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What do you need to know to teach computing in primary schools? How
do you teach it? This book offers practical guidance on how to
teach the computing curriculum in primary schools, coupled with the
subject knowledge needed to teach it. This Seventh Edition is a
guide to teaching the computing content of the new Primary National
Curriculum. It includes many more case studies and practical
examples to help you see what good practice in teaching computing
looks like. It also explores the use of ICT in the primary
classroom for teaching all curriculum subjects and for supporting
learning in every day teaching. New chapters have been added on
physical computing and coding and the importance of web literacy,
bringing the text up-to-date. Computing is both a subject and a
powerful teaching and learning tool throughout the school
curriculum and beyond into many areas of children's learning lives.
This book highlights the importance of supporting children to
become discerning and creative users of digital technologies as
opposed to passive consumers.
What do you need to know to teach computing in primary schools? How
do you teach it? This book offers practical guidance on how to
teach the computing curriculum in primary schools, coupled with the
subject knowledge needed to teach it. This Seventh Edition is a
guide to teaching the computing content of the new Primary National
Curriculum. It includes many more case studies and practical
examples to help you see what good practice in teaching computing
looks like. It also explores the use of ICT in the primary
classroom for teaching all curriculum subjects and for supporting
learning in every day teaching. New chapters have been added on
physical computing and coding and the importance of web literacy,
bringing the text up-to-date. Computing is both a subject and a
powerful teaching and learning tool throughout the school
curriculum and beyond into many areas of children's learning lives.
This book highlights the importance of supporting children to
become discerning and creative users of digital technologies as
opposed to passive consumers.
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