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Virtual Reality and Augmented Reality - 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12-14, 2017, Proceedings (Paperback, 1st ed. 2017)
Jernej Barbic, Mirabelle D'cruz, Marc Erich Latoschik, Mel Slater, Patrick Bourdot
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R2,122
Discovery Miles 21 220
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This book constitutes the refereed proceedings of the 14th
International Conference on Virtual Reality and Augmented Reality,
EuroVR 2017, held in Laval, France, in December 2017. The 10 full
papers and 2 short papers presented were carefully reviewed and
selected from 36 submissions. The papers are organized in four
topical sections: interaction models and user studies, visual and
haptic real-time rendering, perception and cognition, and
rehabilitation and safety.
This book serves as a practical guide to simulation of 3D
deformable solids using the Finite Element Method (FEM). It reviews
a number of topics related to the theory and implementation of FEM
approaches: measures of deformation, constitutive laws of nonlinear
materials, tetrahedral discretizations, and model reduction
techniques for real-time simulation. Simulations of deformable
solids are important in many applications in computer graphics,
including film special effects, computer games, and virtual
surgery. The Finite Element Method has become a popular tool in
many such applications. Variants of FEM catering to both offline
and real-time simulation have had a mature presence in computer
graphics literature. This book is designed for readers familiar
with numerical simulation in computer graphics, who would like to
obtain a cohesive picture of the various FEM simulation methods
available, their strengths and weaknesses, and their applicability
in various simulation scenarios. The book is also a practical
implementation guide for the visual effects developer, offering a
lean yet adequate synopsis of the underlying mathematical theory.
Chapter 1 introduces the quantitative descriptions used to capture
the deformation of elastic solids, the concept of strain energy,
and discusses how force and stress result as a response to
deformation. Chapter 2 reviews a number of constitutive models,
i.e., analytical laws linking deformation to the resulting force
that has successfully been used in various graphics-oriented
simulation tasks. Chapter 3 summarizes how deformation and force
can be computed discretely on a tetrahedral mesh, and how an
implicit integrator can be structured around this discretization.
Finally, chapter 4 presents the state of the art in model reduction
techniques for real-time FEM solid simulation and discusses which
techniques are suitable for which applications. Topics discussed in
this chapter include linear modal analysis, modal warping, subspace
simulation, and domain decomposition.
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