: Fun With Folding And Math (Paperback): Jeanine Meyer, Takashi Mukoda More Origami With Explanations: Fun With Folding And Math (Paperback)
Jeanine Meyer, Takashi Mukoda
R864 Discovery Miles 8 640 Ships in 10 - 15 working days

Find out Origami with Explanations: Fun with Folding and MathOrigami, paper folding, originated hundreds of years ago in China and Japan, with independent discovery across the world. Today people do origami, create new models, share their work, and discover mathematical principles. This book continues the approach of Origami with Explanations; but is independent, with basic instructions repeated. Carefully written instructions, using photos and diagrams, will turn you into a successful folder and stimulate your own creativity. The models in this book include action models, money folds, beautiful and useful containers, and modular origami. Mathematics topics touched on include improving estimates, tessellations, mathematical induction, flat-foldability, and fold-and-cut. The Explanations section provide insight into the origami and introduce or re-introduce you to basic and advanced subjects in mathematics.

Origami With Explanations: Fun With Folding And Math (Hardcover): Jeanine Meyer, Takashi Mukoda Origami With Explanations: Fun With Folding And Math (Hardcover)
Jeanine Meyer, Takashi Mukoda
R1,621 Discovery Miles 16 210 Ships in 10 - 15 working days

Find out More Origami with Explanations: Fun with Folding and MathOrigami, paper folding, originated hundreds of years ago in China and Japan, with independent discovery and activity across the world. The most familiar origami models are the crane and the flapping bird. This book will introduce you to origami, starting with a jumping frog and including traditional and modern models. Carefully written instructions, using photos and diagrams, will show you the main origami bases, turn you into a successful folder and stimulate your own creativity. Explanations will include attention to spatial relations, geometry, algebra, and pattern finding. The explanations provide insight into the origami while the folding will help your understanding of mathematics.

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