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This book demonstrates how Processing is an excellent language for
beginners to learn the fundamentals of computer programming.
Originally designed to make it simpler for digital artists to learn
to program, Processing is a wonderful first language for anyone to
learn. Given its origins, Processing enables a multimodal approach
to programming instruction, well suited to students with interests
in computer science or in the arts and humanities. The book uses
Processing's capabilities for graphics and interactivity in order
to create examples that are simple, illustrative, interesting, and
fun. It is designed to appeal to a broad range of readers,
including those who want to learn to program to create digital art,
as well as those who seek to learn to program to process numerical
information or data. It can be used by students and instructors in
a first course on programming, as well as by anyone eager to teach
them self to program. Following a traditional sequence of topics
for introducing programming, the book introduces key computer
science concepts, without overwhelming readers with extensive
detail. Additional exercises are available, as are other
supplementary materials for instructors looking to introduce even
more computer science concepts associated with the topics. Several
online chapters are also provided that introduce slightly more
advanced topics in Processing, such as two-dimensional arrays,
manipulation of strings, and file input and output. The
conversational style and pace of the book are based upon the
authors' extensive experience with teaching programming to a wide
variety of beginners in a classroom. No prior programming
experience is expected.
This book demonstrates how Processing is an excellent language for
beginners to learn the fundamentals of computer programming.
Originally designed to make it simpler for digital artists to learn
to program, Processing is a wonderful first language for anyone to
learn. Given its origins, Processing enables a multimodal approach
to programming instruction, well suited to students with interests
in computer science or in the arts and humanities. The book uses
Processing's capabilities for graphics and interactivity in order
to create examples that are simple, illustrative, interesting, and
fun. It is designed to appeal to a broad range of readers,
including those who want to learn to program to create digital art,
as well as those who seek to learn to program to process numerical
information or data. It can be used by students and instructors in
a first course on programming, as well as by anyone eager to teach
them self to program. Following a traditional sequence of topics
for introducing programming, the book introduces key computer
science concepts, without overwhelming readers with extensive
detail. The conversational style and pace of the book are based
upon the authors' extensive experience with teaching programming to
a wide variety of beginners in a classroom. No prior programming
experience is expected.
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