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Springtime in Styria. And that means war. There have been nineteen
years of blood. The ruthless Grand Duke Orso is locked in a vicious
struggle with the squabbling League of Eight, and between them they
have bled the land white. While armies march, heads roll and cities
burn, behind the scenes bankers, priests and older, darker powers
play a deadly game to choose who will be king. War may be hell but
for Monza Murcatto, the Snake of Talins, the most feared and famous
mercenary in Duke Orso's employ, it's a damn good way of making
money too. Her victories have made her popular - a shade too
popular for her employer's taste. Betrayed, thrown down a mountain
and left for dead, Murcatto's reward is a broken body and a burning
hunger for vengeance. Whatever the cost, seven men must die. Her
allies include Styria's least reliable drunkard, Styria's most
treacherous poisoner, a mass-murderer obsessed with numbers and a
Northman who just wants to do the right thing. Her enemies number
the better half of the nation. And that's all before the most
dangerous man in the world is dispatched to hunt her down and
finish the job Duke Orso started... Springtime in Styria. And that
means revenge.
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The Heroes (Hardcover)
Joe Abercrombie
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R761
R624
Discovery Miles 6 240
Save R137 (18%)
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Ships in 9 - 15 working days
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They say Black Dow's killed more men than winter, and clawed his
way to the throne of the North up a hill of skulls. The King of the
Union, ever a jealous neighbour, is not about to stand smiling by
while he claws his way any higher. The orders have been given and
the armies are toiling through the northern mud. Thousands of men
are converging on a forgotten ring of stones, on a worthless hill,
in an unimportant valley, and they've brought a lot of sharpened
metal with them. Bremer dan Gorst, disgraced master swordsman, has
sworn to reclaim his stolen honour on the battlefield. Obsessed
with redemption and addicted to violence, he's far past caring how
much blood gets spilled in the attempt. Even if it's his own.
Prince Calder isn't interested in honour, and still less in getting
himself killed. All he wants is power, and he'll tell any lie, use
any trick, and betray any friend to get it. Just as long as he
doesn't have to fight for it himself. Curnden Craw, the last honest
man in the North, has gained nothing from a life of warfare but
swollen knees and frayed nerves. He hardly even cares who wins any
more, he just wants to do the right thing. But can he even tell
what that is with the world burning down around him? Over three
bloody days of battle, the fate of the North will be decided. But
with both sides riddled by intrigues, follies, feuds and petty
jealousies, it is unlikely to be the noblest hearts, or even the
strongest arms that prevail. Three men. One battle. No Heroes.
Springtime in Styria. And that means war.
There have been nineteen years of blood. The ruthless Grand Duke
Orso is locked in a vicious struggle with the squabbling League of
Eight, and between them they have bled the land white. While armies
march, heads roll and cities burn, and behind the scenes bankers,
priests and older, darker powers play a deadly game to choose who
will be king.
War may be hell but for Monza Murcatto, the Snake of Talins, the
most feared and famous mercenary in Duke Orso's employ, it's a damn
good way of making money too. Her victories have made her popular -
a shade too popular for her employer's taste. Betrayed, thrown down
a mountain and left for dead, Murcatto's reward is a broken body
and a burning hunger for vengeance. Whatever the cost, seven men
must die.
Her allies include Styria's least reliable drunkard, Styria's most
treacherous poisoner, a mass-murderer obsessed with numbers and a
Northman who just wants to do the right thing. Her enemies number
the better half of the nation. And that's all before the most
dangerous man in the world is dispatched to hunt her down and
finish the job Duke Orso started...
Springtime in Styria. And that means revenge.
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The Heroes (Paperback)
Joe Abercrombie
1
|
R344
R284
Discovery Miles 2 840
Save R60 (17%)
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Ships in 9 - 15 working days
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They say Black Dow's killed more men than winter, and clawed his
way to the throne of the North up a hill of skulls. The King of the
Union, ever a jealous neighbour, is not about to stand smiling by
while he claws his way any higher. The orders have been given and
the armies are toiling through the northern mud. Thousands of men
are converging on a forgotten ring of stones, on a worthless hill,
in an unimportant valley, and they've brought a lot of sharpened
metal with them. Bremer dan Gorst, disgraced master swordsman, has
sworn to reclaim his stolen honour on the battlefield. Obsessed
with redemption and addicted to violence, he's far past caring how
much blood gets spilled in the attempt. Even if it's his own.
