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Film is an art form with a language and an aesthetic all its own.
Since 1979, David Bordwell, Kristin Thompson and now, Co-Author,
Jeff Smith's Film Art has been the best-selling and most widely
respected introduction to the analysis of cinema. Taking a
skills-centered approach supported by examples from many periods
and countries, the authors help students develop a core set of
analytical skills that will enrich their understanding of any film,
in any genre. In-depth examples deepen students' appreciation for
how creative choices by filmmakers affect what viewers experience
and how they respond. Film Art is generously illustrated with more
than 1,000 frame enlargements taken directly from completed films,
providing concrete illustrations of key concepts. Along with
updated examples and expanded coverage of digital filmmaking, the
twelfth edition of Film Art delivers SmartBook, first and only
adaptive reading experience currently available, designed to help
students stay focused, maximize study time and retain basic
concepts.
Jeff Smith's bestselling, award-winning BONE saga returns with this
hilarious sequel to Tall Tales! Smiley Bone, Fone Bone, and their
Rat Creature pal, Bartleby, take a group of young scouts to a
legendary landmark that the Bone cousins found when they were kids.
They share stories around a campfire, spinning tales of trips to
the moon, the delights of quiche, an imagined monster come to life,
and an encounter with the two stupid Rat Creatures gone hilariously
wrong! This volume includes stories written by Jeff Smith and Tom
Sniegoski, and illustrated by Jeff Smith, Stan Sakai, Katie Cook,
Matt Smith, and Scott Brown.
Jeff Smith's bestselling, award-winning BONE saga returns with this
hilarious sequel to Tall Tales! Smiley Bone, Fone Bone, and their
Rat Creature pal, Bartleby, take a group of young scouts to a
legendary landmark that the Bone cousins found when they were kids.
They share stories around a campfire, spinning tales of trips to
the moon, the delights of quiche, an imagined monster come to life,
and an encounter with the two stupid Rat Creatures gone hilariously
wrong! This volume includes stories written by Jeff Smith and Tom
Sniegoski, and illustrated by Jeff Smith, Stan Sakai, Katie Cook,
Matt Smith, and Scott Brown.
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Rasl (Hardcover, New)
Jeff Smith
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R1,236
R1,032
Discovery Miles 10 320
Save R204 (17%)
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Ships in 10 - 15 working days
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Young orphan Billy Batson finds himself wielding truly amazing
magic powers--just in time to face an invasion of alien and earthly
monsters! All he has to do is say the magic word: Shazam! When
Billy Batson follows a mysterious stranger onto the subway, he
never imagines he's entering a strange world of powerful wizards,
talking tigers, kid eating monsters, political intrigue and
mysterious villains. But Billy encounters all that and more when
the wizard gives him a magic word that transforms him into the
world's mightiest mortal. Now, he must use his extraordinary new
abilities to face an incoming invasion of alien creatures and to
stop mad scientist Dr. Sivana and his Monster Society of Evil from
taking over the world! Acclaimed and award-winning writer and
artist Jeff Smith (Bone) brings his talent for crafting stories
with adventure, humour and gorgeous artwork as he reimagines
Shazam! for a whole new generation of readers. Collects Shazam!:
The Monster Society of Evil #1-4
Ever wonder what happened before the Bone cousins got lost in the
uncharted forest of the Valley? Or how Boneville came to be? This
is the hilarious companion to the epic BONE saga.
Long before the Bone cousins were ever lost in the uncharted desert
on the outskirts of the Valley, Big Johnson Bone, the discoverer of
the Rolling Bone River, founded Boneville. But little is known of
the mighty explorer's adventures before he started his famous
trading post. So when Smiley Bone sits down with a group of young
campers to retell the legendary stories of Boneville's origin and
its tough, no-nonsense founder, what they hear are tall tales in
typical BONE fashion--wild antics complete with rat creatures,
dragons, and a snarky little monkey
BONE is more thrilling, adventurous, and hilarious than ever in
this conclusion to Jeff Smith's bestselling comic book saga
It's full-fledged war as Briar, the rat creatures, and the Pawan
army storm the city of Atheia. The Bone cousins, Thorn, and Gran'ma
Ben are all there to defend the Valley and stop the return of the
Lord of the Locusts. When Thorn goes inside a ghost circle, she
hears a voice urging her to seek the Crown of Horns. What follows
is another dangerous journey for Thorn and loyal Fone Bone as they
race to the sacred grounds of the dragons, searching for the one
thing that may save them all. This is the breathtaking conclusion
to Jeff Smith's nine-book graphic novel series.
In the tumultuous decades of rapid expansion and change between the
American Founding and the Civil War, Americans confronted a cluster
of overlapping crises whose common theme was the difficulty of
finding authority in written texts. The issue arose from several
disruptive developments: rising challenges to the traditional
authority of the Bible in a society that was intensely Protestant;
persistent worries over America’s lack of a “national
literature” and an independent cultural identity; and the slavery
crisis, which provoked tremendous struggles over clashing
interpretations of the Declaration of Independence and the
Constitution, even as these “parascriptures” were rising to the
status of a kind of quasi-sacred secular canon. At the same time
but from the opposite direction, new mass media were creating a
new, industrial-scale print culture that put a premium on very
non-sacred, disposable text: mass-produced “news,” dispensed
immediately and in huge quantities but meant only for the day or
hour. Perpetual Scriptures in Nineteenth-Century America identifies
key features of the writings, careers and cultural politics of
several prominent Americans as responses to this cluster of
challenges. In their varied attempts to vindicate the sacred and to
merge the timeless with the urgent present, Joseph Smith, Ralph
Waldo Emerson, Margaret Fuller, Theodore Parker, Harriet Beecher
Stowe, Walt Whitman, Frederick Douglass, Martin Delany, Abraham
Lincoln, and other religious and political leaders and men and
women of letters helped define American literary culture as an
ongoing quest for new “bibles,” or what Emerson called a
“perpetual scripture.”
