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Trouble in Paradise The Ruins of Azlant Adventure Path begins with the adventurers standing on the deck of a ship ready to make landfall at their new home. However, dread settles in as they notice that the colony is empty and abandoned. Tasked with uncovering the whereabouts of the prior group of colonists, the adventurers go ashore and explore the deserted settlement. Uncovering strange evidence leads the adventurers across the island, where they encounter two survivors who can give them clues as to the fate of the rest of the first wave of settlers. Can the adventurers survive long enough to discover what truly befell the fledgling colony? This volume of Pathfinder Adventure Path launches the Ruins of Azlant Adventure Path and includes: • "The Lost Outpost," a Pathfinder adventure for 1st-level characters, by Jim Groves. • A detailed look at some of the other colonists who make up the colony of Talmandor's Bounty and the roles they play in the campaign, by Jim Groves. • A deep dive into the bizarre and alien ecology of the alghollthus-the family of creatures that includes the devious aboleths, by Greg A. Vaughan. • A bestiary of new monsters found in the shattered continent, by Jim Groves, Isabelle Lee, and Luis Loza. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.
The Righteous Crusade has begun Road to War: The Equinox Crown is an adventure for 6th-level characters waging war against the fiendish powers dominating the fallen druid kingdom of the north. Holy crusaders march into enemy territory to recapture a location of vital strategic importance, and Road to War gives you a collection of encounters and scenarios to augment the scope and flavor of the existing adventures, replacing tedious random encounters and monotonous overland journeys with exciting and evocative events. These scenarios can be played independently or linked into a unique subplot to recover the legendary Equinox Crown, a relic of the ancient druidical circles that will come in very handy later in the campaign as they face down the Locust Lord and his swarming hosts. This item forms a key touchstone for many (though not all) of the encounters in Road to War, and it is designed to grow in power alongside the PCs as they rise to become mythic heroes in their own right, standing in the breach in a war the world dare not lose. Keep your faith and your sword ready, and set out on the Road to War Written by the dynamic duo of Jim Groves and Neil Spicer, authors of two of the Righteous Crusade AP adventures, with art by Tim Kings-Lynne, this 26-page adventure also features a text-free player handout maps and a brand-new monster, the rock-solid durdalis, and a variety of harrowing challenges of mind, heart, and strength. Road to War: The Equinox Crown continues Legendary Games' tradition of bringing you outstanding content by the best authors in the business, combined with amazing art and production values and innovative layout design. We hope you enjoy using our products as much as we enjoy making them, and that you'll keep coming back again and again to Make Your Game Legendary
The fifth volume in our Mythic Monsters series, "Mythic Monsters: Mythos" brings you a dozen and one alien horrors from beyond the stars Twelve of your favorite eldritch abominations are here, updated for the mythic rules, and when we say updated we mean complete stat blocks, yes, but more than that every unearthly and indescribable Thing from Beyond has its own unique and exciting new mythic abilities, from an mythic shantak's disemboweling flyby to the temporal retribution of a mythic hound of Tindalos This product includes mythic versions of familiar alien horrors like the gibbering mouther and shoggoth as well as more obscure alien creatures like the faceless stalker and moon-beast, covering CRs from 4 to 24. In addition to a dozen existing otherworldly foes, "Mythic Monsters: Mythos" also enumerates every creature from the official "Pathfinder Roleplaying Game Bestiaries" (and a few more besides) that qualifies for the mythos descriptor, as well as mythic path abilities for alien alchemy and the mysterious Elder Signs, plus four mythic alchemical compounds to spice up the laboratory of your favorite deranged researcher of the cosmos. To top it all off, "Mythic Monsters: Mythos" introduces an entirely new 13th mythic monster, the swift and deadly mythic greater byakhee, a star-spanning mount, minion, and menace perfect for the summoning rituals of your local cosmic cultists The Mythic Monsters series from Legendary Games brings you dynamic and exciting mechanics alongside evocative and cinematic new abilities that really help creatures live up to their flavor text, whether they are creatures of real-world myth and legend or creatures born out of the RPG tradition itself. These creatures can work just as well in a non-mythic campaign as they do in one that incorporates the full mythic rules, as you can throw them at your jaded players who think they've seen it all or know the standard monster stats as well as you do. That look of surprise and "What was THAT?" will warm any GM's heart.
Is there room for God in a world dominated by science? Is there room for science in a world that hungers for meaning, not just data? Quantum physics, the science that explores the very foundations of reality, suggests that science and religion have more in common than we might think. "Quantum Christianity" takes you on a journey of discovery that shows how the Christian faith can be transformed by the surprising and even bizarre insights of quantum physics.
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Kirstenbosch - A Visitor's Guide
Colin Paterson-Jones, John Winter
Paperback
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