Prince Calder isn't interested in honour, and still less in getting
himself killed. All he wants is power, and he'll tell any lie, use
any trick, and betray any friend to get it. Just as long as he
doesn't have to fight for it himself. Curnden Craw, the last honest
man in the North, has gained nothing from a life of warfare but
swollen knees and frayed nerves. He hardly even cares who wins any
more, he just wants to do the right thing. But can he even tell
what that is with the world burning down around him? Over three
bloody days of battle, the fate of the North will be decided. But
with both sides riddled by intrigues, follies, feuds and petty
jealousies, it is unlikely to be the noblest hearts, or even the
strongest arms that prevail. Three men. One battle. No Heroes.
'As brilliant as its predecessor' SF REVU Bitter and merciless war
is coming to the frozen north. It's bloody and dangerous and the
Union army, split by politics and hamstrung by incompetence, is
utterly unprepared for the slaughter that's coming. Lacking
experience, training, and in some cases even weapons the army is
scarcely equipped to repel Bethod's scouts, let alone the cream of
his forces. In the heat-ravaged south the Gurkish are massing to
assault the city of Dagoska, defended by Inquisitor Glokta. The
city is braced for the inevitable defeat and massacre to come,
preparations are made to make the Gurkish pay for every inch of
land ... but a plot is festering to hand the city to its beseigers
without a fight, and the previous Inquisitor of Dagoska vanished
without trace. Threatened from within and without the city, Glokta
needs answers, and he needs them soon. And to the east a small band
of malefactors travel to the edge of the world to reclaim a device
from history - a Seed, hidden for generations - with tremendous
destructive potential. A device which could put a end to war, to
the army of Eaters in the South, to the invasion of Shanka from the
North - but only if it can be found, and only if its power can be
controlled ...
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Red Country (Paperback)
Joe Abercrombie
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R539
R464
Discovery Miles 4 640
Save R75 (14%)
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Ships in 10 - 15 working days
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A "New York Times" bestseller
They burned her home.
They stole her brother and sister.
But vengeance is following.
Shy South hoped to bury her bloody past and ride away smiling, but
she'll have to sharpen up some bad old ways to get her family back,
and she's not a woman to flinch from what needs doing. She sets off
in pursuit with only a pair of oxen and her cowardly old step
father Lamb for company. But it turns out Lamb's buried a bloody
past of his own. And out in the lawless Far Country the past never
stays buried.
Their journey will take them across the barren plains to a frontier
town gripped by gold fever, through feud, duel and massacre, high
into the unmapped mountains to a reckoning with the Ghosts. Even
worse, it will force them into an alliance with Nicomo Cosca,
infamous soldier of fortune, and his feckless lawyer Temple, two
men no one should ever have to trust . . .
RED COUNTRY takes place in the same world as the First Law trilogy,
Best Served Cold, andThe Heroes. This novel also represents the
return of Logen Ninefingers, one of Abercrombie's most beloved
characters.
'Delightfully twisted and evil' GUARDIAN 'Highly recommended ...
seek it out' Joe Hill Inquisitor Glokta, a crippled and
increasingly bitter relic of the last war, former fencing champion
turned torturer extraordinaire, is trapped in a twisted and broken
body - not that he allows it to distract him from his daily routine
of torturing smugglers. Nobleman, dashing officer and would-be
fencing champion Captain Jezal dan Luthar is living a life of ease
by cheating his friends at cards. Vain, shallow, selfish and
self-obsessed, the biggest blot on his horizon is having to get out
of bed in the morning to train with obsessive and boring old men.
And Logen Ninefingers, an infamous warrior with a bloody past, is
about to wake up in a hole in the snow with plans to settle a blood
feud with Bethod, the new King of the Northmen, once and for all -
ideally by running away from it. But as he's discovering, old
habits die really, really hard indeed... ...especially when Bayaz
gets involved. A bald old man with a terrible temper and a pathetic
assistant, he could be the First of the Magi, he could be a
spectacular fraud, but whatever he is, he's about to make the lives
of Glotka, Jezal and Logen a whole lot more difficult...