An American graphic novel first! The complete 1300-page epic
adventure from start to finish in one deluxe trade paperback. Three
modern cartoon cousins get lost in a pre-technological valley,
speanding a year there making new friends and out-running dangerous
enemies. Their many adventures include crossing the local people in
The Great Cow Race, and meeting a giant mountain lion called
RockJaw: Master of the Eastern Border. They learn about sacrifice
and hardship in The Ghost Circles and finally discover their own
true natures in the climatic journey to The Crown of Horns.
In "Eyes of the Storm," book three in the epic BONE series, Gran'ma
Ben reveals long-kept secrets about Thorn's royal heritage and the
ancient enmities that may lead to war.
In "Eyes of the Storm," volume three of the nine-book BONE saga,
Lucius, Smiley, and Phoney survive an attack by the rat creatures
and return safely to Lucius' tavern in Barrelhaven. Phoney,
desperate to win a bet with Lucius, stokes the townspeople's fear
of dragons and boasts that he is a professional dragonslayer.
Back at the farm, Fone Bone and Thorn are troubled by strange
dreams, and Gran'ma Ben's reaction to them is stranger still: She
reveals long-kept secrets and warns of great danger. Thorn, Fone
Bone, and Gran'ma Ben may have to leave the farm forever.
Fone Bone confronts a host of dangers in Book 4 of the BONE saga,
The Dragonslayer. He and Gran'ma Ben and Thorn have a terrifying
encounter with Kingdok, ruler of the rat creatures. The Hooded One
is inciting his army to full-scale war. Someone is continuing to
haunt Thorn in her dreams. And then wise Gran'ma Ben disappears. To
make matters worse, Phoney Bone has hoodwinked the townspeople into
believing that he is a mighty dragonslayer. When he actually does
catch the Red Dragon -- much to his surprise -- he must face up to
his promise: to slay the dragon at sunrise.
The stirring prequel to the award-winning, bestselling BONE series
When a terrifying dragon attacks the small towns of the Northern
Valley, a young Princess Rose (known later as Gran'ma Ben) must
defeat it. The beast is actually the ancient evil, the Lord of the
Locusts, and while Rose faces danger with honor, her elder sister,
Princess Briar, follows a more sinister path.
An unforgettable story with beautiful, sweeping artwork, this
prequel explores the fateful beginnings of the epic BONE
saga.
The thrilling BONE saga continues in book six. As war spreads
through the valley, the Bone cousins join Gran'ma Ben and Lucius at
Old Man's Cave to make a stand against the rat creatures.
But not everything goes as planned. By the end of the book,
Phoney Bone is strapped to a stone altar and about to be
sacrificed; Thorn is lying lifeless nearby; and the rumblings of an
earthquake suggest that the Lord of the Locusts is about to be
released. Fone and Smiley Bone must do something drastic to save
their friends.
In this fifth volume of the BONE saga, Fone and Smiley Bone strike
out into the wilderness to return a lost rat creature cub to the
mountains. It doesn't take long before they run smack into Rock
Jaw, "Master of the Eastern Border," an enormous mountain lion with
a none-too-friendly disposition. Life gets even more complicated
when they befriend a group of baby animals who are being orphaned
by rat creature attacks. Everything comes to a head in an
earth-shattering clash between Rock Jaw and Kingdok, the leader of
the rat creatures.
A return to the enthralling world of BONE with book one in this
gripping spin-off novel trilogy, illustrated in four-color
Twelve-year-old Tom Elm is just an ordinary turnip farmer from the
Valley, but he's always felt destined for something bigger. So when
he discovers everyone in his village is asleep and plagued by
nightmares, he assembles a band of unlikely heroes. They must fight
to preserve the Spark--a divine light born at the core of a vast,
dark nothingness called the Nacht. The Nacht is trying to permeate
the Waking World with nightmares of the Dreaming, and it's Tom's
mission to defeat the Nacht and its most loyal follower, the
Constable. If he fails, his family--and everyone--might never wake
up again.
A long-dormant volcano explodes, blacking out the sun, mowing down
trees, and filling the land with soot and ash. The Lord of the
Locusts is released with the eruption. Against this apocolyptic
backdrop, the Bone cousins along with Thorn and Gran'ma Ben
struggle to reach safe haven in the city of Atheia.
Meanwhile, Lucius Downs lies severely wounded and trapped with the
villagers in the camp at Old Man's Cave.
In "Eyes of the Storm," volume three of the nine-book BONE saga,
Lucius, Smiley, and Phoney survive an attack by the rat creatures
and return safely to Lucius' tavern in Barrelhaven. Phoney,
desperate to win a bet with Lucius, stokes the townspeople's fear
of dragons and boasts that he is a professional dragonslayer. Back
at the farm, Fone Bone and Thorn are troubled by strange dreams,
and Gran'ma Ben's reaction to them is stranger still: She reveals
long-kept secrets and warns of great danger. Thorn, Fone Bone, and
Gran'ma Ben may have to leave the farm forever.
"A Theodor Seuss Geisel Honor Book"
There's lots to do before Little Mouse is ready to go visit the
barn. Will he master all the intricacies of getting dressed, from
snaps and buttons to Velcro and tail holes?
Eisner Award-winning cartoonist Jeff Smith and his determined
Little Mouse reveal all the smallest pleasures of this daily task.
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