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Film is an art form with a language and an aesthetic all its own.
Since 1979, David Bordwell, Kristin Thompson and now, Co-Author,
Jeff Smith's Film Art has been the best-selling and most widely
respected introduction to the analysis of cinema. Taking a
skills-centered approach supported by examples from many periods
and countries, the authors help students develop a core set of
analytical skills that will enrich their understanding of any film,
in any genre. In-depth examples deepen students' appreciation for
how creative choices by filmmakers affect what viewers experience
and how they respond. Film Art is generously illustrated with more
than 1,000 frame enlargements taken directly from completed films,
providing concrete illustrations of key concepts. Along with
updated examples and expanded coverage of digital filmmaking, the
twelfth edition of Film Art delivers SmartBook, first and only
adaptive reading experience currently available, designed to help
students stay focused, maximize study time and retain basic
concepts.
Jeff Smith's bestselling, award-winning BONE saga returns with this
hilarious sequel to Tall Tales! Smiley Bone, Fone Bone, and their
Rat Creature pal, Bartleby, take a group of young scouts to a
legendary landmark that the Bone cousins found when they were kids.
They share stories around a campfire, spinning tales of trips to
the moon, the delights of quiche, an imagined monster come to life,
and an encounter with the two stupid Rat Creatures gone hilariously
wrong! This volume includes stories written by Jeff Smith and Tom
Sniegoski, and illustrated by Jeff Smith, Stan Sakai, Katie Cook,
Matt Smith, and Scott Brown.
Jeff Smith's bestselling, award-winning BONE saga returns with this
hilarious sequel to Tall Tales! Smiley Bone, Fone Bone, and their
Rat Creature pal, Bartleby, take a group of young scouts to a
legendary landmark that the Bone cousins found when they were kids.
They share stories around a campfire, spinning tales of trips to
the moon, the delights of quiche, an imagined monster come to life,
and an encounter with the two stupid Rat Creatures gone hilariously
wrong! This volume includes stories written by Jeff Smith and Tom
Sniegoski, and illustrated by Jeff Smith, Stan Sakai, Katie Cook,
Matt Smith, and Scott Brown.
Young orphan Billy Batson finds himself wielding truly amazing
magic powers--just in time to face an invasion of alien and earthly
monsters! All he has to do is say the magic word: Shazam! When
Billy Batson follows a mysterious stranger onto the subway, he
never imagines he's entering a strange world of powerful wizards,
talking tigers, kid eating monsters, political intrigue and
mysterious villains. But Billy encounters all that and more when
the wizard gives him a magic word that transforms him into the
world's mightiest mortal. Now, he must use his extraordinary new
abilities to face an incoming invasion of alien creatures and to
stop mad scientist Dr. Sivana and his Monster Society of Evil from
taking over the world! Acclaimed and award-winning writer and
artist Jeff Smith (Bone) brings his talent for crafting stories
with adventure, humour and gorgeous artwork as he reimagines
Shazam! for a whole new generation of readers. Collects Shazam!:
The Monster Society of Evil #1-4
An American graphic novel first! The complete 1300-page epic
adventure from start to finish in one deluxe trade paperback. Three
modern cartoon cousins get lost in a pre-technological valley,
speanding a year there making new friends and out-running dangerous
enemies. Their many adventures include crossing the local people in
The Great Cow Race, and meeting a giant mountain lion called
RockJaw: Master of the Eastern Border. They learn about sacrifice
and hardship in The Ghost Circles and finally discover their own
true natures in the climatic journey to The Crown of Horns.
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Rasl (Hardcover, New)
Jeff Smith
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R1,236
R1,032
Discovery Miles 10 320
Save R204 (17%)
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Ships in 10 - 15 working days
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Ever wonder what happened before the Bone cousins got lost in the
uncharted forest of the Valley? Or how Boneville came to be? This
is the hilarious companion to the epic BONE saga.
Long before the Bone cousins were ever lost in the uncharted desert
on the outskirts of the Valley, Big Johnson Bone, the discoverer of
the Rolling Bone River, founded Boneville. But little is known of
the mighty explorer's adventures before he started his famous
trading post. So when Smiley Bone sits down with a group of young
campers to retell the legendary stories of Boneville's origin and
its tough, no-nonsense founder, what they hear are tall tales in
typical BONE fashion--wild antics complete with rat creatures,
dragons, and a snarky little monkey
In "Eyes of the Storm," book three in the epic BONE series, Gran'ma
Ben reveals long-kept secrets about Thorn's royal heritage and the
ancient enmities that may lead to war.
In "Eyes of the Storm," volume three of the nine-book BONE saga,
Lucius, Smiley, and Phoney survive an attack by the rat creatures
and return safely to Lucius' tavern in Barrelhaven. Phoney,
desperate to win a bet with Lucius, stokes the townspeople's fear
of dragons and boasts that he is a professional dragonslayer.
Back at the farm, Fone Bone and Thorn are troubled by strange
dreams, and Gran'ma Ben's reaction to them is stranger still: She
reveals long-kept secrets and warns of great danger. Thorn, Fone
Bone, and Gran'ma Ben may have to leave the farm forever.
