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250 YEARS AGO, ASCALON BURNED ...Desperate to defend his land from
advancing hordes of bestial charr, King Adelbern summoned the
all-powerful Foefire to repel the invaders. But magic can be a
double-edged sword - the Foefire burned both charr and human alike.
While the charr corpses smoldered, the slain Ascalonians arose
again, transformed by their king's rage into ghostly protectors and
charged with guarding the realm...forever. The once mighty kingdom
became a haunted shadow of its former glory. Centuries later, the
descendants of Ascalon, exiled to the nation of Kryta, are besieged
on all sides. To save humankind, Queen Jennah seeks to negotiate a
treaty with the hated charr. But one obstacle remains. The charr
legions won't sign the truce until their most prized possession,
the Claw of the Khan-Ur, is returned from the ruins of fallen
Ascalon. Now a mismatched band of adventurers, each plagued by
ghosts of their own, sets forth into a haunted, war-torn land to
retrieve the Claw. Without the artifact, there is no hope for peace
between human and charr - but the undead king who rules Ascalon
won't give it up easily, and not everyone wants peace!
Far in the future, 60,000 light-years from Earth, a loose
confederacy of Terran exiles is locked with the enigmatic Protoss
and ruthless Zerg swarm. Each species struggles to ensure its own
survival among the stars in a war that will herald the beginning of
mankind's greatest chapter--or foretell its violent, bloody end.
Danny Liberty was a good reporter...too good. When his
investigations struck too close to the heart of the corrupt Terran
Confederacy, he faced a simple choice: continue his current series
of exposes, or take a hazardous new assignment covering the Marines
on the front lines of the Koprulu Sector. It didn't take him long
to decide... Behind the attacks of the Zerg and the Protoss lies
the story of a lifetime, but every piece of information blurs the
mystery further. Thrown into the middle of a war where the outcome
will determine mankind's very survival, the only thing that Danny
Liberty knows for sure is that the only person he can trust to keep
him alive is himself.
250 years ago, Ascalon burned . . .
Desperate to defend his land from advancing hordes of bestial
charr, King Adelbern summoned the all-powerful Foefire to repel the
invaders. But magic can be a double-edged sword--the Foefire burned
both charr and human alike. While the charr corpses smoldered, the
slain Ascalonians arose again, transformed by their king's rage
into ghostly protectors and charged with guarding the realm . . .
forever. The once mighty kingdom became a haunted shadow of its
former glory.
Centuries later, the descendants of Ascalon, exiled to the nation
of Kryta, are besieged on all sides. To save humankind, Queen
Jennah seeks to negotiate a treaty with the hated charr. But one
obstacle remains. The charr legions won't sign the truce until
their most prized possession, the Claw of the Khan-Ur, is returned
from the ruins of fallen Ascalon.
Now a mismatched band of adventurers, each plagued by ghosts of
their own, sets forth into a haunted, war-torn land to retrieve the
Claw. Without the artifact, there is no hope for peace between
human and charr--but the undead king who rules Ascalon won't give
it up easily, and not everyone wants peace
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