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This edited volume brings together work in the field of empirical
comics research. Drawing on computer and cognitive science,
psychology and art history, linguistics and literary studies, each
chapter presents innovative methods and establishes the practical
and theoretical motivations for the quantitative study of comics,
manga, and graphic novels. Individual chapters focus on corpus
studies, the potential of crowdsourcing for comics research,
annotation and narrative analysis, cognitive processing and
reception studies. This volume opens up new perspectives for the
study of visual narrative, making it a key reference for anyone
interested in the scientific study of art and literature as well as
the digital humanities.
This edited volume brings together work in the field of empirical
comics research. Drawing on computer and cognitive science,
psychology and art history, linguistics and literary studies, each
chapter presents innovative methods and establishes the practical
and theoretical motivations for the quantitative study of comics,
manga, and graphic novels. Individual chapters focus on corpus
studies, the potential of crowdsourcing for comics research,
annotation and narrative analysis, cognitive processing and
reception studies. This volume opens up new perspectives for the
study of visual narrative, making it a key reference for anyone
interested in the scientific study of art and literature as well as
the digital humanities.
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