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Showing 1 - 9 of 9 matches in All Departments
You know where you want to go. You know you have it within you. You
just need the courage to do it.
Wild Courage coaches you to smash through your fear of discomfort, failure and the judgement of others, to embrace your boldest self in pursuit of what you want.
Place, Pedagogy and Play connects landscape architecture with education, psychology, public health and planning. Over the course of thirteen chapters it examines how design and research of places can be approached through multiple lenses - of pedagogy and play and how children, as competent social agents, are engaged in the process of designing their own spaces - and brings a global perspective to the debate around child-friendly environments. Despite growing evidence of the benefits of nature for health, wellbeing, play and learning, children are increasingly spending more time indoors. Indeed, new policy ideas and public campaigns suggest how children can become better connected with nature, yet linking outdoor space to pedagogy is largely overlooked in research. By focusing on three themes within these debates, place and play; place and pedagogy; and place and participation, this book explores a variety of angles to show that best practice requires dialogue between research disciplines, designers, educationists and psychologists, and a move beyond seeing the spaces children inhabit as the domain only of childhood professionals. Through illustrated case studies this book presents a wider picture of the state of childhood today, and offers practical solutions and further research avenues that promote a more holistic and internationally focused perspective on place, pedagogy and play for built-environment professionals. Chapter 12 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Place, Pedagogy and Play connects landscape architecture with education, psychology, public health and planning. Over the course of thirteen chapters it examines how design and research of places can be approached through multiple lenses - of pedagogy and play and how children, as competent social agents, are engaged in the process of designing their own spaces - and brings a global perspective to the debate around child-friendly environments. Despite growing evidence of the benefits of nature for health, wellbeing, play and learning, children are increasingly spending more time indoors. Indeed, new policy ideas and public campaigns suggest how children can become better connected with nature, yet linking outdoor space to pedagogy is largely overlooked in research. By focusing on three themes within these debates, place and play; place and pedagogy; and place and participation, this book explores a variety of angles to show that best practice requires dialogue between research disciplines, designers, educationists and psychologists, and a move beyond seeing the spaces children inhabit as the domain only of childhood professionals. Through illustrated case studies this book presents a wider picture of the state of childhood today, and offers practical solutions and further research avenues that promote a more holistic and internationally focused perspective on place, pedagogy and play for built-environment professionals. Chapter 12 of this book is freely available as a downloadable Open Access PDF under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
FromĀ the mind of John Carpenter, the man who brought you the classic horror film Halloween and all of the scares beyond, and the heart of writer, editor, and producer Sandy King, comes a dozen brand new twisted tales of terror, tricks, and treats. In volume 9 of the award-winning graphic novel series, Carpenter and King bring together the best storytellers from movies, novels, and comics for another spine-tingling collection of stories that will haunt you. Each story is a standalone surprise that captures the essence of the best night of the year. We dare you to read it all the way to the end. If you get too scared, remember, it's only a comic. It's only a comic... or is it? Happy Halloween! With creators John Carpenter, Sandy King, Jaime Carrillo, Elena Carrillo, Luis Guaragna, Sian Mandrake, Alec Worley, Kealan Patrick Burke, Sean Sobczak, Conor Boyle, Neo Edmund, Amanda Deibert, Cat Staggs, David J. Schow, Mike Sizemore, Dave Kennedy, Pete Kennedy, Jason Felix, Jennie Wood, Richard P. Clark, Duane Swierczynski, Nick Percival, and Tim Bradstreet.
Two people who live in an old farmhouse in Snozfield, Australia, are very confused. Papa Smith keeps losing things and Mama Smith can't find them either... but she does a lot of sneezing while she is looking for them. A cheeky visitor is the culprit who is discovered in the end. This is a funny rhyming story for pre-schoolers full of loud sneezes and captivating illustrations. The story is based on a true one although it is highly exaggerated. No characters depicted in this book resemble real people... well let's hope not.
This introduction to the world of baby animals contains questions such as: which father gives birth to his young?, which baby has lots of aunties?; and when does a puppy turn into a dog?
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