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Half a King (Paperback)
Joe Abercrombie
1
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R326
R228
Discovery Miles 2 280
Save R98 (30%)
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Ships in 12 - 17 working days
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A classic coming-of-age tale set in a vivid and richly-imagined
world from Sunday Times bestselling author Joe Abercrombie. 'A
fast-paced tale of betrayal and revenge that grabbed me from page
one and refused to let go' GEORGE R.R. MARTIN Prince Yarvi has
vowed to regain a throne he never wanted. But first he must survive
cruelty, chains and the bitter waters of the Shattered Sea itself.
And he must do it all with only one good hand. Born a weakling in
the eyes of his father, Yarvi is alone in a world where a strong
arm and a cold heart rule. He cannot grip a shield or swing an axe,
so he must sharpen his mind to a deadly edge. Gathering a strange
fellowship of the outcast and the lost, he finds they can do more
to help him become the man he needs to be than any court of nobles
could. But even with loyal friends at his side, Yarvi's path may
end as it began - in twists, and traps and tragedy...
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The Heroes (Paperback)
Joe Abercrombie
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R563
R490
Discovery Miles 4 900
Save R73 (13%)
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Ships in 10 - 15 working days
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They say Black Dow's killed more men than winter, and clawed his
way to the throne of the North up a hill of skulls. The King of the
Union, ever a jealous neighbor, is not about to stand smiling by
while he claws his way any higher. The orders have been given and
the armies are toiling through the northern mud. Thousands of men
are converging on a forgotten ring of stones, on a worthless hill,
in an unimportant valley, and they've brought a lot of sharpened
metal with them.
THE HEROES
For glory, for victory, for staying alive.
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Half a War (Paperback)
Joe Abercrombie
1
|
R330
R233
Discovery Miles 2 330
Save R97 (29%)
|
Ships in 12 - 17 working days
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A classic coming-of-age tale set in a vivid and richly-imagined
world from Sunday Times bestselling author Joe Abercrombie. 'Joe
Abercrombie is doing some terrific work' GEORGE R.R. MARTIN WORDS
ARE WEAPONS Princess Skara has seen all she loved turned to ashes.
She is left with only words. But the right words can be as deadly
as any blade. ONLY HALF A WAR IS FOUGHT WITH SWORDS The
deep-cunning Father Yarvi has walked a long road from crippled
slave to king's minister. But now he faces the greatest army since
the elves made war on God. SOMETIMES ONE MUST FIGHT EVIL WITH EVIL
Some - like Thorn Bathu and the sword-bearer Raith - are born to
fight, perhaps to die. Others - like Brand the smith and Koll the
wood-carver - would rather stand in the light. But when Mother War
spreads her iron wings, she may cast the whole Shattered Sea into
darkness...
CONSPIRACY. BETRAYAL. REBELLION. PEACE IS JUST ANOTHER KIND OF
BATTLEFIELD . . . 'Nimble, brutal and hilarious' Daily Mail 'Will
leave fans begging for more' Starburst * * * * * * * * * * * * * *
* Unrest worms into every layer of society. The Breakers lurk in
the shadows, plotting to free the common man from his shackles,
while yesterday's heroes nurse grievances and noblemen bicker for
their own advantage. The King of the Union struggles to find a safe
path through the maze of knives that is politics, only to see his
enemies, and his debts, multiply. The old ways are being swept
aside, but those who would seize the reins of power will find no
alliance, no friendship, and no peace, lasts forever. Second in the
AGE OF MADNESS trilogy, THE TROUBLE WITH PEACE is the next
instalment of a series which is revolutionising fantasy . . . * * *
* * * * * * * * * * * * 'A breakneck- speed fantasy book that
brings in all the elements of a political thriller, action romp and
reflective memoir. Job well done' The Sun 'Joe Abercrombie is a
master of the genre' Lev Grossman 'It's smart. It's witty. This is
an absolutely top-notch work of fantasy' Sci-Fi and Fantasy Reviews
'The Trouble with Peace mauls expectations to serve up a sublime
sequel that's even better than it's showstopper of a predecessor'
Novel Notions 'Effortlessly brilliant' The Bookbeard's Blog 'I had
insanely high expectations for the sequel. But The Trouble with
Peace met pretty much all of them' The Fantasy Inn
Springtime in Styria. And that means war.
