|
Showing 1 - 2 of
2 matches in All Departments
Hypermedia and multimedia have penetrated the world of computer
games, Internet, and CD-ROM based reference manuals. However, the
fields of education, schooling, and training ask more specific
benefits from them. This book provides practical approaches to
transform these media into learning tools. Crucial helping steps
include the migration from expository to exploratory learning
strategies, the integration of collaborative learning practices in
plenary and individualistic teaching styles, and the evolution from
test-driven to experience-oriented training.
This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext
and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia
applications; and
* to place technology within a broader context of education and
training through a discussion of rich environments for active
learning (REALs).
The book takes a developmental focus to helpf readers set up and
manage the process of developing a multimedia application. It is
not a technical or a how-to manual on working with video, sound,
digitized graphics, or computer code. The text takes a unique
approach to the idea of media-- viewing media as delivery systems:
if video is called for, use it; if sound will help in an
application, use it. The fundamental guidelines presented here are
usually "not" media specific. Media works only within the
strategies with which they are used.
Aimed at practitioners--people who teach about or develop
multimedia and hypermedia applications--this volume carefully
examines the main components and issues in developing applications.
It provides suggestions and heuristics for sound, fundamental
design processes.
Hypermedia and multimedia have penetrated the world of computer
games, Internet, and CD-ROM based reference manuals. However, the
fields of education, schooling, and training ask more specific
benefits from them. This book provides practical approaches to
transform these media into learning tools. Crucial helping steps
include the migration from expository to exploratory learning
strategies, the integration of collaborative learning practices in
plenary and individualistic teaching styles, and the evolution from
test-driven to experience-oriented training.
This volume has three goals:
* to discuss the concepts of hypermedia, multimedia, and hypertext
and review pertinent research lines;
* to provide guidelines and suggestions for developing multimedia
applications; and
* to place technology within a broader context of education and
training through a discussion of rich environments for active
learning (REALs).
The book takes a developmental focus to helpf readers set up and
manage the process of developing a multimedia application. It is
not a technical or a how-to manual on working with video, sound,
digitized graphics, or computer code. The text takes a unique
approach to the idea of media-- viewing media as delivery systems:
if video is called for, use it; if sound will help in an
application, use it. The fundamental guidelines presented here are
usually "not" media specific. Media works only within the
strategies with which they are used.
Aimed at practitioners--people who teach about or develop
multimedia and hypermedia applications--this volume carefully
examines the main components and issues in developing applications.
It provides suggestions and heuristics for sound, fundamental
design processes.
|
You may like...
Braai
Reuben Riffel
Paperback
R495
R359
Discovery Miles 3 590
Loot
Nadine Gordimer
Paperback
(2)
R383
R310
Discovery Miles 3 100
|