Fone Bone confronts a host of dangers in Book 4 of the BONE saga,
The Dragonslayer. He and Gran'ma Ben and Thorn have a terrifying
encounter with Kingdok, ruler of the rat creatures. The Hooded One
is inciting his army to full-scale war. Someone is continuing to
haunt Thorn in her dreams. And then wise Gran'ma Ben disappears. To
make matters worse, Phoney Bone has hoodwinked the townspeople into
believing that he is a mighty dragonslayer. When he actually does
catch the Red Dragon -- much to his surprise -- he must face up to
his promise: to slay the dragon at sunrise.
In "Eyes of the Storm," volume three of the nine-book BONE saga,
Lucius, Smiley, and Phoney survive an attack by the rat creatures
and return safely to Lucius' tavern in Barrelhaven. Phoney,
desperate to win a bet with Lucius, stokes the townspeople's fear
of dragons and boasts that he is a professional dragonslayer. Back
at the farm, Fone Bone and Thorn are troubled by strange dreams,
and Gran'ma Ben's reaction to them is stranger still: She reveals
long-kept secrets and warns of great danger. Thorn, Fone Bone, and
Gran'ma Ben may have to leave the farm forever.
The thrilling BONE saga continues in book six. As war spreads
through the valley, the Bone cousins join Gran'ma Ben and Lucius at
Old Man's Cave to make a stand against the rat creatures.
But not everything goes as planned. By the end of the book,
Phoney Bone is strapped to a stone altar and about to be
sacrificed; Thorn is lying lifeless nearby; and the rumblings of an
earthquake suggest that the Lord of the Locusts is about to be
released. Fone and Smiley Bone must do something drastic to save
their friends.
The stirring prequel to the award-winning, bestselling BONE series
When a terrifying dragon attacks the small towns of the Northern
Valley, a young Princess Rose (known later as Gran'ma Ben) must
defeat it. The beast is actually the ancient evil, the Lord of the
Locusts, and while Rose faces danger with honor, her elder sister,
Princess Briar, follows a more sinister path.
An unforgettable story with beautiful, sweeping artwork, this
prequel explores the fateful beginnings of the epic BONE
saga.
The cornerstone of GRAPHIX, our new graphic novel imprint, BONE is
the incredible comic book saga of an unlikely hero who must save an
idyllic valley from the forces of evil.
In THE GREAT COW RACE, volume 2 of this 9-book epic, Fone Bone and
his cousins plan to return home after visiting the village of
Barrelhaven with Thorn and Gran'ma Ben. But Phoney risks everything
on one last get-rich-quick scheme for the town's annual Great Cow
Race. As usual, Phoney's plans go disastrously awry, and Boneville
seems further away than ever. Meanwhile, ominous signs indicate
that a war is brewing, and Fone finds himself helping his friends
defend their valley from a formidable enemy.
A return to the enthralling world of BONE with book one in this
gripping spin-off novel trilogy, illustrated in four-color
Twelve-year-old Tom Elm is just an ordinary turnip farmer from the
Valley, but he's always felt destined for something bigger. So when
he discovers everyone in his village is asleep and plagued by
nightmares, he assembles a band of unlikely heroes. They must fight
to preserve the Spark--a divine light born at the core of a vast,
dark nothingness called the Nacht. The Nacht is trying to permeate
the Waking World with nightmares of the Dreaming, and it's Tom's
mission to defeat the Nacht and its most loyal follower, the
Constable. If he fails, his family--and everyone--might never wake
up again.
"A Theodor Seuss Geisel Honor Book"
There's lots to do before Little Mouse is ready to go visit the
barn. Will he master all the intricacies of getting dressed, from
snaps and buttons to Velcro and tail holes?
Eisner Award-winning cartoonist Jeff Smith and his determined
Little Mouse reveal all the smallest pleasures of this daily task.
A long-dormant volcano explodes, blacking out the sun, mowing down
trees, and filling the land with soot and ash. The Lord of the
Locusts is released with the eruption. Against this apocolyptic
backdrop, the Bone cousins along with Thorn and Gran'ma Ben
struggle to reach safe haven in the city of Atheia.
Meanwhile, Lucius Downs lies severely wounded and trapped with the
villagers in the camp at Old Man's Cave.
The cornerstone of GRAPHIX, our new graphic novel imprint, BONE is
the incredible comic book saga of the unwitting hero who must save
an idyllic valley from the forces of evil.
The BONE adventures tell the story of a young bone boy, Fone Bone,
and his two cousins, Phoney Bone and Smiley Bone, who are banned
from their homeland of Boneville. When the cousins find themselves
mysteriously trapped in a wonderful but often terrifying land
filled with secrets and danger - and special new friendships - they
are soon caught up in adventures beyond their wildest dreams.
In OUT FROM BONEVILLE, the three Bone cousins are separated and
lost in a vast uncharted desert. One by one, they find their way
into a deep, forested valley where they come face to face with...
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