There have been nineteen years of blood. The ruthless Grand Duke
Orso is locked in a vicious struggle with the squabbling League of
Eight, and between them they have bled the land white. While armies
march, heads roll and cities burn, and behind the scenes bankers,
priests and older, darker powers play a deadly game to choose who
will be king.
War may be hell but for Monza Murcatto, the Snake of Talins, the
most feared and famous mercenary in Duke Orso's employ, it's a damn
good way of making money too. Her victories have made her popular -
a shade too popular for her employer's taste. Betrayed, thrown down
a mountain and left for dead, Murcatto's reward is a broken body
and a burning hunger for vengeance. Whatever the cost, seven men
must die.
Her allies include Styria's least reliable drunkard, Styria's most
treacherous poisoner, a mass-murderer obsessed with numbers and a
Northman who just wants to do the right thing. Her enemies number
the better half of the nation. And that's all before the most
dangerous man in the world is dispatched to hunt her down and
finish the job Duke Orso started...
Springtime in Styria. And that means revenge.
The end is coming. Logen Ninefingers might only have one more fight
in him - but it's going to be a big one. Battle rages across the
North, the King of the Northmen still stands firm, and there's only
one man who can stop him. His oldest friend, and his oldest enemy.
It's past time for the Bloody-Nine to come home. With too many
masters and too little time, Superior Glokta is fighting a
different kind of war. A secret struggle in which no-one is safe,
and no-one can be trusted. His days with a sword are far behind
him. It's a good thing blackmail, threats and torture still work
well enough. Jezal dan Luthar has decided that winning glory is far
too painful, and turned his back on soldiering for a simple life
with the woman he loves. But love can be painful too, and glory has
a nasty habit of creeping up on a man when he least expects it.
While the King of the Union lies on his deathbead, the peasants
revolt and the nobles scramble to steal his crown. No-one believes
that the shadow of war is falling across the very heart of the
Union. The First of the Magi has a plan to save the world, as he
always does. But there are risks. There is no risk more terrible,
after all, than to break the First Law...
Concluding the AGE OF MADNESS trilogy, THE WISDOM OF CROWDS brings
the series which is revolutionising fantasy to its stunning
conclusion. . . Chaos. Fury. Destruction. The Great Change is upon
us . . . Some say that to change the world you must first burn it
down. Now that belief will be tested in the crucible of revolution:
the Breakers and Burners have seized the levers of power, the smoke
of riots has replaced the smog of industry, and all must submit to
the wisdom of crowds. With nothing left to lose, Citizen Brock is
determined to become a new hero for the new age, while Citizeness
Savine must turn her talents from profit to survival before she can
claw her way to redemption. Orso will find that when the world is
turned upside down, no one is lower than a monarch. And in the
bloody North, Rikke and her fragile Protectorate are running out of
allies . . . while Black Calder gathers his forces and plots his
vengeance. The banks have fallen, the sun of the Union has been
torn down, and in the darkness behind the scenes, the threads of
the Weaver's ruthless plan are slowly being drawn together . . .
Joe Abercrombie is doing some terrific work - George R. R. Martin
'No one writes with the seismic scope or primal intensity of Joe
Abercrombie' Pierce Brown 'Delightfully twisted and evil' The
Guardian 'Witty, Bloody and fun' Nicholas Eames 'A vivid and
jolting tale' Robin Hobb
'As brilliant as its predecessor' SF REVU Bitter and merciless war
is coming to the frozen north. It's bloody and dangerous and the
Union army, split by politics and hamstrung by incompetence, is
utterly unprepared for the slaughter that's coming. Lacking
experience, training, and in some cases even weapons the army is
scarcely equipped to repel Bethod's scouts, let alone the cream of
his forces. In the heat-ravaged south the Gurkish are massing to
assault the city of Dagoska, defended by Inquisitor Glokta. The
city is braced for the inevitable defeat and massacre to come,
preparations are made to make the Gurkish pay for every inch of
land ... but a plot is festering to hand the city to its beseigers
without a fight, and the previous Inquisitor of Dagoska vanished
without trace. Threatened from within and without the city, Glokta
needs answers, and he needs them soon. And to the east a small band
of malefactors travel to the edge of the world to reclaim a device
from history - a Seed, hidden for generations - with tremendous
destructive potential. A device which could put a end to war, to
the army of Eaters in the South, to the invasion of Shanka from the
North - but only if it can be found, and only if its power can be
controlled ...
