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The goal of this book is to crystallize the emerging mobile
computing technologies and trends into positive efforts to focus on
the most promising solutions in services computing. Many toys built
today are increasingly using these technologies together and it is
important to understand the various research and practical issues.
The book will provide clear proof that mobile technologies are
playing an ever increasing important and critical role in
supporting toy computing, which is a new research discipline in
computer science. It is also expected that the book will further
research new best practices and directions in toy computing. The
goal of this book is to bring together academics and practitioners
to describe the use and synergy between the above-mentioned
technologies. This book is mainly intended for researchers and
students working in computer science and engineering, and for toy
industry technology providers, having particular interests in
mobile services. The wide range of authors of this book will help
the various communities understand both specific and common
problems. This book facilities software developers and researchers
to become more aware of this challenging research opportunity. As
well, the book is soliciting shall provide valuable strategic
outlook on the emerging toy industry.
The goal of this book is to crystallize the emerging mobile
computing technologies and trends into positive efforts to focus on
the most promising solutions in services computing. Many toys built
today are increasingly using these technologies together and it is
important to understand the various research and practical issues.
The book will provide clear proof that mobile technologies are
playing an ever increasing important and critical role in
supporting toy computing, which is a new research discipline in
computer science. It is also expected that the book will further
research new best practices and directions in toy computing. The
goal of this book is to bring together academics and practitioners
to describe the use and synergy between the above-mentioned
technologies. This book is mainly intended for researchers and
students working in computer science and engineering, and for toy
industry technology providers, having particular interests in
mobile services. The wide range of authors of this book will help
the various communities understand both specific and common
problems. This book facilities software developers and researchers
to become more aware of this challenging research opportunity. As
well, the book is soliciting shall provide valuable strategic
outlook on the emerging toy industry.
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New Horizons in Web Based Learning - ICWL 2014 International Workshops, SPeL, PRASAE, IWMPL, OBIE, and KMEL, FET, Tallinn, Estonia, August 14-17, 2014, Revised Selected Papers (Paperback, 2014 ed.)
Yiwei Cao, Terje Valjataga, Jeff K.T. Tang, Howard Leung, Mart Laanpere
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R1,548
Discovery Miles 15 480
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Ships in 10 - 15 working days
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This book constitutes the revised selected papers of the workshops
of the 13th International Conference of Web-based Learning, ICWL
2014, held in Tallinn, Estonia, in August 2014. This volume
comprises papers of six workshops: 1. The Seventh International
Workshop on Social and Personal Computing for Web-Supported
Learning Communities (SPeL 2014) 2. The First International
Workshop on Peer-Review, Peer-Assessment, and Self-Assessment in
Education (PRASAE 2014) 3. International Workshop on Mobile and
Personalized Learning (IWMPL 2014) 4. The First International
Workshop on Open Badges in Education (OBIE 2014) 5. The Fourth
International Symposium on Knowledge Management & E-Learning
(KMEL 2014) 6. The Future of e-Textbooks Workshop (FeT 2014).
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