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This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com
While all media are part of intermedial networks, video games are
often at the nexus of that network. They not only employ
cinematics, embedded books, and in-world television screens for
various purposes, but, in our convergence culture, video games also
play a vital role in allowing players to explore transmedia
storyworlds. At the same time, video games are frequently
thematized and remediated in film, television, and literature.
Indeed, the central role video games assume in intermedial networks
provides testament to their significance in the contemporary media
environment. In this volume, an international group of contributors
discuss not only intermedial phenomena in video games, but also the
intermedial networks surrounding them. Intermedia Games-Games Inter
Media will deepen readers' understanding of the convergence culture
of the early twenty-first century and video games' role in it.
This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com
While all media are part of intermedial networks, video games are
often at the nexus of that network. They not only employ
cinematics, embedded books, and in-world television screens for
various purposes, but, in our convergence culture, video games also
play a vital role in allowing players to explore transmedia
storyworlds. At the same time, video games are frequently
thematized and remediated in film, television, and literature.
Indeed, the central role video games assume in intermedial networks
provides testament to their significance in the contemporary media
environment. In this volume, an international group of contributors
discuss not only intermedial phenomena in video games, but also the
intermedial networks surrounding them. Intermedia Games-Games Inter
Media will deepen readers' understanding of the convergence culture
of the early twenty-first century and video games' role in it.
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