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The topic of copyrights is a crucial component in understanding
today's media landscape. The purpose of having a copyright system
as outlined in the U.S. Constitution is to provide content creators
with incentives to create. Copyrights allows revenue to be
generated through sales of copies of works; allowing works to be
created which otherwise would not be created. Yet it is possible
that not all creative projects require the same legal framework.
The so called "copyleft" movement offers an alternative to the
industrial mode of cultural production. "Copylefted" works can be
divided into two broad categories: artistic/creative works (which
are often protected by "Creative Commons" licenses), and Free/Open
Source Software. This thesis evaluates how open source video games
compare to their commercial counterparts and discusses the reasons
for any difference in overall quality. The purpose of this
evaluation is to determine whether high quality video games can be
created without strong copyright protection. In term of technical
merit, FOSS games vary widely. The most sophisticated of these
games seem to be only a few years behind their commercial
counterparts.
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