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American Game Studies (Paperback): Patrick Jagoda, Jennifer Malkowski American Game Studies (Paperback)
Patrick Jagoda, Jennifer Malkowski
R364 Discovery Miles 3 640 Ships in 12 - 17 working days

Contributors to this issue examine the role of video games in American culture, approaching games through the lenses of transpacific studies, queer historiography, cultural history, critical race and ethnic studies, and border studies. They explore interactions between the United States and Asia through the genre of visual novels; investigate representations of the AIDS crisis in video game history; consider how games like Papers, Please address concepts of borders and national belonging; and show the aesthetic and political challenges that games like Assassin's Creed III face in telling counterhistories of marginalized peoples. Taken together, these essays show how games can contribute to an expanded understanding of the United States and of the ways that cultural forms circulate nationally and transnationally. Contributors. Patrick Jagoda, Stephen Joyce, Gary Kafer, Jennifer Malkowski, Katrina Marks, Josef Nguyen, Christopher B. Patterson, Bo Ruberg, Arthur Z. Wang

Gaming Representation - Race, Gender, and Sexuality in Video Games (Hardcover): Jennifer Malkowski, TreaAndrea M. Russworm Gaming Representation - Race, Gender, and Sexuality in Video Games (Hardcover)
Jennifer Malkowski, TreaAndrea M. Russworm; Contributions by Anna Everett, Braxton Soderman, Jennifer Dewinter, …
R2,293 R2,136 Discovery Miles 21 360 Save R157 (7%) Ships in 12 - 17 working days

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Dying in Full Detail - Mortality and Digital Documentary (Paperback): Jennifer Malkowski Dying in Full Detail - Mortality and Digital Documentary (Paperback)
Jennifer Malkowski
R697 Discovery Miles 6 970 Ships in 12 - 17 working days

In Dying in Full Detail Jennifer Malkowski explores digital media's impact on one of documentary film's greatest taboos: the recording of death. Despite technological advances that allow for the easy creation and distribution of death footage, digital media often fail to live up to their promise to reveal the world in greater fidelity. Malkowski analyzes a wide range of death footage, from feature films about the terminally ill (Dying, Silverlake Life, Sick), to surreptitiously recorded suicides (The Bridge), to #BlackLivesMatter YouTube videos and their precursors. Contextualizing these recordings in the long history of attempts to capture the moment of death in American culture, Malkowski shows how digital media are unable to deliver death "in full detail," as its metaphysical truth remains beyond representation. Digital technology's capacity to record death does, however, provide the opportunity to politicize individual deaths through their representation. Exploring the relationships among technology, temporality, and the ethical and aesthetic debates about capturing death on video, Malkowski illuminates the key roles documentary death has played in twenty-first-century visual culture.

Dying in Full Detail - Mortality and Digital Documentary (Hardcover): Jennifer Malkowski Dying in Full Detail - Mortality and Digital Documentary (Hardcover)
Jennifer Malkowski
R2,562 R2,420 Discovery Miles 24 200 Save R142 (6%) Ships in 12 - 17 working days

In Dying in Full Detail Jennifer Malkowski explores digital media's impact on one of documentary film's greatest taboos: the recording of death. Despite technological advances that allow for the easy creation and distribution of death footage, digital media often fail to live up to their promise to reveal the world in greater fidelity. Malkowski analyzes a wide range of death footage, from feature films about the terminally ill (Dying, Silverlake Life, Sick), to surreptitiously recorded suicides (The Bridge), to #BlackLivesMatter YouTube videos and their precursors. Contextualizing these recordings in the long history of attempts to capture the moment of death in American culture, Malkowski shows how digital media are unable to deliver death "in full detail," as its metaphysical truth remains beyond representation. Digital technology's capacity to record death does, however, provide the opportunity to politicize individual deaths through their representation. Exploring the relationships among technology, temporality, and the ethical and aesthetic debates about capturing death on video, Malkowski illuminates the key roles documentary death has played in twenty-first-century visual culture.

Gaming Representation - Race, Gender, and Sexuality in Video Games (Paperback): Jennifer Malkowski, TreaAndrea M. Russworm Gaming Representation - Race, Gender, and Sexuality in Video Games (Paperback)
Jennifer Malkowski, TreaAndrea M. Russworm; Contributions by Anna Everett, Braxton Soderman, Jennifer Dewinter, …
R1,001 R950 Discovery Miles 9 500 Save R51 (5%) Ships in 12 - 17 working days

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

COVID and... - How to Do Rhetoric in a Pandemic: Emily Winderman, Allison L Rowland, Jennifer Malkowski COVID and... - How to Do Rhetoric in a Pandemic
Emily Winderman, Allison L Rowland, Jennifer Malkowski
R1,272 R974 Discovery Miles 9 740 Save R298 (23%) Ships in 10 - 15 working days

Covid and . . . How To Do Rhetoric in a Pandemic is among the first edited collections to consider how rhetoric shapes Covid’s disease trajectory. Arguing that the circulation of any virus must be understood in tandem with the public communication accompanying it, this collection converses with interdisciplinary stakeholders also committed to the project of social wellness during pandemic times. With inventive ways of thinking about structural inequities in health, these essays showcase the forces that pandemic rhetoric exerts across health conditions, politics, and histories of social injustice.

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