Concluding the AGE OF MADNESS trilogy, THE WISDOM OF CROWDS brings
the series which is revolutionising fantasy to its stunning
conclusion. . . Chaos. Fury. Destruction. The Great Change is upon
us . . . Some say that to change the world you must first burn it
down. Now that belief will be tested in the crucible of revolution:
the Breakers and Burners have seized the levers of power, the smoke
of riots has replaced the smog of industry, and all must submit to
the wisdom of crowds. With nothing left to lose, Citizen Brock is
determined to become a new hero for the new age, while Citizeness
Savine must turn her talents from profit to survival before she can
claw her way to redemption. Orso will find that when the world is
turned upside down, no one is lower than a monarch. And in the
bloody North, Rikke and her fragile Protectorate are running out of
allies . . . while Black Calder gathers his forces and plots his
vengeance. The banks have fallen, the sun of the Union has been
torn down, and in the darkness behind the scenes, the threads of
the Weaver's ruthless plan are slowly being drawn together . . .
Inquisitor Glokta, a crippled and increasingly bitter relic of the
last war, former fencing champion turned torturer extraordinaire,
is trapped in a twisted and broken body - not that he allows it to
distract him from his daily routine of torturing smugglers.
Nobleman, dashing officer and would-be fencing champion Captain
Jezal dan Luthar is living a life of ease by cheating his friends
at cards. Vain, shallow, selfish and self-obsessed, the biggest
blot on his horizon is having to get out of bed in the morning to
train with obsessive and boring old men. And Logen Ninefingers, an
infamous warrior with a bloody past, is about to wake up in a hole
in the snow with plans to settle a blood feud with Bethod, the new
King of the Northmen, once and for all - ideally by running away
from it. But as he's discovering, old habits die really, really
hard indeed... ...especially when Bayaz gets involved. A bald old
man with a terrible temper and a pathetic assistant, he could be
the First of the Magi, he could be a spectacular fraud, but
whatever he is, he's about to make the lives of Glotka, Jezal and
Logen a whole lot more difficult...
The end is coming. Logen Ninefingers might only have one more fight
in him - but it's going to be a big one. Battle rages across the
North, the King of the Northmen still stands firm, and there's only
one man who can stop him. His oldest friend, and his oldest enemy.
It's past time for the Bloody-Nine to come home. With too many
masters and too little time, Superior Glokta is fighting a
different kind of war. A secret struggle in which no-one is safe,
and no-one can be trusted. His days with a sword are far behind
him. It's a good thing blackmail, threats and torture still work
well enough. Jezal dan Luthar has decided that winning glory is far
too painful, and turned his back on soldiering for a simple life
with the woman he loves. But love can be painful too, and glory has
a nasty habit of creeping up on a man when he least expects it.
While the King of the Union lies on his deathbead, the peasants
revolt and the nobles scramble to steal his crown. No-one believes
that the shadow of war is falling across the very heart of the
Union. The First of the Magi has a plan to save the world, as he
always does. But there are risks. There is no risk more terrible,
after all, than to break the First Law...
THE FIRST LAW trilogy is a fantasy masterpiece, now available in a
stunning box set. It's a perfect gift for fans of A GAME OF
THRONES; a must-have for fans of Joe Abercrombie; and a great way
for new readers to discover one of the most highly acclaimed
fantasy trilogies of the past decade.
'Grabbed me and refused to let go' George R.R. Martin Thorn Bathu
was born to fight. But when she kills a boy in the training square
she finds herself named a murderer. Fate places her life in the
hands of the deep-cunning Father Yarvi as he sets out to cross half
the world in search of allies against the ruthless High King.
Beside her is Brand, a young warrior who hates to kill. A failure
in her eyes and his own, the voyage is his last chance at
redemption. But warriors can be weapons, and weapons are made for
one purpose. Will Thorn always be a tool in the hands of the
powerful, or can she carve her own path? Is there a place outside
of legend for a woman with a blade?
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